Player Matchup

Jormungandr
Jormungandr
KekiSenshi
Jormungandr
Level 110
God Stats
2W - 3L
1,428 SR
Queue Stats
222W - 200L
1,572 Elo+
Party 2
Kukulkan
Kukulkan
Prarg
Kukulkan
Level 158
God Stats
12W - 16L
1,444 SR
Queue Stats
547W - 601L
1,500 Elo+
Solo
Neith
Neith
SexyAlbedo
Neith
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
117W - 42L
1,486 Elo+
Party 2
Ne Zha
Ne Zha
ZHONGDID911
Ne Zha
Level 160
God Stats
3W - 2L
1,709 SR
Queue Stats
103W - 54L
1,524 Elo+
Party 2
Bellona
Bellona
highwolf001
Bellona
Level 104
God Stats
24W - 15L
1,732 SR
Queue Stats
252W - 226L
1,557 Elo+
Party 2
Team Averages
Level 108
1,563 SR
1,528 Elo+

VS

Team Averages
Level 70
1,618 SR
1,535 Elo+
Discordia
Discordia
JedeyeMindTricks
Discordia
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,241 Elo+
Solo
Sun Wukong
Sun Wukong
Shplorgus
Sun Wukong
Level 35
God Stats
3W - 1L
1,932 SR
Queue Stats
60W - 56L
1,581 Elo+
Party 1
Thor
Thor
aznbluebear
Thor
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 41L
1,560 Elo+
Party 1
Hercules
Hercules
mcmacatak
Hercules
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,694 Elo+
Solo
Sol
Sol
nebsz
Sol
Level 67
God Stats
3W - 5L
1,660 SR
Queue Stats
41W - 37L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KekiSenshi
Jormungandr
16
3 / 3 / 11
10,673
464
16,403
22,973
23,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
Prarg
Kukulkan
17
2 / 4 / 5
11,687
508
8,037
12,059
4,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
18
6 / 3 / 7
12,221
531
13,786
12,710
5,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
20
8 / 2 / 10
12,905
561
14,675
20,401
9,973
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
highwolf001
Bellona
19
6 / 2 / 7
12,925
562
17,171
18,869
23,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
17
2 / 4 / 6
10,617
462
9,960
12,602
4,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Shplorgus
Sun Wukong
15
4 / 3 / 5
10,101
439
11,341
23,768
19,058
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
5 / 10 / 5
10,817
470
9,155
21,265
6,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
mcmacatak
Hercules
15
0 / 4 / 4
9,445
411
10,259
19,911
21,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
nebsz
Sol
17
2 / 4 / 5
10,713
466
10,549
17,105
5,977
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
38
25
Kills
13
14
Deaths
25
40
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Discordia
2
4
6
1.25
W
Jormungandr
KekiSenshi
Jormungandr
3
3
11
2.83
W
Kukulkan
Prarg
Kukulkan
2
4
5
1.13
W
Neith
6
3
7
3.17
L
Sun Wukong
Shplorgus
Sun Wukong
4
3
5
2.17
W
Ne Zha
8
2
10
6.5
L
5
10
5
0.75
W
Bellona
highwolf001
Bellona
6
2
7
4.75
L
Hercules
mcmacatak
Hercules
0
4
4
0.5
L
Sol
nebsz
Sol
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,072
Damage
51,264
87,012
Taken
94,651
66,459
Mitigated
57,819
23,745
Healing
24,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
9,960
300
0
1,316
12,602
4,100
0
2,820
9,588
74,649
0
W
Jormungandr
KekiSenshi
Jormungandr
16,403
3,327
0
2,310
22,973
23,051
543
7,811
14,969
48,687
3,148
W
Kukulkan
Prarg
Kukulkan
8,037
765
0
20
12,059
4,986
2,374
1,459
10,562
85,227
0
W
Neith
13,786
6,438
0
4,459
12,710
5,065
2,011
3,586
9,086
0
77,124
L
Sun Wukong
Shplorgus
Sun Wukong
11,341
2,995
293
2,868
23,768
19,058
0
8,865
14,521
0
43,771
W
Ne Zha
14,675
3,587
0
11,055
20,401
9,973
810
4,414
15,048
0
115,665
L
9,155
1,560
0
5,234
21,265
6,768
0
2,706
18,334
0
60,272
W
Bellona
highwolf001
Bellona
17,171
4,144
0
5,901
18,869
23,384
886
3,193
15,103
511
80,301
L
Hercules
mcmacatak
Hercules
10,259
2,015
483
7,785
19,911
21,916
250
4,200
15,562
0
51,862
L
Sol
nebsz
Sol
10,549
3,190
0
6,842
17,105
5,977
579
4,647
12,273
77,761
2,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,411
Gold Earned
51,693
605
Minions Killed
519
0
Camps Cleared
0
2,311,067
Distance Traveled
2,041,893
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,617
462
131
6
0
434,496
7
W
Jormungandr
10,673
464
52
2
0
457,565
11
W
Kukulkan
11,687
508
154
7
0
437,107
2
W
Neith
12,221
531
116
5
0
413,000
2
L
Sun Wukong
10,101
439
76
3
0
434,382
0
W
Ne Zha
12,905
561
138
6
0
521,140
8
L
Thor
10,817
470
98
4
0
395,176
6
W
Bellona
12,925
562
145
6
0
482,255
2
L
Hercules
9,445
411
94
4
0
432,556
5
L
Sol
10,713
466
120
5
0
345,283
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role