Player Matchup

Cthulhu
Cthulhu
CallMeMommyZzx
Cthulhu
Level 127
God Stats
2W - 3L
1,761 SR
Queue Stats
295W - 296L
1,478 Elo+
Party 3
Kali
Kali
PumpKing54
Kali
Level 80
God Stats
2W - 1L
1,450 SR
Queue Stats
109W - 91L
1,546 Elo+
Party 3
Merlin
Merlin
SIRVOSS
Merlin
Level 13
God Stats
5W - 5L
1,617 SR
Queue Stats
19W - 14L
1,455 Elo+
Party 2
Ullr
Ullr
TheMastermindd
Ullr
Level 65
God Stats
14W - 18L
1,548 SR
Queue Stats
141W - 126L
1,450 Elo+
Party 2
Baron Samedi
Baron Samedi
UrMamaIsGilf
Baron Samedi
Level 28
God Stats
3W - 4L
1,589 SR
Queue Stats
34W - 36L
1,530 Elo+
Party 3
Team Averages
Level 63
1,593 SR
1,492 Elo+

VS

Team Averages
Level 64
1,652 SR
1,615 Elo+
Ra
Ra
Kyrillic
Ra
Level 81
God Stats
3W - 5L
1,553 SR
Queue Stats
348W - 299L
1,617 Elo+
Party 1
Jormungandr
Jormungandr
L3GENDARYvNOBLE
Jormungandr
Level 48
God Stats
36W - 30L
1,611 SR
Queue Stats
101W - 74L
1,614 Elo+
Party 1
Charybdis
Charybdis
MessiahGhost
Charybdis
Level 85
God Stats
8W - 1L
1,831 SR
Queue Stats
85W - 90L
1,504 Elo+
Party 1
Bellona
Bellona
WhitePrivlege69
Bellona
Level 45
God Stats
3W - 0L
1,782 SR
Queue Stats
64W - 32L
1,724 Elo+
Solo
Serqet
Serqet
xRawkwah
Serqet
Level 61
God Stats
2W - 1L
1,485 SR
Queue Stats
254W - 227L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
7,599
447
8,594
17,861
14,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
6 / 1 / 0
8,744
514
7,996
11,583
4,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
SIRVOSS
Merlin
13
0 / 7 / 1
7,684
452
2,426
11,447
3,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 5 / 1
7,910
465
4,903
10,942
3,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
UrMamaIsGilf
Baron Samedi
14
0 / 2 / 3
8,349
491
8,220
11,062
12,178
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 7
10,001
588
9,837
7,631
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
L3GENDARYvNOBLE
Jormungandr
15
6 / 2 / 9
9,376
552
10,310
9,269
7,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
MessiahGhost
Charybdis
16
3 / 1 / 4
9,960
586
4,311
8,843
3,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
2 / 3 / 1
9,545
561
10,271
17,562
16,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Serqet
xRawkwah
Serqet
15
4 / 0 / 9
9,501
559
8,474
11,400
4,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
7
Kills
20
20
Deaths
8
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
5
2
7
4.25
W
Jormungandr
L3GENDARYvNOBLE
Jormungandr
6
2
9
5.25
W
Charybdis
MessiahGhost
Charybdis
3
1
4
5
L
6
1
0
6
L
Merlin
SIRVOSS
Merlin
0
7
1
0.07
L
0
5
1
0.1
L
Baron Samedi
UrMamaIsGilf
Baron Samedi
0
2
3
0.75
W
2
3
1
0.83
W
Serqet
xRawkwah
Serqet
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,139
Damage
43,203
62,895
Taken
54,705
38,953
Mitigated
33,635
17,487
Healing
23,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,594
554
349
2,653
17,861
14,773
0
8,049
9,352
26,850
0
W
9,837
1,553
746
3,405
7,631
2,581
38
2,927
4,704
87,992
0
W
Jormungandr
L3GENDARYvNOBLE
Jormungandr
10,310
4,086
0
1,712
9,269
7,549
10
4,430
4,839
44,508
0
W
Charybdis
MessiahGhost
Charybdis
4,311
2,368
0
4,265
8,843
3,144
0
2,078
6,765
0
64,622
L
7,996
3,427
0
3,359
11,583
4,304
0
3,956
7,111
0
49,588
L
Merlin
SIRVOSS
Merlin
2,426
172
0
2,570
11,447
3,975
0
3,681
7,560
52,161
0
L
4,903
1,767
0
3,668
10,942
3,723
0
2,839
8,103
0
54,196
L
Baron Samedi
UrMamaIsGilf
Baron Samedi
8,220
1,599
188
4,700
11,062
12,178
0
1,300
9,418
55,767
0
W
10,271
4,376
0
7,289
17,562
16,004
0
8,038
9,524
0
64,987
W
Serqet
xRawkwah
Serqet
8,474
1,497
0
5,715
11,400
4,357
0
1,767
9,633
0
53,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,286
Gold Earned
48,383
454
Minions Killed
602
0
Camps Cleared
0
1,586,895
Distance Traveled
1,767,290
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,599
447
38
2
0
329,185
2
W
Ra
10,001
588
159
9
0
373,927
4
W
Jormungandr
9,376
552
84
5
0
341,404
3
W
Charybdis
9,960
586
123
7
0
315,565
1
L
Kali
8,744
514
91
5
0
379,265
6
L
Merlin
7,684
452
99
6
0
304,635
5
L
Ullr
7,910
465
110
6
0
304,699
4
L
Baron Samedi
8,349
491
116
7
0
269,111
7
W
Bellona
9,545
561
143
8
0
349,065
4
W
Serqet
9,501
559
93
5
0
387,329
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role