Player Matchup

Kali
Kali
FLINTs WATER
Kali
Level 160
God Stats
22W - 6L
1,777 SR
Queue Stats
390W - 350L
1,569 Elo+
Party 3
Odin
Odin
Meat J0ker
Odin
Level 127
God Stats
2W - 1L
1,637 SR
Queue Stats
81W - 73L
1,535 Elo+
Solo
Hercules
Hercules
QuikRubNtug
Hercules
Level 149
God Stats
6W - 1L
1,626 SR
Queue Stats
209W - 184L
1,570 Elo+
Party 3
Anubis
Anubis
pfeiff17
Anubis
Level 160
God Stats
4W - 0L
1,981 SR
Queue Stats
117W - 84L
1,616 Elo+
Party 3
Discordia
Discordia
x FireBawl x
Discordia
Level 106
God Stats
2W - 2L
1,169 SR
Queue Stats
149W - 115L
1,533 Elo+
Party 3
Team Averages
Level 140
1,638 SR
1,565 Elo+

VS

Team Averages
Level 85
1,551 SR
1,535 Elo+
Apollo
Apollo
KlngSavage18
Apollo
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
146W - 142L
1,589 Elo+
Party 2
Susano
Susano
TobillosReaper
Susano
Level 126
God Stats
1W - 1L
1,712 SR
Queue Stats
117W - 98L
1,598 Elo+
Party 2
Anhur
Anhur
Versaced
Anhur
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,459 Elo+
Party 1
Bacchus
Bacchus
WarSoldi3r
Bacchus
Level 20
God Stats
0W - 1L
1,570 SR
Queue Stats
1W - 2L
1,498 Elo+
Party 1
Tiamat
Tiamat
killBotS
Tiamat
Level 153
God Stats
2W - 5L
1,475 SR
Queue Stats
158W - 149L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 12
10,592
1,059
15,567
16,003
13,848
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 3 / 12
9,084
908
6,498
16,134
12,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
QuikRubNtug
Hercules
15
2 / 4 / 15
8,941
894
10,799
11,971
12,745
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
pfeiff17
Anubis
13
0 / 3 / 13
8,769
877
5,052
9,712
10,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
x FireBawl x
Discordia
17
13 / 3 / 6
10,686
1,069
10,239
6,828
3,212
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
3 / 5 / 6
8,822
882
6,440
10,311
4,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 6 / 9
7,807
781
9,855
10,737
5,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Versaced
Anhur
16
8 / 6 / 1
9,347
935
13,236
11,296
3,683
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
WarSoldi3r
Bacchus
13
2 / 4 / 9
8,588
859
7,347
12,149
18,020
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tiamat
killBotS
Tiamat
13
2 / 4 / 10
7,844
784
9,953
9,634
5,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
51
25
Kills
16
16
Deaths
25
58
Assists
35
Player
Kills
Deaths
Assists
KDA
W
9
3
12
5
L
Apollo
3
5
6
1.2
W
1
3
12
2.33
W
Hercules
QuikRubNtug
Hercules
2
4
15
2.38
L
1
6
9
0.92
L
Anhur
Versaced
Anhur
8
6
1
1.42
L
Bacchus
WarSoldi3r
Bacchus
2
4
9
1.63
L
Tiamat
killBotS
Tiamat
2
4
10
1.75
W
Anubis
pfeiff17
Anubis
0
3
13
2.17
W
Discordia
x FireBawl x
Discordia
13
3
6
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,155
Damage
46,831
60,648
Taken
54,127
53,210
Mitigated
36,154
22,244
Healing
14,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,567
4,404
838
8,411
16,003
13,848
1,488
4,973
11,030
8,390
14,717
L
Apollo
6,440
3,940
327
1,859
10,311
4,014
767
3,242
7,023
0
17,729
W
6,498
1,446
697
4,606
16,134
12,906
542
2,442
13,692
0
14,660
W
Hercules
QuikRubNtug
Hercules
10,799
2,865
1,336
2,815
11,971
12,745
694
3,758
8,213
0
17,817
L
9,855
1,491
573
1,779
10,737
5,169
0
3,627
6,905
0
15,832
L
Anhur
Versaced
Anhur
13,236
6,683
457
2,333
11,296
3,683
780
3,940
7,250
0
23,557
L
Bacchus
WarSoldi3r
Bacchus
7,347
669
1,081
2,565
12,149
18,020
0
3,539
8,404
12,372
0
L
Tiamat
killBotS
Tiamat
9,953
1,050
595
3,271
9,634
5,268
313
3,955
5,567
14,281
0
W
Anubis
pfeiff17
Anubis
5,052
576
1,719
922
9,712
10,499
492
3,825
5,887
12,330
0
W
Discordia
x FireBawl x
Discordia
10,239
935
595
305
6,828
3,212
1,762
2,302
4,526
28,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,072
Gold Earned
42,408
89
Minions Killed
70
0
Camps Cleared
0
975,336
Distance Traveled
846,971
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,592
1,059
14
1
0
192,129
0
L
Apollo
8,822
882
23
2
0
159,620
0
W
Odin
9,084
908
11
1
0
212,931
3
W
Hercules
8,941
894
10
1
0
199,199
0
L
Susano
7,807
781
9
1
0
163,146
4
L
Anhur
9,347
935
21
2
0
176,472
1
L
Bacchus
8,588
859
4
0
0
171,092
2
L
Tiamat
7,844
784
13
1
0
176,641
1
W
Anubis
8,769
877
18
2
0
182,149
5
W
Discordia
10,686
1,069
36
4
0
188,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role