Player Matchup

Neith
Neith
Drizzem
Neith
Level 160
God Stats
5W - 3L
1,726 SR
Queue Stats
296W - 322L
1,597 Elo+
Solo
Bastet
Bastet
Jebos
Bastet
Level 143
God Stats
4W - 2L
1,856 SR
Queue Stats
558W - 502L
1,614 Elo+
Solo
Yemoja
Yemoja
Two-K-Nav
Yemoja
Level 148
God Stats
0W - 4L
1,222 SR
Queue Stats
193W - 185L
1,624 Elo+
Solo
Jormungandr
Jormungandr
Yoshetsune
Jormungandr
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
239W - 240L
1,599 Elo+
Solo
The Morrigan
The Morrigan
ripmmr
The Morrigan
Level 42
God Stats
4W - 1L
1,918 SR
Queue Stats
76W - 50L
1,608 Elo+
Solo
Team Averages
Level 124
1,644 SR
1,608 Elo+

VS

Team Averages
Level 148
1,586 SR
1,599 Elo+
Janus
Janus
BluetoothToaster
Janus
Level 125
God Stats
2W - 0L
1,726 SR
Queue Stats
33W - 43L
1,594 Elo+
Party 1
Yemoja
Yemoja
PigBacon1028
Yemoja
Level 153
God Stats
9W - 7L
1,327 SR
Queue Stats
628W - 574L
1,565 Elo+
Solo
Geb
Geb
PureVehnum
Geb
Level 155
God Stats
2W - 1L
1,754 SR
Queue Stats
57W - 43L
1,680 Elo+
Party 1
Ymir
Ymir
Shrowdz
Ymir
Level 158
God Stats
3W - 3L
1,623 SR
Queue Stats
435W - 409L
1,588 Elo+
Solo
Heimdallr
Heimdallr
Smokinatschool
Heimdallr
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 112L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Drizzem
Neith
20
3 / 5 / 16
12,255
766
26,044
17,473
9,023
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bastet
Jebos
Bastet
19
6 / 6 / 10
12,478
780
19,666
20,062
10,325
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
Two-K-Nav
Yemoja
18
0 / 3 / 14
10,697
669
5,380
19,844
24,467
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jormungandr
Yoshetsune
Jormungandr
17
4 / 8 / 13
10,999
687
18,380
23,731
25,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

The Morrigan
ripmmr
The Morrigan
19
11 / 5 / 7
12,300
769
21,068
10,527
5,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 10
13,145
822
16,842
14,893
6,068
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
19
2 / 3 / 22
12,441
778
7,194
20,491
23,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
8 / 4 / 15
13,209
826
15,776
33,169
25,623
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
Shrowdz
Ymir
19
3 / 3 / 18
11,145
697
11,670
18,787
22,088
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
Smokinatschool
Heimdallr
19
6 / 9 / 11
11,952
747
21,575
17,978
8,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
103
24
Kills
27
27
Deaths
24
60
Assists
76
Player
Kills
Deaths
Assists
KDA
W
8
5
10
2.6
L
Neith
Drizzem
Neith
3
5
16
2.2
L
Bastet
Jebos
Bastet
6
6
10
1.83
W
Yemoja
2
3
22
4.33
W
8
4
15
3.88
W
Ymir
Shrowdz
Ymir
3
3
18
4
W
Heimdallr
Smokinatschool
Heimdallr
6
9
11
1.28
L
Yemoja
Two-K-Nav
Yemoja
0
3
14
2.33
L
Jormungandr
Yoshetsune
Jormungandr
4
8
13
1.31
L
The Morrigan
ripmmr
The Morrigan
11
5
7
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,538
Damage
73,057
91,637
Taken
105,318
74,563
Mitigated
85,835
33,155
Healing
42,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,842
1,686
1,482
1,333
14,893
6,068
2,110
5,704
9,189
57,738
0
L
Neith
Drizzem
Neith
26,044
6,332
1,346
4,421
17,473
9,023
814
13,074
4,399
0
49,997
L
Bastet
Jebos
Bastet
19,666
3,510
1,001
5,022
20,062
10,325
1,138
9,794
10,268
0
34,877
W
Yemoja
7,194
906
13,215
5,246
20,491
23,360
1,012
8,481
12,010
17,276
0
W
15,776
1,126
1,015
11,990
33,169
25,623
0
14,150
19,019
32,024
0
W
Ymir
Shrowdz
Ymir
11,670
2,342
3,602
3,317
18,787
22,088
117
7,257
11,530
20,045
0
W
Heimdallr
Smokinatschool
Heimdallr
21,575
8,475
911
750
17,978
8,696
2,396
7,246
10,732
0
43,103
L
Yemoja
Two-K-Nav
Yemoja
5,380
879
10,787
6,517
19,844
24,467
464
11,577
8,267
11,373
0
L
Jormungandr
Yoshetsune
Jormungandr
18,380
3,440
583
1,340
23,731
25,740
971
10,080
13,651
34,149
0
L
The Morrigan
ripmmr
The Morrigan
21,068
2,137
1,357
781
10,527
5,008
652
6,957
3,570
35,597
3,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,729
Gold Earned
61,892
173
Minions Killed
208
0
Camps Cleared
0
1,418,794
Distance Traveled
1,450,520
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,145
822
106
7
0
297,014
0
L
Neith
12,255
766
63
4
0
296,887
3
L
Bastet
12,478
780
19
1
0
367,423
4
W
Yemoja
12,441
778
13
1
0
278,712
0
W
Geb
13,209
826
27
2
0
302,684
1
W
Ymir
11,145
697
21
1
0
298,516
2
W
Heimdallr
11,952
747
41
3
0
273,594
1
L
Yemoja
10,697
669
14
1
0
259,111
1
L
Jormungandr
10,999
687
37
2
0
246,051
0
L
The Morrigan
12,300
769
40
3
0
249,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role