Player Matchup

Jing Wei
Jing Wei
FunnyGamerGirl
Jing Wei
Level 117
God Stats
7W - 6L
1,629 SR
Queue Stats
339W - 331L
1,579 Elo+
Party 2
Geb
Geb
JoeFredrick
Geb
Level 121
God Stats
4W - 0L
1,758 SR
Queue Stats
65W - 58L
1,471 Elo+
Party 2
Bellona
Bellona
KidEpic7
Bellona
Level 114
God Stats
5W - 3L
1,394 SR
Queue Stats
63W - 53L
1,303 Elo+
Party 2
Janus
Janus
TypeBeaNegative
Janus
Level 34
God Stats
9W - 6L
1,403 SR
Queue Stats
25W - 22L
1,274 Elo+
Party 2
Charybdis
Charybdis
Verrillion
Charybdis
Level 108
God Stats
5W - 6L
1,487 SR
Queue Stats
114W - 93L
1,567 Elo+
Party 2
Team Averages
Level 99
1,534 SR
1,439 Elo+

VS

Team Averages
Level 59
1,409 SR
1,349 Elo+
Izanami
Izanami
Juice_Reaper_
Izanami
Level 67
God Stats
2W - 3L
1,280 SR
Queue Stats
74W - 71L
1,407 Elo+
Party 1
Chaac
Chaac
SkilesD
Chaac
Level 49
God Stats
0W - 2L
1,263 SR
Queue Stats
1W - 5L
1,244 Elo+
Party 3
Ymir
Ymir
WhyItSucks
Ymir
Level 122
God Stats
6W - 6L
1,500 SR
Queue Stats
385W - 370L
1,435 Elo+
Solo
Zeus
Zeus
bubbers1120
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,244 Elo+
Party 3
Nemesis
Nemesis
ekila13
Nemesis
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 39L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
13 / 1 / 3
9,391
671
14,384
9,693
3,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 0 / 10
7,027
502
5,183
9,740
6,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
KidEpic7
Bellona
13
10 / 0 / 7
8,763
626
14,568
10,760
11,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 0 / 10
7,152
511
3,455
2,007
569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Verrillion
Charybdis
11
2 / 1 / 6
7,343
525
7,223
8,727
2,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
8
2 / 4 / 0
6,146
439
5,652
8,647
2,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
SkilesD
Chaac
9
0 / 6 / 1
5,750
411
5,470
17,015
7,729
8
0 / 7 / 1
5,585
399
2,159
15,439
8,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 8 / 1
5,393
385
3,120
7,178
1,820
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
ekila13
Nemesis
9
0 / 3 / 1
5,603
400
4,536
9,387
3,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
6
28
Kills
2
2
Deaths
28
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
13
1
3
14.5
W
2
0
10
7
L
Izanami
2
4
0
0.5
W
Bellona
KidEpic7
Bellona
10
0
7
13.5
L
Chaac
SkilesD
Chaac
0
6
1
0.08
W
1
0
10
6
W
Charybdis
Verrillion
Charybdis
2
1
6
5
L
0
7
1
0.07
L
0
8
1
0.06
L
Nemesis
ekila13
Nemesis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,813
Damage
20,937
40,927
Taken
57,666
24,279
Mitigated
23,293
10,808
Healing
11,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
14,384
12,125
0
1,480
9,693
3,222
1,595
1,019
8,674
0
66,111
W
5,183
1,250
0
3,269
9,740
6,609
832
1,211
8,529
14,680
1,239
L
Izanami
5,652
4,096
0
2,680
8,647
2,286
0
1,996
6,647
0
24,657
W
Bellona
KidEpic7
Bellona
14,568
5,434
0
2,617
10,760
11,219
1,574
843
9,917
0
44,350
L
Chaac
SkilesD
Chaac
5,470
1,074
0
4,248
17,015
7,729
0
2,818
14,127
0
28,289
W
3,455
344
0
315
2,007
569
1,849
644
1,363
23,797
0
W
Charybdis
Verrillion
Charybdis
7,223
4,039
0
3,127
8,727
2,660
3,049
1,562
7,165
0
44,384
L
2,159
1,121
0
3,300
15,439
8,087
0
2,330
13,105
17,300
0
L
3,120
593
0
360
7,178
1,820
82
521
6,589
18,486
0
L
Nemesis
ekila13
Nemesis
4,536
2,200
0
792
9,387
3,371
0
676
8,707
0
28,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,676
Gold Earned
28,477
324
Minions Killed
209
0
Camps Cleared
0
1,433,615
Distance Traveled
1,191,689
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,391
671
108
8
0
339,809
1
W
Geb
7,027
502
20
1
0
277,209
3
L
Izanami
6,146
439
53
4
0
224,511
2
W
Bellona
8,763
626
78
6
0
277,667
1
L
Chaac
5,750
411
55
4
0
269,091
0
W
Janus
7,152
511
52
4
0
290,838
4
W
Charybdis
7,343
525
66
5
0
248,092
1
L
Ymir
5,585
399
16
1
0
222,110
2
L
Zeus
5,393
385
29
2
0
222,167
0
L
Nemesis
5,603
400
56
4
0
253,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role