Player Matchup

Pele
Pele
Palesnake-
Pele
Level 78
God Stats
1W - 1L
1,348 SR
Queue Stats
10W - 19L
1,284 Elo+
Party 2
Zhong Kui
Zhong Kui
SkeleSama
Zhong Kui
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,326 Elo+
Party 2
Danzaburou
Danzaburou
rosstheboss777
Danzaburou
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,345 Elo+
Party 2
Team Averages
Level 44
1,449 SR
1,318 Elo+

VS

Team Averages
Level 40
1,492 SR
1,167 Elo+
Fenrir
Fenrir
Charley41517
Fenrir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,195 Elo+
Party 1
Janus
Janus
Ferlesstheos
Janus
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 12L
1,214 Elo+
Party 1
Ymir
Ymir
hXc HonkSolo
Ymir
Level 41
God Stats
3W - 8L
1,475 SR
Queue Stats
40W - 81L
1,092 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 16
11,286
705
9,199
13,316
6,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
SkeleSama
Zhong Kui
16
5 / 3 / 12
11,479
717
14,270
15,116
11,040
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
rosstheboss777
Danzaburou
17
14 / 2 / 9
13,567
848
20,479
10,463
3,927
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 8 / 4
11,272
705
9,522
18,794
13,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
1 / 6 / 3
10,229
639
8,581
14,919
3,772
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 9 / 4
10,909
682
7,315
17,552
13,157
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
23
Kills
9
9
Deaths
23
37
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
8
4
0.88
L
1
6
3
0.42
W
4
4
16
3
W
Zhong Kui
SkeleSama
Zhong Kui
5
3
12
3.67
L
3
9
4
0.56
W
Danzaburou
rosstheboss777
Danzaburou
14
2
9
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,948
Damage
25,418
38,895
Taken
51,265
21,007
Mitigated
30,270
11,517
Healing
3,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,522
2,489
0
1,539
18,794
13,341
0
4,488
14,014
0
21,087
L
8,581
1,092
72
1,521
14,919
3,772
0
5,004
9,706
44,110
0
W
9,199
1,911
419
2,745
13,316
6,040
590
6,870
6,065
0
24,034
W
Zhong Kui
SkeleSama
Zhong Kui
14,270
2,693
0
5,795
15,116
11,040
748
5,950
8,937
47,212
0
L
7,315
1,626
0
0
17,552
13,157
0
5,175
12,250
26,889
0
W
Danzaburou
rosstheboss777
Danzaburou
20,479
10,313
32
2,526
10,463
3,927
961
3,903
6,431
0
47,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,332
Gold Earned
32,410
150
Minions Killed
126
5
Camps Cleared
4
742,163
Distance Traveled
668,872
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,272
705
32
2
1
233,067
5
L
Janus
10,229
639
57
4
1
235,558
0
W
Pele
11,286
705
23
1
2
249,683
0
W
Zhong Kui
11,479
717
65
4
2
243,780
0
L
Ymir
10,909
682
37
2
2
200,247
0
W
Danzaburou
13,567
848
62
4
1
248,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role