Player Matchup

Khepri
Khepri
Fixxxer5035
Khepri
Level 120
God Stats
4W - 5L
1,414 SR
Queue Stats
223W - 236L
1,380 Elo+
Solo
Ymir
Ymir
HonestTurtle345
Ymir
Level 86
God Stats
10W - 9L
1,535 SR
Queue Stats
476W - 502L
1,463 Elo+
Solo
Atlas
Atlas
Laphytaffy
Atlas
Level 127
God Stats
1W - 1L
1,729 SR
Queue Stats
260W - 265L
1,376 Elo+
Solo
Ne Zha
Ne Zha
Milkmayne15
Ne Zha
Level 115
God Stats
6W - 7L
1,504 SR
Queue Stats
301W - 285L
1,483 Elo+
Solo
Ganesha
Ganesha
bigbadbillygun
Ganesha
Level 151
God Stats
1W - 2L
1,268 SR
Queue Stats
229W - 204L
1,404 Elo+
Solo
Team Averages
Level 120
1,490 SR
1,421 Elo+

VS

Team Averages
Level 77
1,500 SR
1,445 Elo+
Tiamat
Tiamat
ASDFGERTY
Tiamat
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Janus
Janus
Lyndles666
Janus
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 77L
1,379 Elo+
Solo
Set
Set
Unhloy Monster
Set
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,464 Elo+
Solo
Fenrir
Fenrir
WordenWins69lol
Fenrir
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Eset
Eset
Xillos11
Eset
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
18
4 / 4 / 20
10,995
785
10,671
17,014
19,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
6 / 3 / 17
10,891
778
10,910
14,813
9,016
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Atlas
15
2 / 3 / 8
10,373
741
5,328
8,506
8,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
20
21 / 3 / 10
13,227
945
27,568
17,756
9,823
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 3 / 25
10,597
757
8,153
23,173
21,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ASDFGERTY
Tiamat
16
3 / 6 / 8
9,725
695
14,461
15,563
8,735
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
17
2 / 5 / 4
9,998
714
11,986
10,153
3,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
4 / 6 / 5
9,768
698
9,253
17,081
8,239
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 9 / 6
10,066
719
14,509
15,615
6,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Eset
11
0 / 7 / 6
7,839
560
6,723
10,472
3,306

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
43
33
Kills
14
16
Deaths
33
80
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ASDFGERTY
Tiamat
3
6
8
1.17
W
Khepri
4
4
20
3.5
W
6
3
17
4.83
W
Atlas
2
3
8
2
L
Janus
2
5
4
0.8
W
Ne Zha
21
3
10
8.67
L
4
6
5
1.08
L
5
9
6
0.89
L
Eset
0
7
6
0.43
W
0
3
25
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,630
Damage
56,932
81,262
Taken
68,884
69,560
Mitigated
29,401
34,908
Healing
12,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ASDFGERTY
Tiamat
14,461
1,409
1,076
2,992
15,563
8,735
0
6,148
9,415
23,967
0
W
Khepri
10,671
1,324
787
3,018
17,014
19,902
1,083
5,736
11,155
23,557
0
W
10,910
993
2,854
6,228
14,813
9,016
522
8,299
6,480
20,331
0
W
Atlas
5,328
1,789
484
613
8,506
8,903
105
2,490
5,978
14,578
0
L
Janus
11,986
828
1,208
1,296
10,153
3,042
96
5,412
4,741
27,545
0
W
Ne Zha
27,568
7,788
1,689
8,267
17,756
9,823
3,372
6,629
11,056
0
52,548
L
9,253
3,442
577
2,048
17,081
8,239
0
8,716
8,365
0
18,105
L
14,509
4,627
358
1,378
15,615
6,079
0
7,589
8,026
0
20,247
L
Eset
6,723
1,564
727
1,142
10,472
3,306
0
7,197
3,275
15,039
0
W
8,153
319
783
10,185
23,173
21,916
948
10,016
12,926
18,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,083
Gold Earned
47,396
136
Minions Killed
104
0
Camps Cleared
0
1,147,333
Distance Traveled
1,020,424
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,725
695
22
2
0
208,634
1
W
Khepri
10,995
785
34
2
0
260,515
0
W
Ymir
10,891
778
20
1
0
233,223
2
W
Atlas
10,373
741
26
2
0
147,643
0
L
Janus
9,998
714
37
3
0
235,334
0
W
Ne Zha
13,227
945
56
4
0
251,153
1
L
Set
9,768
698
16
1
0
216,102
0
L
Fenrir
10,066
719
15
1
0
228,872
3
L
Eset
7,839
560
14
1
0
131,482
0
W
Ganesha
10,597
757
0
0
0
254,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role