Player Matchup

Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AJzBlack
Cthulhu
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,687 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DarkEmeritusiii
Ah Muzen Cab
Level 102
God Stats
25W - 15L
1,546 SR
Queue Stats
112W - 111L
1,495 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ederlandiojr
Morgan Le Fay
Level 5
God Stats
2W - 1L
1,576 SR
Queue Stats
6W - 7L
1,687 Elo+
Party 1
Team Averages
Level 83
1,524 SR
1,574 Elo+

VS

Team Averages
Level 96
1,493 SR
1,422 Elo+
Osiris
Osiris
CELERINO_KSTIGA
Osiris
Level 89
God Stats
3W - 9L
1,480 SR
Queue Stats
152W - 196L
1,343 Elo+
Solo
Thoth
Thoth
DuarT3ZeeRaa
Thoth
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 41L
1,417 Elo+
Solo
Nike
Nike
JustShadowM
Nike
Level 49
God Stats
1W - 1L
1,730 SR
Queue Stats
167W - 192L
1,383 Elo+
Solo
Rama
Rama
MalignantScary
Rama
Level 139
God Stats
12W - 14L
1,457 SR
Queue Stats
175W - 173L
1,499 Elo+
Solo
Cthulhu
Cthulhu
will19035
Cthulhu
Level 157
God Stats
3W - 5L
1,300 SR
Queue Stats
1,326W - 1,421L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
6 / 0 / 3
8,890
635
11,491
10,504
8,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
 
Bellona
14
3 / 0 / 6
8,303
593
7,474
10,836
5,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
AJzBlack
Cthulhu
10
2 / 2 / 2
7,060
504
4,195
9,239
4,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
DarkEmeritusiii
Ah Muzen Cab
14
4 / 3 / 2
8,441
603
8,375
9,083
2,780
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Ederlandiojr
Morgan Le Fay
13
2 / 2 / 1
7,484
535
4,599
4,332
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
6,866
490
4,411
11,052
5,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 3 / 0
7,026
502
1,276
6,416
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 6 / 0
5,793
414
3,762
12,465
5,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
5 / 2 / 0
7,981
570
8,475
10,546
2,742
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
will19035
Cthulhu
8
0 / 3 / 3
5,768
412
4,359
9,186
4,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
17
Kills
7
7
Deaths
17
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
0
3
7.5
W
Bellona
 
Bellona
3
0
6
6
W
Cthulhu
AJzBlack
Cthulhu
2
2
2
1.5
L
2
3
1
0.83
W
Ah Muzen Cab
DarkEmeritusiii
Ah Muzen Cab
4
3
2
1.67
L
0
3
0
0
W
Morgan Le Fay
Ederlandiojr
Morgan Le Fay
2
2
1
1.25
L
0
6
0
0
L
5
2
0
2.5
L
Cthulhu
will19035
Cthulhu
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,134
Damage
22,283
43,994
Taken
49,665
23,320
Mitigated
20,169
13,395
Healing
14,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
11,491
5,958
1,082
6,825
10,504
8,943
1,329
1,846
8,174
0
46,817
W
Bellona
 
Bellona
7,474
1,176
0
1,270
10,836
5,319
691
2,107
8,663
0
48,866
W
Cthulhu
AJzBlack
Cthulhu
4,195
753
0
1,305
9,239
4,853
298
553
8,662
11,757
3,687
L
4,411
1,668
0
4,654
11,052
5,548
0
2,014
9,038
0
35,043
W
Ah Muzen Cab
DarkEmeritusiii
Ah Muzen Cab
8,375
3,589
0
2,239
9,083
2,780
2,210
539
8,544
0
63,704
L
1,276
62
0
512
6,416
1,724
0
2,832
3,584
44,438
0
W
Morgan Le Fay
Ederlandiojr
Morgan Le Fay
4,599
493
0
674
4,332
1,425
600
590
3,742
42,520
0
L
3,762
521
379
1,259
12,465
5,850
0
2,029
10,436
0
26,193
L
8,475
7,101
0
5,822
10,546
2,742
1,408
1,140
9,406
0
55,261
L
Cthulhu
will19035
Cthulhu
4,359
323
250
1,328
9,186
4,305
0
482
8,704
14,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,178
Gold Earned
33,434
383
Minions Killed
364
0
Camps Cleared
0
1,475,685
Distance Traveled
1,310,725
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,890
635
88
6
0
275,944
1
W
Bellona
8,303
593
99
7
0
319,393
2
W
Cthulhu
7,060
504
21
2
0
291,899
7
L
Osiris
6,866
490
64
5
0
285,790
1
W
Ah Muzen Cab
8,441
603
102
7
0
313,100
0
L
Thoth
7,026
502
109
8
0
267,210
5
W
Morgan Le Fay
7,484
535
73
5
0
275,349
4
L
Nike
5,793
414
59
4
0
242,926
1
L
Rama
7,981
570
114
8
0
270,148
3
L
Cthulhu
5,768
412
18
1
0
244,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role