Player Matchup

Bastet
Bastet
Execfist
Bastet
Level 160
God Stats
2W - 0L
2,035 SR
Queue Stats
139W - 50L
1,897 Elo+
Party 1
Anhur
Anhur
Hecknation
Anhur
Level 99
God Stats
32W - 19L
1,642 SR
Queue Stats
89W - 72L
1,566 Elo+
Party 3
Xing Tian
Xing Tian
InTheCornLand
Xing Tian
Level 69
God Stats
3W - 4L
1,655 SR
Queue Stats
63W - 53L
1,583 Elo+
Party 3
Ymir
Ymir
LouderWCrowder
Ymir
Level 27
God Stats
8W - 8L
1,732 SR
Queue Stats
275W - 181L
2,023 Elo+
Party 1
Nu Wa
Nu Wa
SlateBiscuit
Nu Wa
Level 145
God Stats
2W - 2L
1,799 SR
Queue Stats
217W - 119L
1,881 Elo+
Party 1
Team Averages
Level 100
1,773 SR
1,790 Elo+

VS

Team Averages
Level 57
1,567 SR
1,523 Elo+
Fenrir
Fenrir
DeathToShadow
Fenrir
Level 85
God Stats
2W - 4L
1,512 SR
Queue Stats
101W - 88L
1,456 Elo+
Party 2
Baron Samedi
Baron Samedi
IISTEVENFAZZII
Baron Samedi
Level 91
God Stats
40W - 27L
1,681 SR
Queue Stats
85W - 72L
1,504 Elo+
Party 2
Charybdis
Charybdis
SniperWumpus
Charybdis
Level 17
God Stats
16W - 10L
1,491 SR
Queue Stats
30W - 24L
1,422 Elo+
Party 2
Janus
Janus
butolong
Janus
Level 64
God Stats
15W - 14L
1,465 SR
Queue Stats
346W - 285L
1,645 Elo+
Party 4
Thanatos
Thanatos
ulery
Thanatos
Level 27
God Stats
3W - 4L
1,683 SR
Queue Stats
77W - 66L
1,588 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Execfist
Bastet
12
4 / 1 / 5
7,197
600
6,247
7,008
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anhur
14
8 / 1 / 1
8,477
706
7,396
6,662
1,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
InTheCornLand
Xing Tian
10
2 / 0 / 8
6,411
534
3,610
7,237
5,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
4 / 1 / 4
7,690
641
6,551
8,382
3,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
1 / 3 / 5
6,922
577
5,257
5,945
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 0
5,134
428
3,261
9,365
3,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
IISTEVENFAZZII
Baron Samedi
11
1 / 4 / 0
6,284
524
4,910
9,955
6,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charybdis
SniperWumpus
Charybdis
9
0 / 3 / 1
5,533
461
1,905
7,658
1,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
butolong
Janus
12
1 / 0 / 2
6,885
574
6,661
4,225
1,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
ulery
Thanatos
8
3 / 6 / 1
6,001
500
2,929
10,437
2,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
19
Kills
6
6
Deaths
19
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Bastet
Execfist
Bastet
4
1
5
6.5
W
Anhur
8
1
1
8.5
L
Baron Samedi
IISTEVENFAZZII
Baron Samedi
1
4
0
0.25
W
Xing Tian
InTheCornLand
Xing Tian
2
0
8
6
W
4
1
4
6
W
1
3
5
1.17
L
Charybdis
SniperWumpus
Charybdis
0
3
1
0.17
L
Janus
butolong
Janus
1
0
2
2
L
Thanatos
ulery
Thanatos
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,061
Damage
19,666
35,234
Taken
41,640
15,324
Mitigated
15,848
11,513
Healing
13,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,261
825
205
2,352
9,365
3,657
0
4,024
5,171
0
19,335
W
Bastet
Execfist
Bastet
6,247
1,783
0
3,425
7,008
2,221
0
2,483
4,525
0
38,373
W
Anhur
7,396
4,725
0
1,281
6,662
1,967
252
583
6,079
0
61,832
L
Baron Samedi
IISTEVENFAZZII
Baron Samedi
4,910
314
0
2,947
9,955
6,999
0
4,943
4,940
39,859
0
W
Xing Tian
InTheCornLand
Xing Tian
3,610
446
132
1,283
7,237
5,511
132
1,940
5,297
14,018
4,455
W
6,551
1,536
0
4,541
8,382
3,942
0
3,908
4,474
44,904
3,468
W
5,257
691
0
851
5,945
1,683
0
2,657
3,288
43,679
0
L
Charybdis
SniperWumpus
Charybdis
1,905
701
0
678
7,658
1,176
0
1,069
6,487
0
24,473
L
Janus
butolong
Janus
6,661
486
42
1,947
4,225
1,165
0
1,504
2,573
49,012
0
L
Thanatos
ulery
Thanatos
2,929
858
0
5,652
10,437
2,851
0
2,511
7,804
0
18,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,697
Gold Earned
29,837
413
Minions Killed
314
0
Camps Cleared
0
1,210,680
Distance Traveled
1,104,956
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,134
428
38
3
0
243,769
2
W
Bastet
7,197
600
65
5
0
278,686
4
W
Anhur
8,477
706
110
9
0
227,429
1
L
Baron Samedi
6,284
524
83
7
0
195,412
4
W
Xing Tian
6,411
534
37
3
0
252,885
4
W
Ymir
7,690
641
104
9
0
218,783
0
W
Nu Wa
6,922
577
97
8
0
232,897
5
L
Charybdis
5,533
461
46
4
0
202,215
4
L
Janus
6,885
574
102
9
0
241,146
6
L
Thanatos
6,001
500
45
4
0
222,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role