Player Matchup

Arachne
Arachne
Fetti23
Arachne
Level 100
God Stats
12W - 1L
1,940 SR
Queue Stats
111W - 78L
1,574 Elo+
Party 1
Baron Samedi
Baron Samedi
SwampyKnight637
Baron Samedi
Level 124
God Stats
13W - 8L
1,584 SR
Queue Stats
43W - 28L
1,614 Elo+
Party 1
Sylvanus
Sylvanus
SwampyMARK9427
Sylvanus
Level 141
God Stats
2W - 0L
1,251 SR
Queue Stats
402W - 355L
1,634 Elo+
Party 1
Chiron
Chiron
Tphilly21
Chiron
Level 104
God Stats
13W - 1L
1,837 SR
Queue Stats
133W - 104L
1,549 Elo+
Party 1
Ares
Ares
noodleBEAR72
Ares
Level 40
God Stats
9W - 1L
1,726 SR
Queue Stats
16W - 8L
1,698 Elo+
Party 1
Team Averages
Level 102
1,668 SR
1,614 Elo+

VS

Team Averages
Level 72
1,717 SR
1,542 Elo+
Chiron
Chiron
CeeFour20
Chiron
Level 83
God Stats
32W - 26L
2,087 SR
Queue Stats
224W - 190L
1,590 Elo+
Party 2
Nu Wa
Nu Wa
KI11M3PL3ASE69
Nu Wa
Level 95
God Stats
3W - 4L
1,722 SR
Queue Stats
270W - 229L
1,594 Elo+
Party 2
Da Ji
Da Ji
Rato_Henrique
Da Ji
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
116W - 140L
1,469 Elo+
Solo
Geb
Geb
Ryen420
Geb
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,538 Elo+
Party 2
Bellona
Bellona
a failed wizard
Bellona
Level 106
God Stats
20W - 16L
1,778 SR
Queue Stats
349W - 309L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fetti23
Arachne
11
6 / 0 / 1
6,441
644
4,192
4,964
1,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
SwampyKnight637
Baron Samedi
11
0 / 0 / 2
6,215
622
3,021
5,788
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
13
2 / 0 / 1
7,338
734
2,821
3,898
2,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chiron
Tphilly21
Chiron
9
0 / 2 / 4
5,381
538
4,368
6,030
1,761
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 3
5,013
501
1,465
5,705
2,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
CeeFour20
Chiron
9
1 / 0 / 2
5,179
518
4,876
4,127
1,021
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 2 / 1
5,722
572
4,817
5,105
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 3 / 0
4,730
473
1,492
5,313
1,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
7
1 / 2 / 1
4,796
480
3,172
6,674
2,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
0 / 1 / 0
4,816
482
927
5,538
3,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
8
Kills
3
3
Deaths
8
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chiron
CeeFour20
Chiron
1
0
2
2
W
Arachne
Fetti23
Arachne
6
0
1
6.5
L
0
2
1
0.25
L
1
3
0
0.33
L
Geb
1
2
1
0.75
W
Baron Samedi
SwampyKnight637
Baron Samedi
0
0
2
1
W
Sylvanus
2
0
1
2.5
W
Chiron
Tphilly21
Chiron
0
2
4
1
L
0
1
0
0
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,867
Damage
15,284
26,385
Taken
26,757
9,684
Mitigated
9,869
11,095
Healing
9,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
CeeFour20
Chiron
4,876
1,311
520
1,475
4,127
1,021
0
545
3,582
0
31,507
W
Arachne
Fetti23
Arachne
4,192
3,129
0
1,966
4,964
1,581
0
1,388
3,576
0
31,931
L
4,817
1,042
0
1,779
5,105
1,384
0
2,914
1,975
41,509
0
L
1,492
249
0
1,904
5,313
1,543
0
700
4,599
0
17,314
L
Geb
3,172
473
0
1,179
6,674
2,874
0
782
5,892
10,165
0
W
Baron Samedi
SwampyKnight637
Baron Samedi
3,021
409
0
2,994
5,788
1,666
0
2,699
3,089
41,573
0
W
Sylvanus
2,821
820
0
2,693
3,898
2,116
687
652
3,246
39,414
9,343
W
Chiron
Tphilly21
Chiron
4,368
1,813
392
1,801
6,030
1,761
0
1,825
4,205
0
35,108
L
927
313
0
2,352
5,538
3,047
0
1,620
3,918
0
23,841
W
1,465
218
0
1,249
5,705
2,560
105
1,425
4,280
7,587
3,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,388
Gold Earned
25,243
358
Minions Killed
289
0
Camps Cleared
0
1,022,215
Distance Traveled
974,832
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,179
518
78
8
0
192,840
1
W
Arachne
6,441
644
64
6
0
242,196
0
L
Nu Wa
5,722
572
93
9
0
194,212
3
L
Da Ji
4,730
473
42
4
0
207,537
2
L
Geb
4,796
480
14
1
0
204,996
3
W
Baron Samedi
6,215
622
99
10
0
190,484
2
W
Sylvanus
7,338
734
117
12
0
180,962
3
W
Chiron
5,381
538
55
6
0
191,580
1
L
Bellona
4,816
482
62
6
0
175,247
0
W
Ares
5,013
501
23
2
0
216,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role