Player Matchup

Sol
Sol
Quilloncereas
Sol
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 25L
1,478 Elo+
Party 1
Danzaburou
Danzaburou
SansUwU
Danzaburou
Level 29
God Stats
1W - 3L
1,329 SR
Queue Stats
29W - 33L
1,509 Elo+
Party 2
Cerberus
Cerberus
Slayhan
Cerberus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Raijin
Raijin
SleepyZDS
Raijin
Level 68
God Stats
1W - 1L
1,715 SR
Queue Stats
13W - 15L
1,537 Elo+
Party 2
Terra
Terra
TheMathPope
Terra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,734 Elo+
Party 1
Team Averages
Level 57
1,509 SR
1,552 Elo+

VS

Team Averages
Level 46
1,369 SR
1,525 Elo+
Sylvanus
Sylvanus
Andres Bedolla
Sylvanus
Level 129
God Stats
3W - 1L
1,208 SR
Queue Stats
238W - 245L
1,561 Elo+
Party 3
Raijin
Raijin
SmallAlex
Raijin
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 18L
1,338 Elo+
Solo
He Bo
He Bo
YeyoXwX
He Bo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,693 Elo+
Party 3
Cerberus
Cerberus
acro619 chingon
Cerberus
Level 35
God Stats
1W - 0L
1,139 SR
Queue Stats
6W - 10L
1,423 Elo+
Party 3
Fenrir
Fenrir
xCharbyx
Fenrir
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 108L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 6 / 11
13,065
769
31,663
22,746
8,733
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SansUwU
Danzaburou
19
5 / 6 / 11
12,916
760
16,903
15,597
5,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
Slayhan
Cerberus
16
4 / 8 / 13
11,837
696
12,798
22,643
31,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Raijin
SleepyZDS
Raijin
18
4 / 5 / 15
11,610
683
17,289
17,345
12,578
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
0 / 5 / 19
12,155
715
9,608
24,987
28,863
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
19
2 / 2 / 20
12,452
732
12,297
22,454
21,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
SmallAlex
Raijin
20
15 / 5 / 10
15,271
898
33,848
20,098
7,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
YeyoXwX
He Bo
18
2 / 6 / 15
11,153
656
4,208
14,457
4,735
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
20
4 / 5 / 20
12,691
747
12,327
34,410
36,037
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
xCharbyx
Fenrir
19
6 / 5 / 15
11,952
703
20,669
17,806
9,342
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
109
22
Kills
29
30
Deaths
23
69
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
2
2
20
6
L
9
6
11
2.42
L
Danzaburou
SansUwU
Danzaburou
5
6
11
1.75
L
Cerberus
Slayhan
Cerberus
4
8
13
1.31
L
Raijin
SleepyZDS
Raijin
4
5
15
2.3
W
Raijin
SmallAlex
Raijin
15
5
10
4
L
0
5
19
1.9
W
He Bo
YeyoXwX
He Bo
2
6
15
1.58
W
Cerberus
4
5
20
2.8
W
Fenrir
xCharbyx
Fenrir
6
5
15
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,261
Damage
83,349
103,318
Taken
109,225
88,033
Mitigated
78,498
29,631
Healing
59,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
12,297
3,042
15,427
10,014
22,454
21,319
559
13,841
8,613
21,677
0
L
31,663
14,765
1,115
7,991
22,746
8,733
4,757
13,033
9,713
62,012
0
L
Danzaburou
SansUwU
Danzaburou
16,903
6,401
266
2,039
15,597
5,876
1,064
9,972
5,625
0
32,267
L
Cerberus
Slayhan
Cerberus
12,798
1,396
26
3,559
22,643
31,983
27
11,785
10,858
19,873
0
L
Raijin
SleepyZDS
Raijin
17,289
1,697
1,734
1,965
17,345
12,578
431
11,556
5,789
36,520
0
W
Raijin
SmallAlex
Raijin
33,848
1,611
1,893
5,160
20,098
7,065
2,128
16,683
3,415
77,656
0
L
9,608
1,880
5,709
5,227
24,987
28,863
220
16,334
8,653
15,139
0
W
He Bo
YeyoXwX
He Bo
4,208
1,906
1,986
966
14,457
4,735
1,375
11,669
2,788
12,633
0
W
Cerberus
12,327
781
5,296
12,545
34,410
36,037
677
16,675
17,735
36,069
0
W
Fenrir
xCharbyx
Fenrir
20,669
3,905
2,427
3,663
17,806
9,342
924
12,490
5,316
0
29,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,583
Gold Earned
63,519
183
Minions Killed
190
0
Camps Cleared
0
1,356,966
Distance Traveled
1,488,275
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,452
732
17
1
0
311,059
2
L
Sol
13,065
769
87
5
0
253,058
2
L
Danzaburou
12,916
760
28
2
0
277,386
0
L
Cerberus
11,837
696
23
1
0
238,476
1
L
Raijin
11,610
683
33
2
0
273,592
0
W
Raijin
15,271
898
90
5
0
249,361
0
L
Terra
12,155
715
12
1
0
314,454
1
W
He Bo
11,153
656
17
1
0
289,921
1
W
Cerberus
12,691
747
53
3
0
316,376
1
W
Fenrir
11,952
703
13
1
0
321,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role