Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DONTCRYUFAIL123
Sylvanus
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 87L
1,610 Elo+
Solo
Vamana
Vamana
JunglexMonkey
Vamana
Level 129
God Stats
3W - 2L
1,616 SR
Queue Stats
303W - 258L
1,669 Elo+
Party 3
Vulcan
Vulcan
Panda7699
Vulcan
Level 104
God Stats
2W - 1L
1,786 SR
Queue Stats
300W - 234L
1,670 Elo+
Party 3
Loki
Loki
PapaJuanDulce
Loki
Level 86
God Stats
1W - 5L
1,461 SR
Queue Stats
179W - 158L
1,607 Elo+
Solo
Team Averages
Level 125
1,573 SR
1,611 Elo+

VS

Team Averages
Level 122
1,637 SR
1,597 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Jaropiashgfdjyaf
Baron Samedi
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 55L
1,603 Elo+
Party 2
Achilles
Achilles
JaydoxXloki
Achilles
Level 128
God Stats
1W - 0L
1,721 SR
Queue Stats
115W - 102L
1,650 Elo+
Party 1
Cthulhu
Cthulhu
WeaponX72
Cthulhu
Level 129
God Stats
6W - 1L
1,770 SR
Queue Stats
110W - 98L
1,653 Elo+
Party 1
Neith
Neith
reper
Neith
Level 123
God Stats
6W - 3L
1,692 SR
Queue Stats
74W - 67L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
3
0 / 2 / 0
3,074
512
813
1,580
189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
6
0 / 2 / 0
3,501
584
424
3,187
967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 0 / 0
4,547
758
3,756
5,841
3,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
Panda7699
Vulcan
6
0 / 2 / 2
3,921
654
1,629
1,996
524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
1 / 2 / 0
3,921
654
1,526
4,264
1,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
5
0 / 0 / 4
3,934
656
1,392
3,565
1,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Jaropiashgfdjyaf
Baron Samedi
6
0 / 1 / 3
3,933
656
1,735
3,061
1,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
JaydoxXloki
Achilles
7
4 / 2 / 0
4,289
715
2,573
4,430
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
WeaponX72
Cthulhu
7
0 / 1 / 1
3,928
655
2,636
4,231
1,590
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
reper
Neith
8
4 / 0 / 0
5,030
838
1,979
1,763
652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
8
8
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
0
0
W
Cabrakan
 
Cabrakan
0
0
4
2
L
Sylvanus
0
2
0
0
W
Baron Samedi
Jaropiashgfdjyaf
Baron Samedi
0
1
3
1.5
W
Achilles
JaydoxXloki
Achilles
4
2
0
2
L
2
0
0
2
L
Vulcan
Panda7699
Vulcan
0
2
2
0.5
L
1
2
0
0.5
W
Cthulhu
WeaponX72
Cthulhu
0
1
1
0.5
W
Neith
reper
Neith
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,148
Damage
10,315
16,868
Taken
17,050
5,792
Mitigated
6,704
5,987
Healing
7,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
813
724
0
69
1,580
189
0
162
1,418
0
5,547
W
Cabrakan
 
Cabrakan
1,392
95
0
1,872
3,565
1,714
0
747
2,818
7,482
0
L
Sylvanus
424
299
0
451
3,187
967
0
652
2,535
12,588
0
W
Baron Samedi
Jaropiashgfdjyaf
Baron Samedi
1,735
126
186
1,392
3,061
1,087
0
965
2,096
17,093
0
W
Achilles
JaydoxXloki
Achilles
2,573
773
0
1,129
4,430
1,661
0
153
4,277
0
12,640
L
3,756
1,766
0
3,435
5,841
3,021
0
2,888
2,953
0
19,379
L
Vulcan
Panda7699
Vulcan
1,629
718
0
374
1,996
524
0
825
1,171
19,113
0
L
1,526
397
0
1,658
4,264
1,091
0
1,236
3,028
0
13,221
W
Cthulhu
WeaponX72
Cthulhu
2,636
688
0
1,428
4,231
1,590
0
0
4,231
17,366
0
W
Neith
reper
Neith
1,979
1,090
0
1,063
1,763
652
486
188
1,575
0
27,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,964
Gold Earned
21,114
152
Minions Killed
170
0
Camps Cleared
0
563,107
Distance Traveled
601,773
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
3,074
512
8
1
0
53,912
0
W
Cabrakan
3,934
656
17
3
0
108,741
2
L
Sylvanus
3,501
584
25
4
0
120,023
2
W
Baron Samedi
3,933
656
39
7
0
120,167
2
W
Achilles
4,289
715
29
5
0
139,646
1
L
Vamana
4,547
758
42
7
0
132,475
2
L
Vulcan
3,921
654
41
7
0
119,651
2
L
Loki
3,921
654
36
6
0
137,046
2
W
Cthulhu
3,928
655
39
7
0
107,471
1
W
Neith
5,030
838
46
8
0
125,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role