Player Matchup

Cthulhu
Cthulhu
Giv3m3Pipe
Cthulhu
Level 156
God Stats
0W - 1L
1,360 SR
Queue Stats
55W - 39L
1,736 Elo+
Party 1
Baron Samedi
Baron Samedi
Jakugara
Baron Samedi
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,694 Elo+
Party 1
Hercules
Hercules
PipeBeak
Hercules
Level 78
God Stats
1W - 1L
1,791 SR
Queue Stats
9W - 5L
1,702 Elo+
Party 1
Team Averages
Level 120
1,550 SR
1,711 Elo+

VS

Team Averages
Level 126
1,600 SR
1,572 Elo+
Athena
Athena
BoricCentaur1
Athena
Level 126
God Stats
3W - 2L
1,617 SR
Queue Stats
69W - 82L
1,518 Elo+
Party 2
Anubis
Anubis
DarkHound21
Anubis
Level 154
God Stats
27W - 13L
1,685 SR
Queue Stats
79W - 75L
1,660 Elo+
Solo
Jing Wei
Jing Wei
PneumaticLime
Jing Wei
Level 98
God Stats
7W - 6L
1,497 SR
Queue Stats
77W - 88L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Giv3m3Pipe
Cthulhu
17
3 / 4 / 8
11,973
665
15,621
25,019
31,739
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Baron Samedi
Jakugara
Baron Samedi
16
3 / 6 / 6
11,516
640
6,548
13,825
6,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
PipeBeak
Hercules
16
6 / 4 / 5
11,830
657
11,567
25,524
36,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 7
13,121
729
7,074
18,987
25,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
19
5 / 2 / 8
13,169
732
24,591
11,817
7,692
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
PneumaticLime
Jing Wei
18
5 / 5 / 8
13,010
723
23,516
12,829
6,430
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
37
12
Kills
14
14
Deaths
12
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
5
7
1.5
W
Anubis
5
2
8
4.5
L
Cthulhu
Giv3m3Pipe
Cthulhu
3
4
8
1.75
L
Baron Samedi
Jakugara
Baron Samedi
3
6
6
1
L
Hercules
PipeBeak
Hercules
6
4
5
2.13
W
Jing Wei
PneumaticLime
Jing Wei
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,736
Damage
55,181
64,368
Taken
43,633
75,152
Mitigated
40,093
15,138
Healing
10,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,074
2,295
0
1,277
18,987
25,971
398
8,805
9,682
12,372
0
W
Anubis
24,591
568
0
5,730
11,817
7,692
1,271
6,351
5,141
89,063
0
L
Cthulhu
Giv3m3Pipe
Cthulhu
15,621
909
837
3,509
25,019
31,739
0
11,753
13,266
46,523
0
L
Baron Samedi
Jakugara
Baron Samedi
6,548
627
1,602
1,937
13,825
6,586
0
7,215
6,610
45,500
0
L
Hercules
PipeBeak
Hercules
11,567
3,953
0
7,253
25,524
36,827
0
12,809
12,715
0
21,006
W
Jing Wei
PneumaticLime
Jing Wei
23,516
20,877
0
3,696
12,829
6,430
832
7,079
5,401
0
55,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,319
Gold Earned
39,300
183
Minions Killed
207
5
Camps Cleared
10
959,867
Distance Traveled
948,076
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
13,121
729
5
0
0
311,890
2
W
Anubis
13,169
732
136
8
7
317,179
4
L
Cthulhu
11,973
665
63
4
1
341,814
6
L
Baron Samedi
11,516
640
94
5
3
275,285
3
L
Hercules
11,830
657
26
1
1
342,768
5
W
Jing Wei
13,010
723
66
4
3
319,007
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role