Player Matchup

Cthulhu
Cthulhu
Logo2
Cthulhu
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,692 Elo+
Party 1
Ah Puch
Ah Puch
barkid30
Ah Puch
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,545 Elo+
Party 1
Neith
Neith
dominonion
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,692 Elo+
Party 1
Team Averages
Level 50
1,500 SR
1,643 Elo+

VS

Team Averages
Level 99
1,427 SR
1,535 Elo+
Merlin
Merlin
 
Merlin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Animusless
Hercules
Level 147
God Stats
9W - 8L
1,280 SR
Queue Stats
80W - 72L
1,546 Elo+
Party 2
Ratatoskr
Ratatoskr
RoraZ
Ratatoskr
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 24L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Logo2
Cthulhu
12
3 / 2 / 5
7,424
742
9,180
10,940
9,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
barkid30
Ah Puch
11
3 / 7 / 5
7,610
761
7,920
9,766
3,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
10
1 / 6 / 4
6,422
642
2,600
9,531
3,326
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 2 / 10
7,780
778
6,922
3,998
1,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Animusless
Hercules
14
11 / 2 / 3
9,138
914
13,579
13,078
5,781
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ratatoskr
RoraZ
Ratatoskr
12
2 / 4 / 11
7,798
780
5,815
8,995
3,904
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
7
Kills
14
15
Deaths
8
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
10
3
W
Hercules
Animusless
Hercules
11
2
3
6.25
L
Cthulhu
Logo2
Cthulhu
3
2
5
2.75
W
Ratatoskr
RoraZ
Ratatoskr
2
4
11
1.88
L
Ah Puch
barkid30
Ah Puch
3
7
5
0.79
L
Neith
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,700
Damage
26,316
30,237
Taken
26,071
16,628
Mitigated
11,057
3,834
Healing
6,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,922
315
0
231
3,998
1,372
336
3,397
513
31,926
0
W
Hercules
Animusless
Hercules
13,579
4,455
0
2,699
13,078
5,781
0
7,727
5,020
0
26,963
L
Cthulhu
Logo2
Cthulhu
9,180
570
78
1,844
10,940
9,951
0
2,954
7,814
21,160
0
W
Ratatoskr
RoraZ
Ratatoskr
5,815
1,023
0
3,224
8,995
3,904
491
5,677
3,028
0
17,241
L
Ah Puch
barkid30
Ah Puch
7,920
428
0
1,689
9,766
3,351
0
2,593
7,024
25,244
0
L
Neith
2,600
1,160
0
223
9,531
3,326
0
1,687
7,685
0
9,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,456
Gold Earned
24,716
92
Minions Killed
119
3
Camps Cleared
7
502,961
Distance Traveled
541,529
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,780
778
62
6
2
159,398
0
W
Hercules
9,138
914
33
3
2
196,761
4
L
Cthulhu
7,424
742
26
3
0
185,449
2
W
Ratatoskr
7,798
780
24
2
3
185,370
0
L
Ah Puch
7,610
761
49
5
3
159,105
3
L
Neith
6,422
642
17
2
0
158,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role