Player Matchup

Hel
Hel
DucksMM8
Hel
Level 139
God Stats
4W - 2L
1,773 SR
Queue Stats
277W - 255L
1,572 Elo+
Party 4
Anhur
Anhur
FiishHat
Anhur
Level 108
God Stats
6W - 1L
1,860 SR
Queue Stats
184W - 140L
1,646 Elo+
Party 3
Shiva
Shiva
IM BIG TURBO
Shiva
Level 73
God Stats
7W - 5L
1,662 SR
Queue Stats
340W - 333L
1,525 Elo+
Party 3
King Arthur
King Arthur
LIL_JESS_29
King Arthur
Level 136
God Stats
19W - 19L
1,688 SR
Queue Stats
293W - 288L
1,569 Elo+
Party 4
Fenrir
Fenrir
SwankTomcat810
Fenrir
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 164L
1,587 Elo+
Party 3
Team Averages
Level 119
1,696 SR
1,580 Elo+

VS

Team Averages
Level 119
1,468 SR
1,581 Elo+
Cerberus
Cerberus
Anselmo1992
Cerberus
Level 157
God Stats
10W - 4L
1,251 SR
Queue Stats
558W - 533L
1,600 Elo+
Party 2
Merlin
Merlin
BroodSole
Merlin
Level 119
God Stats
0W - 1L
1,377 SR
Queue Stats
40W - 39L
1,527 Elo+
Party 1
Odin
Odin
Jesus9218
Odin
Level 147
God Stats
1W - 5L
1,303 SR
Queue Stats
171W - 140L
1,609 Elo+
Party 2
Danzaburou
Danzaburou
Mago340
Danzaburou
Level 109
God Stats
26W - 21L
1,672 SR
Queue Stats
397W - 346L
1,633 Elo+
Party 2
Fenrir
Fenrir
Wingedcatts
Fenrir
Level 63
God Stats
0W - 1L
1,738 SR
Queue Stats
33W - 32L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 1
9,059
604
8,482
6,732
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Anhur
FiishHat
Anhur
12
0 / 2 / 2
7,454
497
3,721
7,093
1,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 3 / 2
7,186
479
5,000
12,152
5,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
LIL_JESS_29
King Arthur
16
3 / 0 / 0
8,790
586
6,995
8,294
7,814
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 0 / 4
8,660
577
5,856
9,259
5,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Anselmo1992
Cerberus
11
1 / 1 / 3
6,835
456
4,847
8,786
6,128
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
BroodSole
Merlin
12
0 / 4 / 2
7,100
473
2,232
5,965
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Odin
13
0 / 2 / 1
7,819
521
3,436
10,044
8,724
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Mago340
Danzaburou
13
4 / 1 / 0
8,206
547
9,178
7,341
1,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
11
1 / 5 / 2
6,287
419
4,879
11,446
4,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
13
Kills
6
6
Deaths
13
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Anselmo1992
Cerberus
1
1
3
2.5
L
Merlin
BroodSole
Merlin
0
4
2
0.25
W
6
1
1
6.5
W
Anhur
FiishHat
Anhur
0
2
2
0.5
W
0
3
2
0.33
L
Odin
0
2
1
0.25
W
King Arthur
LIL_JESS_29
King Arthur
3
0
0
3
L
Danzaburou
Mago340
Danzaburou
4
1
0
4
W
4
0
4
6
L
Fenrir
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,054
Damage
24,572
43,530
Taken
43,582
23,392
Mitigated
23,238
14,025
Healing
15,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Anselmo1992
Cerberus
4,847
342
263
4,040
8,786
6,128
0
1,554
7,232
27,370
0
L
Merlin
BroodSole
Merlin
2,232
173
0
500
5,965
1,862
0
2,963
3,002
47,574
0
W
8,482
269
900
3,751
6,732
2,304
225
2,524
4,208
58,546
0
W
Anhur
FiishHat
Anhur
3,721
2,362
0
2,613
7,093
1,715
0
877
6,216
0
36,561
W
5,000
583
1,232
2,657
12,152
5,641
0
2,312
9,420
0
34,155
L
Odin
3,436
463
0
2,885
10,044
8,724
0
401
9,643
0
50,081
W
King Arthur
LIL_JESS_29
King Arthur
6,995
814
0
1,694
8,294
7,814
204
0
8,294
0
60,222
L
Danzaburou
Mago340
Danzaburou
9,178
5,122
0
3,979
7,341
1,920
120
1,193
6,148
0
60,251
W
5,856
1,656
0
1,178
9,259
5,918
0
1,366
7,893
0
58,444
L
Fenrir
4,879
1,676
0
3,764
11,446
4,604
0
2,371
9,075
0
29,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,149
Gold Earned
36,247
505
Minions Killed
446
0
Camps Cleared
0
1,485,465
Distance Traveled
1,469,001
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,835
456
54
4
0
306,761
3
L
Merlin
7,100
473
106
7
0
283,503
8
W
Hel
9,059
604
122
8
0
298,992
4
W
Anhur
7,454
497
96
6
0
240,602
6
W
Shiva
7,186
479
47
3
0
298,011
0
L
Odin
7,819
521
130
9
0
304,730
3
W
King Arthur
8,790
586
137
9
0
295,858
5
L
Danzaburou
8,206
547
107
7
0
279,763
2
W
Fenrir
8,660
577
103
7
0
352,002
3
L
Fenrir
6,287
419
49
3
0
294,244
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role