Player Matchup

Bellona
Bellona
 
Bellona
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
ElCharrua23
Atlas
Level 45
God Stats
5W - 2L
1,639 SR
Queue Stats
29W - 35L
1,358 Elo+
Party 2
Bakasura
Bakasura
SauloFCR
Bakasura
Level 144
God Stats
20W - 23L
1,398 SR
Queue Stats
375W - 400L
1,344 Elo+
Solo
Neith
Neith
luisffee
Neith
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
4W - 12L
1,500 Elo+
Party 2
Team Averages
Level 89
1,507 SR
1,440 Elo+

VS

Team Averages
Level 112
1,516 SR
1,422 Elo+
Fafnir
Fafnir
AceZinho8906
Fafnir
Level 125
God Stats
0W - 2L
1,300 SR
Queue Stats
372W - 444L
1,399 Elo+
Solo
Bellona
Bellona
DeftOne96
Bellona
Level 107
God Stats
1W - 2L
1,791 SR
Queue Stats
342W - 343L
1,424 Elo+
Party 1
Pele
Pele
FORCINITIUS
Pele
Level 157
God Stats
1W - 1L
1,385 SR
Queue Stats
87W - 80L
1,486 Elo+
Party 1
Hel
Hel
MorenoBndesBrzé
Hel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,347 Elo+
Solo
Hachiman
Hachiman
PandaVilleguin
Hachiman
Level 106
God Stats
23W - 20L
1,603 SR
Queue Stats
255W - 246L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 0 / 1
6,423
642
3,632
3,370
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
 
Anubis
10
2 / 1 / 3
6,155
616
3,266
4,642
2,047
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 2 / 2
5,049
505
2,582
6,307
2,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
SauloFCR
Bakasura
12
7 / 0 / 0
6,881
688
4,863
6,296
2,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
luisffee
Neith
7
0 / 2 / 2
4,692
469
1,193
3,863
718
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
7
0 / 2 / 3
4,603
460
1,584
5,324
3,968
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
DeftOne96
Bellona
8
0 / 1 / 0
4,786
479
761
4,542
4,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 0 / 0
5,530
553
2,340
6,309
1,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 3 / 0
4,529
453
790
3,817
640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
8
4 / 3 / 0
5,472
547
6,276
6,278
1,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
9
Kills
5
5
Deaths
9
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
0
1
0.5
W
Anubis
 
Anubis
2
1
3
3.5
L
Fafnir
0
2
3
0.75
L
Bellona
DeftOne96
Bellona
0
1
0
0
W
0
2
2
0.5
L
1
0
0
1
L
0
3
0
0
L
Hachiman
4
3
0
1.33
W
Bakasura
SauloFCR
Bakasura
7
0
0
7
W
Neith
luisffee
Neith
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,536
Damage
11,751
24,478
Taken
26,270
11,105
Mitigated
12,253
9,893
Healing
6,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,632
913
0
2,403
3,370
3,131
788
0
3,370
0
38,879
W
Anubis
 
Anubis
3,266
542
0
2,019
4,642
2,047
0
1,080
3,562
28,008
0
L
Fafnir
1,584
290
120
1,660
5,324
3,968
0
1,833
2,921
5,401
0
L
Bellona
DeftOne96
Bellona
761
226
0
988
4,542
4,496
0
0
4,542
0
19,345
W
2,582
1,065
24
1,605
6,307
2,675
208
474
5,833
14,576
0
L
2,340
852
0
729
6,309
1,820
0
926
5,383
0
34,297
L
790
86
250
1,083
3,817
640
0
1,767
2,010
19,091
0
L
Hachiman
6,276
4,002
0
1,878
6,278
1,329
0
1,322
4,846
0
27,839
W
Bakasura
SauloFCR
Bakasura
4,863
3,255
0
3,461
6,296
2,534
0
493
5,803
0
35,043
W
Neith
luisffee
Neith
1,193
502
0
381
3,863
718
198
327
3,536
0
10,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,200
Gold Earned
24,920
281
Minions Killed
213
0
Camps Cleared
0
988,356
Distance Traveled
912,670
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,423
642
98
10
0
227,073
3
W
Anubis
6,155
616
56
6
0
173,383
5
L
Fafnir
4,603
460
3
0
0
194,707
2
L
Bellona
4,786
479
56
6
0
132,856
4
W
Atlas
5,049
505
25
3
0
170,618
1
L
Pele
5,530
553
66
7
0
229,708
1
L
Hel
4,529
453
44
4
0
168,431
4
L
Hachiman
5,472
547
44
4
0
186,968
4
W
Bakasura
6,881
688
86
9
0
234,688
2
W
Neith
4,692
469
16
2
0
182,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role