Player Matchup

Arachne
Arachne
JOTAYLOR69
Arachne
Level 65
God Stats
11W - 10L
1,511 SR
Queue Stats
16W - 14L
1,457 Elo+
Solo
Ymir
Ymir
Mac_Trey_71
Ymir
Level 28
God Stats
53W - 48L
1,488 SR
Queue Stats
126W - 122L
1,327 Elo+
Party 1
Chang'e
Chang'e
dienosaur6
Chang'e
Level 58
God Stats
5W - 2L
1,629 SR
Queue Stats
148W - 136L
1,347 Elo+
Party 1
Team Averages
Level 50
1,543 SR
1,377 Elo+

VS

Team Averages
Level 108
1,400 SR
1,332 Elo+
Hel
Hel
Da Kidd Shady
Hel
Level 121
God Stats
5W - 7L
1,291 SR
Queue Stats
103W - 131L
1,405 Elo+
Solo
Thanatos
Thanatos
crasher13
Thanatos
Level 103
God Stats
7W - 27L
1,195 SR
Queue Stats
136W - 213L
1,306 Elo+
Solo
Cthulhu
Cthulhu
goat297
Cthulhu
Level 99
God Stats
10W - 6L
1,714 SR
Queue Stats
229W - 300L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JOTAYLOR69
Arachne
14
7 / 4 / 7
9,998
833
10,142
10,623
4,884
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
4 / 2 / 10
9,470
789
8,691
13,794
8,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
dienosaur6
Chang'e
14
4 / 2 / 6
8,710
726
8,156
10,043
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 6
8,504
709
9,159
10,020
5,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Thanatos
crasher13
Thanatos
10
0 / 8 / 2
7,053
588
3,312
9,815
3,495
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
goat297
Cthulhu
15
7 / 3 / 1
9,603
800
15,568
14,211
11,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
15
Kills
8
8
Deaths
15
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
6
1
W
Arachne
JOTAYLOR69
Arachne
7
4
7
2.63
W
4
2
10
4.5
L
Thanatos
crasher13
Thanatos
0
8
2
0.13
W
Chang'e
dienosaur6
Chang'e
4
2
6
3.5
L
Cthulhu
goat297
Cthulhu
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,989
Damage
28,039
34,460
Taken
34,046
16,411
Mitigated
20,638
12,542
Healing
14,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,159
331
3,321
3,946
10,020
5,272
0
5,537
4,483
27,909
0
W
Arachne
JOTAYLOR69
Arachne
10,142
8,117
0
1,990
10,623
4,884
0
7,757
2,136
0
14,517
W
8,691
1,477
296
3,532
13,794
8,066
0
8,544
4,499
25,773
0
L
Thanatos
crasher13
Thanatos
3,312
637
57
3,332
9,815
3,495
0
5,657
4,158
0
20,920
W
Chang'e
dienosaur6
Chang'e
8,156
368
2,546
4,178
10,043
3,461
0
6,831
2,675
38,622
0
L
Cthulhu
goat297
Cthulhu
15,568
1,221
393
2,980
14,211
11,871
0
6,093
8,118
32,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,178
Gold Earned
25,160
122
Minions Killed
145
6
Camps Cleared
5
700,417
Distance Traveled
642,770
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,504
709
56
5
2
232,925
0
W
Arachne
9,998
833
18
2
2
245,177
4
W
Ymir
9,470
789
36
3
0
224,232
1
L
Thanatos
7,053
588
37
3
2
186,008
4
W
Chang'e
8,710
726
68
6
4
231,008
0
L
Cthulhu
9,603
800
52
4
1
223,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role