Player Matchup

Jing Wei
Jing Wei
Aqune
Jing Wei
Level 104
God Stats
5W - 1L
1,500 SR
Queue Stats
71W - 51L
1,662 Elo+
Party 1
Ares
Ares
XxAlaricxX
Ares
Level 142
God Stats
5W - 0L
1,500 SR
Queue Stats
116W - 130L
1,453 Elo+
Party 1
Ra
Ra
havoceffect258
Ra
Level 122
God Stats
6W - 4L
1,500 SR
Queue Stats
57W - 73L
1,420 Elo+
Party 1
Team Averages
Level 123
1,500 SR
1,511 Elo+

VS

Team Averages
Level 69
1,424 SR
1,385 Elo+
Ares
Ares
Adenocarcinoma
Ares
Level 124
God Stats
7W - 4L
1,616 SR
Queue Stats
74W - 85L
1,488 Elo+
Party 2
Scylla
Scylla
Fender Rub
Scylla
Level 55
God Stats
0W - 1L
1,379 SR
Queue Stats
6W - 12L
1,222 Elo+
Party 2
Rama
Rama
RESTABOOT
Rama
Level 29
God Stats
0W - 1L
1,278 SR
Queue Stats
10W - 12L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Aqune
Jing Wei
13
6 / 1 / 10
8,579
858
12,284
6,537
2,911
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
6 / 2 / 10
9,151
915
8,695
12,304
12,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
4 / 0 / 11
8,601
860
5,662
3,136
1,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 0
8,172
817
5,536
13,553
15,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Fender Rub
Scylla
11
0 / 6 / 1
6,737
674
3,947
7,918
3,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
10
0 / 6 / 0
6,051
605
2,613
8,370
3,629
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
16
Kills
3
3
Deaths
16
31
Assists
1
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
Jing Wei
Aqune
Jing Wei
6
1
10
11
L
Scylla
Fender Rub
Scylla
0
6
1
0.08
L
Rama
0
6
0
0
W
6
2
10
5.5
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,641
Damage
12,096
21,977
Taken
29,841
16,790
Mitigated
22,478
5,031
Healing
2,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,536
120
0
1,169
13,553
15,518
22
6,393
7,160
8,733
0
W
Jing Wei
Aqune
Jing Wei
12,284
9,563
0
1,253
6,537
2,911
2,195
2,894
3,643
0
32,373
L
Scylla
Fender Rub
Scylla
3,947
266
222
102
7,918
3,331
160
4,139
3,779
29,654
0
L
Rama
2,613
1,290
144
571
8,370
3,629
0
4,476
3,894
0
12,422
W
8,695
435
171
1,786
12,304
12,287
0
5,035
7,269
16,934
0
W
5,662
223
1,111
710
3,136
1,592
708
1,742
1,394
27,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,331
Gold Earned
20,960
121
Minions Killed
79
4
Camps Cleared
5
605,525
Distance Traveled
515,738
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,172
817
8
1
0
200,507
2
W
Jing Wei
8,579
858
47
5
1
198,364
1
L
Scylla
6,737
674
51
5
1
155,446
2
L
Rama
6,051
605
20
2
4
159,785
0
W
Ares
9,151
915
20
2
1
189,881
2
W
Ra
8,601
860
54
5
2
217,280
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role