Player Matchup

Rama
Rama
JingJay
Rama
Level 146
God Stats
5W - 3L
1,713 SR
Queue Stats
406W - 388L
1,541 Elo+
Party 1
Gilgamesh
Gilgamesh
LORDKHORNE
Gilgamesh
Level 92
God Stats
1W - 1L
1,594 SR
Queue Stats
32W - 29L
1,555 Elo+
Party 1
Loki
Loki
MAJINMAGNI
Loki
Level 106
God Stats
15W - 5L
1,696 SR
Queue Stats
266W - 266L
1,547 Elo+
Solo
Poseidon
Poseidon
Scrawss
Poseidon
Level 127
God Stats
9W - 3L
1,761 SR
Queue Stats
268W - 256L
1,529 Elo+
Party 1
Cthulhu
Cthulhu
trollzor5
Cthulhu
Level 68
God Stats
3W - 1L
1,744 SR
Queue Stats
79W - 85L
1,481 Elo+
Party 1
Team Averages
Level 108
1,702 SR
1,531 Elo+

VS

Team Averages
Level 115
1,624 SR
1,517 Elo+
Bacchus
Bacchus
DizzyD305
Bacchus
Level 148
God Stats
0W - 1L
1,812 SR
Queue Stats
46W - 44L
1,519 Elo+
Party 2
Mercury
Mercury
Mazy978
Mercury
Level 67
God Stats
1W - 3L
1,394 SR
Queue Stats
226W - 247L
1,495 Elo+
Party 3
Chang'e
Chang'e
Phoebe
Chang'e
Level 128
God Stats
1W - 1L
1,689 SR
Queue Stats
7W - 5L
1,613 Elo+
Solo
Mulan
Mulan
Scrubology101
Mulan
Level 126
God Stats
11W - 2L
1,833 SR
Queue Stats
89W - 79L
1,508 Elo+
Party 2
Hou Yi
Hou Yi
TheIronAsasin1
Hou Yi
Level 107
God Stats
3W - 4L
1,394 SR
Queue Stats
255W - 250L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
JingJay
Rama
14
1 / 0 / 4
8,249
550
4,818
6,279
2,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
LORDKHORNE
Gilgamesh
15
3 / 0 / 3
8,461
564
8,037
12,714
14,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 1 / 4
8,329
555
7,491
10,350
8,031
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
Scrawss
Poseidon
17
14 / 0 / 3
9,962
664
11,239
7,349
2,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
trollzor5
Cthulhu
13
1 / 2 / 5
7,216
481
6,395
8,588
6,773
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DizzyD305
Bacchus
11
1 / 2 / 1
6,865
458
3,136
8,379
7,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Mazy978
Mercury
12
1 / 6 / 0
6,995
466
2,607
11,542
3,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Phoebe
Chang'e
11
1 / 7 / 0
7,077
472
6,668
9,517
3,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 4 / 0
7,363
491
9,439
12,405
14,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 5 / 1
7,115
474
3,447
11,023
3,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
24
Kills
3
3
Deaths
24
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DizzyD305
Bacchus
1
2
1
0.75
W
Rama
JingJay
Rama
1
0
4
3
W
Gilgamesh
LORDKHORNE
Gilgamesh
3
0
3
4.5
W
5
1
4
7
L
Mercury
Mazy978
Mercury
1
6
0
0.17
L
Chang'e
Phoebe
Chang'e
1
7
0
0.14
W
Poseidon
Scrawss
Poseidon
14
0
3
15.5
L
0
4
0
0
L
0
5
1
0.1
W
Cthulhu
trollzor5
Cthulhu
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,980
Damage
25,297
45,280
Taken
52,866
33,729
Mitigated
32,450
15,011
Healing
13,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DizzyD305
Bacchus
3,136
294
0
2,145
8,379
7,214
0
3,184
5,195
20,191
0
W
Rama
JingJay
Rama
4,818
3,765
0
3,490
6,279
2,128
602
552
5,727
0
56,562
W
Gilgamesh
LORDKHORNE
Gilgamesh
8,037
3,249
0
5,124
12,714
14,468
472
0
12,061
0
46,671
W
7,491
3,245
0
3,850
10,350
8,031
322
4,773
5,577
0
46,877
L
Mercury
Mazy978
Mercury
2,607
809
0
775
11,542
3,928
0
2,606
8,936
0
45,011
L
Chang'e
Phoebe
Chang'e
6,668
638
498
1,558
9,517
3,238
0
4,955
4,562
30,991
0
W
Poseidon
Scrawss
Poseidon
11,239
2,193
0
1,045
7,349
2,329
0
1,029
6,296
70,995
0
L
9,439
1,279
0
5,063
12,405
14,742
0
2,730
9,675
0
46,104
L
3,447
2,213
0
3,599
11,023
3,328
0
3,844
7,179
0
44,300
W
Cthulhu
trollzor5
Cthulhu
6,395
524
183
1,319
8,588
6,773
90
3,450
5,062
28,966
2,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,217
Gold Earned
35,415
466
Minions Killed
369
0
Camps Cleared
0
1,575,442
Distance Traveled
1,451,914
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,865
458
22
1
0
296,414
3
W
Rama
8,249
550
117
8
0
274,133
7
W
Gilgamesh
8,461
564
93
6
0
319,635
5
W
Loki
8,329
555
76
5
0
315,939
0
L
Mercury
6,995
466
89
6
0
333,026
4
L
Chang'e
7,077
472
68
5
0
288,467
9
W
Poseidon
9,962
664
115
8
0
364,908
4
L
Mulan
7,363
491
97
6
0
275,507
3
L
Hou Yi
7,115
474
93
6
0
258,500
2
W
Cthulhu
7,216
481
65
4
0
300,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role