Player Matchup

Bellona
Bellona
AstuteNinja9336
Bellona
Level 60
God Stats
10W - 12L
1,467 SR
Queue Stats
111W - 103L
1,390 Elo+
Solo
Atlas
Atlas
Daddy_Dignard
Atlas
Level 28
God Stats
16W - 10L
1,597 SR
Queue Stats
42W - 53L
1,318 Elo+
Party 2
Hachiman
Hachiman
Luckyhardache619
Hachiman
Level 45
God Stats
2W - 2L
1,679 SR
Queue Stats
36W - 38L
1,368 Elo+
Party 2
Ne Zha
Ne Zha
Mountain_Dewz_69
Ne Zha
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 54L
1,362 Elo+
Party 2
Sol
Sol
TonyNash2423
Sol
Level 87
God Stats
3W - 3L
1,590 SR
Queue Stats
22W - 37L
1,207 Elo+
Solo
Team Averages
Level 59
1,567 SR
1,329 Elo+

VS

Team Averages
Level 52
1,533 SR
1,366 Elo+
Kali
Kali
CohuttaSwat
Kali
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 1
Cerberus
Cerberus
DamCam2328
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Scylla
Scylla
Tofaro
Scylla
Level 155
God Stats
2W - 1L
1,695 SR
Queue Stats
85W - 97L
1,266 Elo+
Solo
Shiva
Shiva
Vegelate
Shiva
Level 17
God Stats
2W - 2L
1,469 SR
Queue Stats
29W - 24L
1,066 Elo+
Party 1
Pele
Pele
Virj
Pele
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 21L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 6
6,527
653
4,997
5,064
3,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 0 / 13
6,020
602
3,360
5,199
2,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
10 / 0 / 5
5,986
599
6,112
5,008
1,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Bow

Short Bow

+15%
Attack Speed

9
5 / 0 / 13
6,250
625
6,098
6,386
1,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
4 / 0 / 4
5,615
562
2,602
3,380
950
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 6 / 0
3,691
369
1,367
5,745
1,067
Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
DamCam2328
Cerberus
5
0 / 7 / 0
3,887
389
1,961
10,380
6,446
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
Tofaro
Scylla
8
0 / 3 / 0
4,590
459
4,784
4,738
882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Vegelate
Shiva
5
1 / 6 / 0
4,285
429
4,770
7,748
2,721
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
Virj
Pele
6
0 / 4 / 0
4,204
420
1,937
5,862
1,259
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
1
26
Kills
1
2
Deaths
26
41
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
2
6
3.5
L
0
6
0
0
W
3
0
13
9.5
L
Cerberus
DamCam2328
Cerberus
0
7
0
0
W
10
0
5
12.5
W
5
0
13
11.5
L
Scylla
Tofaro
Scylla
0
3
0
0
W
4
0
4
6
L
Shiva
Vegelate
Shiva
1
6
0
0.17
L
Pele
Virj
Pele
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,169
Damage
14,819
25,037
Taken
34,473
10,693
Mitigated
12,375
8,406
Healing
3,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,997
1,752
0
1,471
5,064
3,710
960
1,168
3,896
0
32,972
L
1,367
303
0
234
5,745
1,067
0
715
5,030
0
5,399
W
3,360
1,785
38
1,834
5,199
2,827
198
1,544
3,655
11,709
0
L
Cerberus
DamCam2328
Cerberus
1,961
554
0
401
10,380
6,446
37
2,058
8,322
7,780
0
W
6,112
3,778
0
1,604
5,008
1,275
1,673
1,575
3,433
0
17,000
W
6,098
1,659
0
2,929
6,386
1,931
0
1,544
4,842
0
26,494
L
Scylla
Tofaro
Scylla
4,784
383
0
332
4,738
882
205
812
3,926
25,273
0
W
2,602
856
0
530
3,380
950
856
914
2,466
19,301
0
L
Shiva
Vegelate
Shiva
4,770
1,267
14
980
7,748
2,721
0
1,140
6,608
0
13,659
L
Pele
Virj
Pele
1,937
380
152
916
5,862
1,259
914
1,237
4,625
0
14,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,398
Gold Earned
20,657
206
Minions Killed
114
0
Camps Cleared
0
999,699
Distance Traveled
963,829
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,527
653
72
7
0
209,825
1
L
Kali
3,691
369
9
1
0
197,025
0
W
Atlas
6,020
602
18
2
0
197,132
0
L
Cerberus
3,887
389
25
3
0
192,000
0
W
Hachiman
5,986
599
33
3
0
186,167
0
W
Ne Zha
6,250
625
48
5
0
221,180
2
L
Scylla
4,590
459
40
4
0
179,534
2
W
Sol
5,615
562
35
4
0
185,395
4
L
Shiva
4,285
429
12
1
0
195,927
0
L
Pele
4,204
420
28
3
0
199,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role