Player Matchup

Fenrir
Fenrir
BakinBoy
Fenrir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 70L
1,556 Elo+
Party 1
Izanami
Izanami
BoyYaLater
Izanami
Level 109
God Stats
6W - 3L
1,523 SR
Queue Stats
230W - 207L
1,537 Elo+
Party 1
Bellona
Bellona
Selissi
Bellona
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 74L
1,559 Elo+
Party 1
Hou Yi
Hou Yi
SiegeFactory
Hou Yi
Level 141
God Stats
5W - 3L
1,738 SR
Queue Stats
283W - 267L
1,568 Elo+
Party 1
Cernunnos
Cernunnos
klownkilla95
Cernunnos
Level 74
God Stats
5W - 1L
1,500 SR
Queue Stats
88W - 72L
1,604 Elo+
Party 1
Team Averages
Level 114
1,552 SR
1,565 Elo+

VS

Team Averages
Level 79
1,567 SR
1,529 Elo+
Atlas
Atlas
 
Atlas
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Crybaby03ruiz
Thoth
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Fafnir
Fafnir
Im BDE
Fafnir
Level 122
God Stats
3W - 3L
1,850 SR
Queue Stats
302W - 293L
1,572 Elo+
Party 2
Jing Wei
Jing Wei
UnlockingTree9
Jing Wei
Level 103
God Stats
3W - 4L
1,484 SR
Queue Stats
291W - 273L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BakinBoy
Fenrir
15
1 / 4 / 17
8,625
863
6,109
8,351
5,524
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
BoyYaLater
Izanami
14
2 / 3 / 19
8,634
863
10,499
8,632
3,563
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Selissi
Bellona
16
7 / 3 / 16
10,205
1,021
12,366
13,691
16,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
16
6 / 3 / 17
10,386
1,039
14,043
7,520
4,011
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cernunnos
klownkilla95
Cernunnos
17
9 / 2 / 16
9,972
997
14,768
7,488
3,394
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
2 / 5 / 9
9,253
925
11,887
20,241
18,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
 
Arachne
15
5 / 4 / 5
9,121
912
5,737
12,735
11,905
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 8 / 5
7,659
766
4,671
10,624
4,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
Im BDE
Fafnir
15
0 / 4 / 10
8,266
827
3,215
14,489
20,470
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jing Wei
16
4 / 4 / 3
9,162
916
8,045
7,616
3,107
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
43
25
Kills
11
15
Deaths
25
85
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
5
9
1.3
L
Arachne
 
Arachne
5
4
5
1.88
W
Fenrir
BakinBoy
Fenrir
1
4
17
2.38
W
Izanami
BoyYaLater
Izanami
2
3
19
3.83
L
0
8
5
0.31
L
Fafnir
Im BDE
Fafnir
0
4
10
1.25
W
Bellona
Selissi
Bellona
7
3
16
5
W
Hou Yi
6
3
17
4.83
L
Jing Wei
4
4
3
1.38
W
Cernunnos
klownkilla95
Cernunnos
9
2
16
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,785
Damage
33,555
45,682
Taken
65,705
33,261
Mitigated
58,426
16,517
Healing
17,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
11,887
3,373
1,007
5,365
20,241
18,663
174
0
20,241
26,974
0
L
Arachne
 
Arachne
5,737
2,286
996
3,462
12,735
11,905
535
0
12,735
0
9,346
W
Fenrir
BakinBoy
Fenrir
6,109
1,715
883
1,864
8,351
5,524
440
3,196
5,155
0
11,061
W
Izanami
BoyYaLater
Izanami
10,499
5,686
0
2,399
8,632
3,563
2,211
4,969
3,663
0
24,615
L
4,671
213
957
597
10,624
4,281
198
0
10,624
10,226
0
L
Fafnir
Im BDE
Fafnir
3,215
994
1,140
1,920
14,489
20,470
590
0
14,489
6,900
0
W
Bellona
Selissi
Bellona
12,366
1,322
1,494
4,327
13,691
16,769
467
4,239
9,452
0
22,482
W
Hou Yi
14,043
7,567
2,480
1,219
7,520
4,011
1,359
3,744
3,776
0
29,270
L
Jing Wei
8,045
4,769
814
842
7,616
3,107
2,392
0
7,616
0
21,411
W
Cernunnos
klownkilla95
Cernunnos
14,768
6,843
0
1,851
7,488
3,394
1,108
3,625
3,863
0
29,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,822
Gold Earned
43,461
147
Minions Killed
97
0
Camps Cleared
0
949,958
Distance Traveled
941,591
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,253
925
28
3
0
184,753
0
L
Arachne
9,121
912
8
1
0
226,265
1
W
Fenrir
8,625
863
13
1
0
203,181
0
W
Izanami
8,634
863
40
4
0
178,821
0
L
Thoth
7,659
766
14
1
0
157,210
0
L
Fafnir
8,266
827
11
1
0
178,397
1
W
Bellona
10,205
1,021
24
2
0
216,695
0
W
Hou Yi
10,386
1,039
34
3
0
158,023
0
L
Jing Wei
9,162
916
36
4
0
194,966
0
W
Cernunnos
9,972
997
36
4
0
193,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role