Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Bssdome
Agni
Level 19
God Stats
6W - 6L
1,348 SR
Queue Stats
30W - 49L
1,291 Elo+
Party 1
Neith
Neith
WickedSnake
Neith
Level 98
God Stats
3W - 3L
1,420 SR
Queue Stats
17W - 20L
1,296 Elo+
Solo
Ymir
Ymir
pop2dadome
Ymir
Level 100
God Stats
181W - 180L
1,508 SR
Queue Stats
185W - 188L
1,399 Elo+
Solo
Team Averages
Level 93
1,455 SR
1,397 Elo+

VS

Team Averages
Level 74
1,355 SR
1,382 Elo+
Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
CleiVieirajw
Kali
Level 49
God Stats
0W - 4L
1,288 SR
Queue Stats
85W - 88L
1,350 Elo+
Solo
Skadi
Skadi
Eltuercas123
Skadi
Level 45
God Stats
3W - 5L
1,128 SR
Queue Stats
120W - 166L
1,376 Elo+
Solo
Cabrakan
Cabrakan
PristineRogue84
Cabrakan
Level 43
God Stats
6W - 15L
1,500 SR
Queue Stats
366W - 394L
1,348 Elo+
Solo
Erlang Shen
Erlang Shen
randalthor44
Erlang Shen
Level 124
God Stats
4W - 5L
1,361 SR
Queue Stats
297W - 318L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 1 / 6
8,582
572
6,354
11,488
4,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
 
Cu Chulainn
14
3 / 1 / 3
8,204
547
12,380
12,814
10,246
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
Bssdome
Agni
14
4 / 4 / 2
8,217
548
5,271
7,944
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 1 / 7
8,527
568
8,768
6,865
2,112
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

14
8 / 5 / 9
8,568
571
7,192
11,148
5,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 5 / 1
9,348
623
5,620
9,245
3,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 3 / 4
7,128
475
5,909
11,696
4,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 8 / 2
7,244
483
4,324
10,026
2,918
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
11
4 / 5 / 0
7,242
483
4,104
10,889
6,083
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
randalthor44
Erlang Shen
14
2 / 3 / 2
8,387
559
7,424
14,608
15,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
24
Kills
12
12
Deaths
24
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
6
8
W
Cu Chulainn
 
Cu Chulainn
3
1
3
4.5
L
Sol
 
Sol
4
5
1
0.9
W
Agni
Bssdome
Agni
4
4
2
1.25
L
0
3
4
0.67
L
2
8
2
0.38
L
Cabrakan
4
5
0
0.8
W
4
1
7
7.5
W
8
5
9
2.5
L
Erlang Shen
randalthor44
Erlang Shen
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,965
Damage
27,381
50,259
Taken
56,464
25,448
Mitigated
32,487
13,764
Healing
14,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,354
1,515
0
3,819
11,488
4,582
494
1,303
10,185
0
44,010
W
Cu Chulainn
 
Cu Chulainn
12,380
1,573
0
2,506
12,814
10,246
202
1,107
11,707
5,348
49,314
L
Sol
 
Sol
5,620
1,340
0
3,371
9,245
3,378
2,180
4,412
4,833
61,332
5,417
W
Agni
Bssdome
Agni
5,271
460
0
1,021
7,944
2,724
0
3,555
4,389
40,367
0
L
5,909
2,625
145
1,877
11,696
4,184
0
1,664
10,032
0
41,344
L
4,324
2,194
303
1,231
10,026
2,918
224
2,192
7,834
0
38,923
L
Cabrakan
4,104
711
139
1,288
10,889
6,083
0
3,028
7,861
22,111
0
W
8,768
3,310
73
3,524
6,865
2,112
2,321
759
6,106
0
50,873
W
7,192
1,655
0
2,821
11,148
5,784
0
2,683
8,465
36,937
0
L
Erlang Shen
randalthor44
Erlang Shen
7,424
3,485
0
6,308
14,608
15,924
0
2,794
11,814
106
56,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,098
Gold Earned
39,349
422
Minions Killed
417
0
Camps Cleared
0
1,423,833
Distance Traveled
1,421,714
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,582
572
74
5
0
318,587
0
W
Cu Chulainn
8,204
547
112
7
0
317,796
2
L
Sol
9,348
623
136
9
0
277,973
1
W
Agni
8,217
548
84
6
0
257,945
4
L
Kali
7,128
475
71
5
0
335,848
0
L
Skadi
7,244
483
63
4
0
286,963
1
L
Cabrakan
7,242
483
38
3
0
258,289
0
W
Neith
8,527
568
87
6
0
268,201
1
W
Ymir
8,568
571
65
4
0
261,304
3
L
Erlang Shen
8,387
559
109
7
0
262,641
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role