Player Matchup

Janus
Janus
AlcoholicTampon
Janus
Level 153
God Stats
0W - 2L
1,291 SR
Queue Stats
32W - 28L
1,371 Elo+
Party 2
Zhong Kui
Zhong Kui
CrAzYgUy247
Zhong Kui
Level 157
God Stats
20W - 16L
1,601 SR
Queue Stats
152W - 156L
1,470 Elo+
Party 1
Mercury
Mercury
MyPriestFeltMe
Mercury
Level 148
God Stats
2W - 6L
1,431 SR
Queue Stats
120W - 129L
1,435 Elo+
Party 2
Sylvanus
Sylvanus
drroskii
Sylvanus
Level 157
God Stats
106W - 134L
1,505 SR
Queue Stats
316W - 356L
1,472 Elo+
Party 1
King Arthur
King Arthur
xXHoodBatsXx
King Arthur
Level 129
God Stats
14W - 18L
1,421 SR
Queue Stats
72W - 85L
1,358 Elo+
Party 1
Team Averages
Level 149
1,450 SR
1,421 Elo+

VS

Team Averages
Level 95
1,407 SR
1,463 Elo+
Izanami
Izanami
 
Izanami
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
ItsRasaa
Zhong Kui
Level 122
God Stats
2W - 6L
1,314 SR
Queue Stats
736W - 804L
1,448 Elo+
Solo
Mercury
Mercury
MrKnight47
Mercury
Level 63
God Stats
6W - 5L
1,228 SR
Queue Stats
118W - 120L
1,435 Elo+
Party 3
Ymir
Ymir
Salty k6762
Ymir
Level 123
God Stats
4W - 3L
1,496 SR
Queue Stats
58W - 54L
1,493 Elo+
Solo
Tyr
Tyr
deadtrix23
Tyr
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 173L
1,437 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
8,532
502
7,098
6,537
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
CrAzYgUy247
Zhong Kui
17
5 / 1 / 1
10,258
603
10,295
9,146
6,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 2 / 4
10,070
592
7,770
13,365
5,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
drroskii
Sylvanus
14
3 / 5 / 0
8,707
512
8,769
13,812
6,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
xXHoodBatsXx
King Arthur
10
0 / 4 / 2
6,873
404
5,722
11,961
6,916
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
3 / 2 / 6
9,213
542
8,820
9,531
2,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
ItsRasaa
Zhong Kui
15
4 / 2 / 7
9,478
558
9,316
11,849
8,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
MrKnight47
Mercury
15
7 / 2 / 3
9,253
544
9,163
12,330
4,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 3 / 11
8,805
518
5,091
17,739
13,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 3 / 1
8,295
488
2,494
10,186
6,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
12
Kills
16
16
Deaths
12
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
2
6
3
L
2
4
0
0.5
L
Zhong Kui
CrAzYgUy247
Zhong Kui
5
1
1
5.5
W
Zhong Kui
ItsRasaa
Zhong Kui
4
2
7
3.75
W
Mercury
MrKnight47
Mercury
7
2
3
4.25
L
2
2
4
2
W
2
3
11
2.5
W
0
3
1
0.17
L
Sylvanus
drroskii
Sylvanus
3
5
0
0.6
L
King Arthur
xXHoodBatsXx
King Arthur
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,654
Damage
34,884
54,821
Taken
61,635
26,573
Mitigated
35,408
17,149
Healing
17,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,820
6,489
0
2,693
9,531
2,509
1,601
4,660
4,871
0
55,302
L
7,098
79
0
537
6,537
1,923
43
2,055
4,482
55,018
0
L
Zhong Kui
CrAzYgUy247
Zhong Kui
10,295
395
0
4,696
9,146
6,467
1,724
1,377
7,585
57,412
0
W
Zhong Kui
ItsRasaa
Zhong Kui
9,316
768
253
4,897
11,849
8,177
2,377
4,359
7,490
59,604
0
W
Mercury
MrKnight47
Mercury
9,163
5,072
0
2,417
12,330
4,878
25
2,353
9,977
0
56,100
L
7,770
4,606
0
1,728
13,365
5,209
1,425
2,069
11,273
0
73,659
W
5,091
603
44
5,338
17,739
13,281
471
7,400
10,339
34,930
0
W
2,494
702
0
2,160
10,186
6,563
0
6,204
3,982
0
43,070
L
Sylvanus
drroskii
Sylvanus
8,769
3,136
492
5,212
13,812
6,058
367
3,521
10,258
48,607
13,243
L
King Arthur
xXHoodBatsXx
King Arthur
5,722
461
169
4,315
11,961
6,916
0
5,385
6,576
0
20,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,440
Gold Earned
45,044
497
Minions Killed
447
0
Camps Cleared
0
1,602,073
Distance Traveled
1,699,988
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,213
542
111
7
0
321,964
4
L
Janus
8,532
502
108
6
0
333,744
5
L
Zhong Kui
10,258
603
125
7
0
317,923
0
W
Zhong Kui
9,478
558
103
6
0
312,039
2
W
Mercury
9,253
544
77
5
0
396,900
4
L
Mercury
10,070
592
136
8
0
403,253
3
W
Ymir
8,805
518
60
4
0
331,261
0
W
Tyr
8,295
488
96
6
0
337,824
3
L
Sylvanus
8,707
512
90
5
0
262,365
5
L
King Arthur
6,873
404
38
2
0
284,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role