Player Matchup

Odin
Odin
BrainlessSweat
Odin
Level 18
God Stats
5W - 1L
1,980 SR
Queue Stats
20W - 8L
1,692 Elo+
Party 2
Bellona
Bellona
Gloomzly
Bellona
Level 107
God Stats
6W - 6L
1,111 SR
Queue Stats
230W - 259L
1,508 Elo+
Solo
Hera
Hera
Immortal_sarcasm
Hera
Level 113
God Stats
160W - 95L
1,669 SR
Queue Stats
297W - 283L
1,514 Elo+
Party 2
Team Averages
Level 79
1,587 SR
1,571 Elo+

VS

Team Averages
Level 87
1,655 SR
1,569 Elo+
Chiron
Chiron
JedKashi22
Chiron
Level 114
God Stats
38W - 27L
1,760 SR
Queue Stats
258W - 265L
1,544 Elo+
Solo
Janus
Janus
TopNotchBeatDown
Janus
Level 138
God Stats
13W - 18L
1,588 SR
Queue Stats
286W - 244L
1,749 Elo+
Party 1
Guan Yu
Guan Yu
UnkindledStorm
Guan Yu
Level 10
God Stats
1W - 1L
1,618 SR
Queue Stats
14W - 15L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 9
10,104
777
10,112
12,791
7,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Gloomzly
Bellona
15
7 / 1 / 7
10,803
831
10,572
11,338
11,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
7 / 2 / 11
10,691
822
14,659
6,941
2,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
JedKashi22
Chiron
14
1 / 5 / 4
8,886
684
9,193
13,033
4,058
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
4 / 7 / 1
9,258
712
8,208
12,431
3,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 6 / 3
8,153
627
2,163
14,120
14,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
18
Kills
5
5
Deaths
18
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
2
9
4.25
W
Bellona
Gloomzly
Bellona
7
1
7
10.5
W
7
2
11
6.25
L
Chiron
JedKashi22
Chiron
1
5
4
0.6
L
4
7
1
0.64
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,343
Damage
19,564
31,070
Taken
39,584
20,937
Mitigated
21,765
2,265
Healing
5,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,112
2,110
0
1,137
12,791
7,089
316
3,109
9,682
0
31,061
W
Bellona
Gloomzly
Bellona
10,572
4,563
0
1,046
11,338
11,334
1,467
4,338
7,000
0
34,391
W
14,659
3,515
0
82
6,941
2,514
708
1,310
5,631
41,220
0
L
Chiron
JedKashi22
Chiron
9,193
2,879
447
2,978
13,033
4,058
641
5,134
7,824
0
33,843
L
8,208
101
51
1,115
12,431
3,617
328
3,885
8,546
34,680
0
L
2,163
146
151
1,231
14,120
14,090
95
6,141
7,979
0
6,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,598
Gold Earned
26,297
157
Minions Killed
124
9
Camps Cleared
3
750,527
Distance Traveled
710,075
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,104
777
42
3
3
253,236
5
W
Bellona
10,803
831
49
4
5
246,319
1
W
Hera
10,691
822
66
5
1
250,972
0
L
Chiron
8,886
684
55
4
1
236,008
3
L
Janus
9,258
712
60
5
2
223,738
2
L
Guan Yu
8,153
627
9
1
0
250,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role