Player Matchup

Raijin
Raijin
Leboss1012847
Raijin
Level 109
God Stats
3W - 0L
1,687 SR
Queue Stats
80W - 114L
1,362 Elo+
Party 1
Hachiman
Hachiman
MarcoNairobi
Hachiman
Level 43
God Stats
1W - 1L
1,527 SR
Queue Stats
44W - 56L
1,318 Elo+
Party 1
Loki
Loki
Romano_Bosss
Loki
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,530 Elo+
Solo
Team Averages
Level 63
1,572 SR
1,403 Elo+

VS

Team Averages
Level 39
1,400 SR
1,306 Elo+
Bacchus
Bacchus
Nodnarb2001
Bacchus
Level 81
God Stats
1W - 3L
1,503 SR
Queue Stats
133W - 186L
1,326 Elo+
Party 2
Erlang Shen
Erlang Shen
Rotowser
Erlang Shen
Level 22
God Stats
45W - 52L
1,326 SR
Queue Stats
110W - 210L
1,262 Elo+
Party 2
Neith
Neith
cratos8272
Neith
Level 15
God Stats
30W - 59L
1,371 SR
Queue Stats
134W - 236L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 9
8,429
843
9,611
6,091
2,723
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
MarcoNairobi
Hachiman
13
2 / 0 / 13
7,760
776
8,862
4,972
2,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
7 / 0 / 6
8,184
818
5,400
6,479
2,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Nodnarb2001
Bacchus
10
0 / 4 / 0
6,186
619
4,019
11,118
9,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
Rotowser
Erlang Shen
10
0 / 5 / 0
5,833
583
2,402
9,137
5,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
9
0 / 6 / 0
5,742
574
4,233
7,274
2,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
0
15
Kills
0
0
Deaths
15
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
9
10.5
W
Hachiman
MarcoNairobi
Hachiman
2
0
13
8.5
L
Bacchus
Nodnarb2001
Bacchus
0
4
0
0
W
7
0
6
10
L
Erlang Shen
Rotowser
Erlang Shen
0
5
0
0
L
Neith
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,873
Damage
10,654
17,542
Taken
27,529
6,986
Mitigated
17,714
7,116
Healing
4,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,611
1,432
458
1,348
6,091
2,723
392
1,467
4,624
32,591
0
W
Hachiman
MarcoNairobi
Hachiman
8,862
2,961
0
1,403
4,972
2,032
1,230
1,704
3,268
0
24,454
L
Bacchus
Nodnarb2001
Bacchus
4,019
510
43
2,631
11,118
9,776
0
4,896
6,222
13,444
0
W
5,400
1,576
0
3,907
6,479
2,231
0
2,094
4,385
0
25,277
L
Erlang Shen
Rotowser
Erlang Shen
2,402
757
130
1,320
9,137
5,428
0
3,113
6,024
0
12,378
L
Neith
4,233
1,460
0
107
7,274
2,510
0
1,752
5,522
0
16,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,373
Gold Earned
17,761
127
Minions Killed
79
8
Camps Cleared
1
549,668
Distance Traveled
538,155
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,429
843
57
6
1
168,905
2
W
Hachiman
7,760
776
29
3
2
177,046
1
L
Bacchus
6,186
619
17
2
0
180,102
2
W
Loki
8,184
818
41
4
5
203,717
4
L
Erlang Shen
5,833
583
30
3
0
202,005
4
L
Neith
5,742
574
32
3
1
156,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role