Player Matchup

Loki
Loki
 
Loki
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
ExpendableCOD
Aphrodite
Level 66
God Stats
3W - 2L
1,480 SR
Queue Stats
80W - 86L
1,345 Elo+
Solo
Vamana
Vamana
IBSSPARKX
Vamana
Level 144
God Stats
10W - 11L
1,649 SR
Queue Stats
532W - 464L
1,543 Elo+
Party 1
Hou Yi
Hou Yi
XxSuperM4n420xX4
Hou Yi
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,489 Elo+
Solo
Team Averages
Level 118
1,526 SR
1,475 Elo+

VS

Team Averages
Level 101
1,417 SR
1,384 Elo+
Anubis
Anubis
PapaCIvtch
Anubis
Level 114
God Stats
2W - 1L
1,800 SR
Queue Stats
54W - 44L
1,525 Elo+
Solo
Achilles
Achilles
Pinch3chubbs
Achilles
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 44L
1,361 Elo+
Party 2
Sol
Sol
TEKOGreensocks
Sol
Level 132
God Stats
0W - 4L
1,119 SR
Queue Stats
109W - 125L
1,380 Elo+
Solo
Atlas
Atlas
crazi3rabbit
Atlas
Level 65
God Stats
8W - 10L
1,441 SR
Queue Stats
42W - 37L
1,315 Elo+
Party 2
Izanami
Izanami
jDiversity
Izanami
Level 69
God Stats
2W - 6L
1,224 SR
Queue Stats
66W - 64L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
19
8 / 0 / 4
11,640
647
7,402
10,966
4,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
 
Chang'e
16
4 / 2 / 6
10,601
589
10,927
12,659
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
ExpendableCOD
Aphrodite
14
0 / 4 / 7
9,084
505
3,107
12,350
5,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
IBSSPARKX
Vamana
19
6 / 0 / 4
11,753
653
12,481
13,179
13,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 1 / 2
8,808
489
3,627
11,706
2,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
PapaCIvtch
Anubis
13
3 / 7 / 1
8,331
463
8,082
11,891
5,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Pinch3chubbs
Achilles
14
0 / 5 / 0
8,071
448
5,425
16,418
15,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 2 / 0
7,668
426
4,488
9,192
2,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 2 / 4
7,876
438
7,198
7,476
3,485
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
jDiversity
Izanami
14
1 / 4 / 5
8,587
477
10,061
10,588
3,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
20
Kills
7
7
Deaths
20
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
0
4
10
W
Chang'e
 
Chang'e
4
2
6
3.5
W
Aphrodite
ExpendableCOD
Aphrodite
0
4
7
0.88
W
Vamana
IBSSPARKX
Vamana
6
0
4
8
L
Anubis
PapaCIvtch
Anubis
3
7
1
0.5
L
Achilles
Pinch3chubbs
Achilles
0
5
0
0
L
1
2
0
0.5
W
2
1
2
3
L
2
2
4
2
L
Izanami
jDiversity
Izanami
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,544
Damage
35,254
60,860
Taken
55,565
29,086
Mitigated
30,557
31,163
Healing
14,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,402
2,147
0
6,503
10,966
4,000
1,834
2,101
8,771
0
100,543
W
Chang'e
 
Chang'e
10,927
705
455
5,580
12,659
3,087
2,218
7,280
5,379
65,075
0
W
Aphrodite
ExpendableCOD
Aphrodite
3,107
836
3,866
5,089
12,350
5,708
45
5,620
6,730
28,902
0
W
Vamana
IBSSPARKX
Vamana
12,481
5,955
0
7,508
13,179
13,331
371
3,184
9,277
0
84,910
L
Anubis
PapaCIvtch
Anubis
8,082
0
0
2,073
11,891
5,558
1,214
3,282
8,609
51,850
0
L
Achilles
Pinch3chubbs
Achilles
5,425
871
0
5,188
16,418
15,977
0
0
16,418
9,078
38,618
L
4,488
1,302
0
3,029
9,192
2,515
0
5,697
3,495
40,536
0
W
3,627
1,352
0
2,162
11,706
2,960
1,134
2,993
8,713
0
51,429
L
7,198
2,909
458
537
7,476
3,485
718
1,101
6,236
25,968
0
L
Izanami
jDiversity
Izanami
10,061
6,702
0
3,581
10,588
3,022
1,412
3,815
6,773
0
53,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,886
Gold Earned
40,533
585
Minions Killed
413
0
Camps Cleared
0
1,765,012
Distance Traveled
1,544,945
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,640
647
179
10
0
413,686
2
W
Chang'e
10,601
589
122
7
0
316,362
5
W
Aphrodite
9,084
505
56
3
0
317,760
5
W
Vamana
11,753
653
141
8
0
371,453
3
L
Anubis
8,331
463
93
5
0
299,904
1
L
Achilles
8,071
448
106
6
0
281,252
0
L
Sol
7,668
426
77
4
0
335,902
6
W
Hou Yi
8,808
489
87
5
0
345,751
1
L
Atlas
7,876
438
32
2
0
334,301
7
L
Izanami
8,587
477
105
6
0
293,586
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role