Player Matchup

Athena
Athena
Evdawwwwwwwwg
Athena
Level 69
God Stats
3W - 1L
1,501 SR
Queue Stats
458W - 441L
1,512 Elo+
Party 1
Tyr
Tyr
Randy S Newman
Tyr
Level 159
God Stats
4W - 3L
1,828 SR
Queue Stats
270W - 255L
1,520 Elo+
Party 1
Kukulkan
Kukulkan
Tillbunk
Kukulkan
Level 116
God Stats
5W - 7L
1,425 SR
Queue Stats
310W - 286L
1,579 Elo+
Party 1
Raijin
Raijin
geminiwukong
Raijin
Level 146
God Stats
1W - 3L
1,512 SR
Queue Stats
143W - 153L
1,527 Elo+
Solo
Zeus
Zeus
oR 3 Vo
Zeus
Level 154
God Stats
2W - 4L
1,197 SR
Queue Stats
326W - 303L
1,586 Elo+
Party 1
Team Averages
Level 129
1,493 SR
1,545 Elo+

VS

Team Averages
Level 134
1,641 SR
1,574 Elo+
Merlin
Merlin
Frk Jean BR
Merlin
Level 127
God Stats
2W - 2L
1,768 SR
Queue Stats
211W - 192L
1,619 Elo+
Party 2
Chaac
Chaac
Hävöc
Chaac
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
InfamousJarl
Charybdis
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
181W - 198L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
Isswyn
Sun Wukong
Level 160
God Stats
6W - 4L
1,841 SR
Queue Stats
272W - 254L
1,588 Elo+
Party 2
Ares
Ares
Kid Frankk
Ares
Level 128
God Stats
5W - 2L
1,595 SR
Queue Stats
225W - 229L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 8
10,224
639
3,745
13,959
17,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
7 / 5 / 2
11,201
700
11,074
15,199
17,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
Tillbunk
Kukulkan
18
1 / 3 / 7
10,197
637
9,568
10,621
4,947
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Raijin
18
3 / 2 / 8
10,307
644
11,356
11,255
5,917
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Zeus
oR 3 Vo
Zeus
14
2 / 9 / 6
9,541
596
13,575
13,319
5,076
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
7 / 2 / 11
12,419
776
10,204
8,023
3,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
Hävöc
Chaac
19
3 / 3 / 20
11,508
719
14,602
20,481
17,082
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
InfamousJarl
Charybdis
18
4 / 3 / 16
11,391
712
11,891
10,759
4,678
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Isswyn
Sun Wukong
17
7 / 5 / 15
11,437
715
14,926
19,092
16,392
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
3 / 2 / 15
11,656
729
8,875
15,490
16,607
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
101
15
Kills
24
24
Deaths
15
31
Assists
77
Player
Kills
Deaths
Assists
KDA
L
2
5
8
1.2
W
Merlin
7
2
11
6.25
W
Chaac
Hävöc
Chaac
3
3
20
4.33
W
Charybdis
InfamousJarl
Charybdis
4
3
16
4
W
Sun Wukong
Isswyn
Sun Wukong
7
5
15
2.9
W
3
2
15
5.25
L
7
5
2
1.6
L
Kukulkan
Tillbunk
Kukulkan
1
3
7
1.5
L
Raijin
3
2
8
3.5
L
Zeus
oR 3 Vo
Zeus
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,318
Damage
60,498
64,353
Taken
73,845
51,124
Mitigated
58,038
16,538
Healing
31,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,745
547
694
1,636
13,959
17,545
0
4,966
8,993
7,238
0
W
Merlin
10,204
302
2,555
1,932
8,023
3,279
625
5,058
2,857
33,013
0
W
Chaac
Hävöc
Chaac
14,602
1,629
402
9,970
20,481
17,082
1,586
11,488
8,096
654
29,862
W
Charybdis
InfamousJarl
Charybdis
11,891
6,575
649
3,610
10,759
4,678
2,851
5,315
5,224
0
45,444
W
Sun Wukong
Isswyn
Sun Wukong
14,926
4,599
2,533
5,581
19,092
16,392
410
7,944
10,860
0
20,324
W
8,875
55
552
4,057
15,490
16,607
153
8,439
6,936
10,858
0
L
11,074
933
406
4,623
15,199
17,639
0
5,023
10,176
0
18,609
L
Kukulkan
Tillbunk
Kukulkan
9,568
1,622
913
2,597
10,621
4,947
0
3,227
7,394
43,147
0
L
Raijin
11,356
140
616
1,717
11,255
5,917
0
1,721
9,534
26,916
0
L
Zeus
oR 3 Vo
Zeus
13,575
455
1,800
1,536
13,319
5,076
141
4,526
8,793
23,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,470
Gold Earned
58,411
149
Minions Killed
165
0
Camps Cleared
0
1,375,078
Distance Traveled
1,435,611
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,224
639
3
0
0
312,361
0
W
Merlin
12,419
776
55
3
0
287,522
0
W
Chaac
11,508
719
28
2
0
296,699
0
W
Charybdis
11,391
712
68
4
0
259,519
2
W
Sun Wukong
11,437
715
11
1
0
290,388
0
W
Ares
11,656
729
3
0
0
301,483
1
L
Tyr
11,201
700
18
1
0
286,249
3
L
Kukulkan
10,197
637
78
5
0
273,042
2
L
Raijin
10,307
644
28
2
0
300,525
4
L
Zeus
9,541
596
22
1
0
202,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role