Player Matchup

Fenrir
Fenrir
AHighSnorlax348
Fenrir
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,437 Elo+
Party 1
Baron Samedi
Baron Samedi
H4LO3M4STER
Baron Samedi
Level 120
God Stats
5W - 2L
1,805 SR
Queue Stats
19W - 33L
1,438 Elo+
Party 1
Mulan
Mulan
ItzInsaneYuh
Mulan
Level 81
God Stats
6W - 16L
1,368 SR
Queue Stats
17W - 32L
1,434 Elo+
Party 1
Team Averages
Level 94
1,558 SR
1,436 Elo+

VS

Team Averages
Level 82
1,499 SR
1,517 Elo+
Chaac
Chaac
BobNikel
Chaac
Level 98
God Stats
3W - 0L
1,500 SR
Queue Stats
94W - 73L
1,548 Elo+
Party 2
Yu Huang
Yu Huang
Peribo
Yu Huang
Level 83
God Stats
4W - 4L
1,562 SR
Queue Stats
92W - 65L
1,579 Elo+
Party 2
Kali
Kali
RoyaleT53
Kali
Level 66
God Stats
4W - 2L
1,434 SR
Queue Stats
126W - 153L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 12
10,926
683
11,157
15,424
10,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
H4LO3M4STER
Baron Samedi
16
11 / 7 / 5
12,499
781
16,738
16,217
7,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 5 / 11
11,184
699
12,325
20,649
14,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BobNikel
Chaac
18
8 / 6 / 7
13,070
817
16,605
25,788
29,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
Peribo
Yu Huang
17
5 / 6 / 12
12,522
783
17,611
11,433
5,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kali
17
5 / 6 / 9
12,795
800
9,988
14,567
6,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
46
18
Kills
18
18
Deaths
18
28
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
6
12
1.5
W
Chaac
BobNikel
Chaac
8
6
7
1.92
L
Baron Samedi
H4LO3M4STER
Baron Samedi
11
7
5
1.93
L
4
5
11
1.9
W
Yu Huang
Peribo
Yu Huang
5
6
12
1.83
W
Kali
5
6
9
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,220
Damage
44,204
52,290
Taken
51,788
32,203
Mitigated
41,900
19,070
Healing
13,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,157
3,111
995
3,640
15,424
10,703
455
5,324
9,776
0
24,165
W
Chaac
BobNikel
Chaac
16,605
3,162
0
8,253
25,788
29,037
204
8,854
15,937
0
38,438
L
Baron Samedi
H4LO3M4STER
Baron Samedi
16,738
1,623
2,784
3,858
16,217
7,053
700
5,480
10,439
45,759
0
L
12,325
1,840
522
7,271
20,649
14,447
278
7,173
13,076
0
38,171
W
Yu Huang
Peribo
Yu Huang
17,611
749
199
2,128
11,433
5,876
398
5,114
6,003
48,381
0
W
Kali
9,988
3,194
0
3,086
14,567
6,987
1,473
3,430
10,656
0
48,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,609
Gold Earned
38,387
153
Minions Killed
169
6
Camps Cleared
6
813,497
Distance Traveled
839,874
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,926
683
41
3
5
293,264
2
W
Chaac
13,070
817
40
3
1
278,691
7
L
Baron Samedi
12,499
781
62
4
1
230,064
0
L
Mulan
11,184
699
50
3
0
290,169
1
W
Yu Huang
12,522
783
68
4
0
274,375
1
W
Kali
12,795
800
61
4
5
286,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role