Player Matchup

Terra
Terra
Gold I
 
Terra
Gold I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Olorun
Olorun
Platinum IV
AlexanderP9090
Olorun
Platinum IV
Level 99
God Stats
9W - 10L
1,540 SR
Queue Stats
395W - 403L
1,740 MMR
Solo
Horus
Horus
Platinum IV
Tap17ee
Horus
Platinum IV
Level 160
God Stats
6W - 6L
1,639 SR
Queue Stats
429W - 429L
1,751 MMR
Solo
Ravana
Ravana
Gold IV
Univelt
Ravana
Gold IV
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,753 MMR
Party 2
Izanami
Izanami
Platinum II
XxIsmaRolxX
Izanami
Platinum II
Level 159
God Stats
2W - 0L
1,808 SR
Queue Stats
136W - 113L
1,794 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,597 SR
1,707 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,571 SR
1,681 MMR
Sobek
Sobek
Platinum III
 
Sobek
Platinum III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Rama
Rama
Platinum V
PaltZebo
Rama
Platinum V
Level 128
God Stats
0W - 1L
1,217 SR
Queue Stats
73W - 69L
1,725 MMR
Party 1
Vamana
Vamana
Gold II
Qc-R4phK1LL3R---
Vamana
Gold II
Level 149
God Stats
12W - 13L
1,642 SR
Queue Stats
269W - 251L
1,702 MMR
Party 3
Gilgamesh
Gilgamesh
Platinum V
Row Ji Ha
Gilgamesh
Platinum V
Level 142
God Stats
0W - 3L
1,682 SR
Queue Stats
75W - 70L
1,725 MMR
Party 1
Persephone
Persephone
Platinum V
SithZero1
Persephone
Platinum V
Level 58
God Stats
9W - 6L
1,816 SR
Queue Stats
192W - 191L
1,752 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
2 / 4 / 22
11,851
515
13,328
24,867
22,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 5 / 7
12,193
530
16,875
17,628
8,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Tap17ee
Horus
17
6 / 6 / 12
11,776
512
16,234
25,331
16,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
Univelt
Ravana
20
13 / 1 / 8
14,723
640
22,490
15,318
8,782
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
XxIsmaRolxX
Izanami
20
7 / 0 / 7
13,946
606
20,555
14,811
7,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bans
ArachneBaron SamediLokiBastet

VS

Bans
KaliGebAtlasShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
0 / 5 / 9
9,872
429
6,873
26,689
24,582
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rama
19
7 / 3 / 2
12,752
554
16,447
15,561
5,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 8 / 5
10,647
463
11,188
29,757
21,142
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
Row Ji Ha
Gilgamesh
18
5 / 6 / 6
11,824
514
13,750
27,540
18,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Persephone
SithZero1
Persephone
15
3 / 11 / 9
11,174
486
17,488
16,337
3,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
47
33
Kills
16
16
Deaths
33
56
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
4
22
3.25
L
Sobek
 
Sobek
0
5
9
0.9
W
5
5
7
1.7
L
Rama
7
3
2
2.67
L
1
8
5
0.44
L
Gilgamesh
Row Ji Ha
Gilgamesh
5
6
6
1.33
L
Persephone
SithZero1
Persephone
3
11
9
0.68
W
Horus
Tap17ee
Horus
6
6
12
2
W
Ravana
Univelt
Ravana
13
1
8
17
W
Izanami
XxIsmaRolxX
Izanami
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,482
Damage
65,746
97,955
Taken
115,884
62,793
Mitigated
73,653
35,552
Healing
27,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
13,328
2,459
3,735
6,175
24,867
22,008
279
7,329
17,274
33,675
0
L
Sobek
 
Sobek
6,873
403
1,826
6,174
26,689
24,582
0
6,067
20,342
34,064
0
W
16,875
9,969
249
5,519
17,628
8,595
668
3,060
14,568
79,125
8,778
L
Rama
16,447
12,065
0
8,066
15,561
5,585
702
2,800
12,761
0
104,681
L
11,188
4,069
0
7,919
29,757
21,142
212
7,630
21,523
0
74,395
L
Gilgamesh
Row Ji Ha
Gilgamesh
13,750
4,125
0
2,414
27,540
18,542
240
7,081
20,309
0
87,786
L
Persephone
SithZero1
Persephone
17,488
526
0
1,079
16,337
3,802
0
4,660
11,284
66,098
0
W
Horus
Tap17ee
Horus
16,234
7,412
1,303
6,438
25,331
16,316
139
9,197
16,134
0
47,820
W
Ravana
Univelt
Ravana
22,490
6,000
0
7,261
15,318
8,782
1,512
2,776
12,542
0
119,564
W
Izanami
XxIsmaRolxX
Izanami
20,555
15,556
0
4,872
14,811
7,092
5,482
2,860
11,951
0
127,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,489
Gold Earned
56,269
614
Minions Killed
555
0
Camps Cleared
0
2,264,550
Distance Traveled
2,116,548
28
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,851
515
30
1
0
484,918
4
L
Sobek
9,872
429
44
2
0
466,962
7
W
Olorun
12,193
530
142
6
0
375,118
5
L
Rama
12,752
554
180
8
0
400,337
5
L
Vamana
10,647
463
126
5
0
409,422
10
L
Gilgamesh
11,824
514
108
5
0
467,079
8
L
Persephone
11,174
486
97
4
0
372,748
4
W
Horus
11,776
512
79
3
0
431,198
6
W
Ravana
14,723
640
177
8
0
526,140
6
W
Izanami
13,946
606
186
8
0
447,176
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role