Player Matchup

Rama
Rama
 
Rama
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
AbyssalPhoenix1
Ares
Level 25
God Stats
1W - 1L
1,521 SR
Queue Stats
61W - 49L
1,602 Elo+
Party 3
Loki
Loki
BlazeingKcaz
Loki
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
218W - 141L
1,633 Elo+
Party 1
Fenrir
Fenrir
Chopkins
Fenrir
Level 141
God Stats
7W - 4L
1,500 SR
Queue Stats
284W - 257L
1,455 Elo+
Party 1
Anubis
Anubis
Threat13
Anubis
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
242W - 215L
1,563 Elo+
Party 1
Team Averages
Level 71
1,504 SR
1,551 Elo+

VS

Team Averages
Level 62
1,424 SR
1,527 Elo+
Shiva
Shiva
 
Shiva
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Bigtony6152
Neith
Level 24
God Stats
0W - 3L
1,702 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Cupid
Cupid
CAPTD0D0
Cupid
Level 46
God Stats
8W - 11L
1,301 SR
Queue Stats
250W - 282L
1,508 Elo+
Party 4
Janus
Janus
Coobertson
Janus
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
49W - 47L
1,609 Elo+
Party 4
Ymir
Ymir
lvlendoza
Ymir
Level 85
God Stats
4W - 4L
1,117 SR
Queue Stats
195W - 175L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
3 / 3 / 2
4,711
673
3,263
5,163
1,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

7
2 / 3 / 3
4,608
658
3,416
6,112
2,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 0 / 0
4,342
620
1,566
3,277
1,624
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Chopkins
Fenrir
7
1 / 2 / 3
4,410
630
2,570
4,667
1,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Threat13
Anubis
7
1 / 1 / 2
4,403
629
1,637
2,275
772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
7
2 / 1 / 0
4,103
586
3,869
5,107
1,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 0 / 0
4,281
612
1,089
2,167
734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cupid
CAPTD0D0
Cupid
7
5 / 2 / 1
4,624
661
4,531
4,565
1,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
5
0 / 2 / 0
3,565
509
388
1,795
267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
6
1 / 3 / 4
4,421
632
3,628
6,135
3,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
7
Kills
9
9
Deaths
8
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
3
2
1.33
L
Shiva
 
Shiva
2
1
0
2
W
2
3
3
1.17
L
1
0
0
1
W
0
0
0
0
L
Cupid
CAPTD0D0
Cupid
5
2
1
2.75
W
Fenrir
Chopkins
Fenrir
1
2
3
1.25
L
Janus
0
2
0
0
W
Anubis
Threat13
Anubis
1
1
2
2
L
Ymir
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,452
Damage
13,505
21,494
Taken
19,769
7,208
Mitigated
7,116
3,990
Healing
4,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
3,263
2,819
0
1,249
5,163
1,109
581
1,742
3,421
0
19,707
L
Shiva
 
Shiva
3,869
1,562
0
1,036
5,107
1,314
0
903
4,204
0
18,279
W
3,416
605
0
1,290
6,112
2,323
177
1,514
4,598
8,256
0
L
1,089
184
0
846
2,167
734
0
0
2,167
0
16,350
W
1,566
292
0
645
3,277
1,624
0
0
3,277
0
21,307
L
Cupid
CAPTD0D0
Cupid
4,531
2,997
0
1,564
4,565
1,243
0
1,520
3,045
0
18,990
W
Fenrir
Chopkins
Fenrir
2,570
665
0
306
4,667
1,380
0
533
4,108
0
17,929
L
Janus
388
114
0
0
1,795
267
0
734
1,061
13,099
0
W
Anubis
Threat13
Anubis
1,637
114
0
500
2,275
772
195
175
2,074
18,887
0
L
Ymir
3,628
1,615
0
1,436
6,135
3,558
0
1,896
4,239
13,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,474
Gold Earned
20,994
173
Minions Killed
148
0
Camps Cleared
0
669,131
Distance Traveled
606,903
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,711
673
49
7
0
123,238
0
L
Shiva
4,103
586
36
5
0
155,295
3
W
Ares
4,608
658
8
1
0
135,717
1
L
Neith
4,281
612
40
6
0
131,802
2
W
Loki
4,342
620
38
5
0
138,068
0
L
Cupid
4,624
661
34
5
0
123,861
1
W
Fenrir
4,410
630
38
5
0
147,990
2
L
Janus
3,565
509
23
3
0
84,808
1
W
Anubis
4,403
629
40
6
0
124,118
1
L
Ymir
4,421
632
15
2
0
111,137
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role