Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BootyMuncher3000
Ah Muzen Cab
Level 28
God Stats
10W - 3L
1,500 SR
Queue Stats
56W - 46L
1,390 Elo+
Party 1
He Bo
He Bo
GeneralNecron
He Bo
Level 85
God Stats
7W - 4L
1,484 SR
Queue Stats
127W - 106L
1,461 Elo+
Solo
Zhong Kui
Zhong Kui
ImADilpickle
Zhong Kui
Level 107
God Stats
1W - 0L
1,283 SR
Queue Stats
127W - 158L
1,413 Elo+
Solo
Erlang Shen
Erlang Shen
Orite
Erlang Shen
Level 49
God Stats
9W - 2L
1,722 SR
Queue Stats
88W - 54L
1,509 Elo+
Party 1
Team Averages
Level 67
1,498 SR
1,455 Elo+

VS

Team Averages
Level 67
1,449 SR
1,388 Elo+
Baron Samedi
Baron Samedi
Amantedelospeces
Baron Samedi
Level 37
God Stats
1W - 4L
1,197 SR
Queue Stats
50W - 74L
1,296 Elo+
Solo
Ymir
Ymir
Hackwlade
Ymir
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 55L
1,451 Elo+
Solo
Shiva
Shiva
Ramcirculs
Shiva
Level 97
God Stats
23W - 15L
1,605 SR
Queue Stats
197W - 194L
1,430 Elo+
Solo
Charybdis
Charybdis
SiIverDjinn
Charybdis
Level 41
God Stats
1W - 2L
1,576 SR
Queue Stats
9W - 8L
1,290 Elo+
Solo
Mercury
Mercury
albertojsalas92
Mercury
Level 124
God Stats
16W - 30L
1,367 SR
Queue Stats
610W - 658L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
3 / 3 / 11
8,791
549
9,435
16,568
8,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
BootyMuncher3000
Ah Muzen Cab
15
4 / 3 / 3
9,325
583
7,863
10,790
2,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
7 / 2 / 3
8,587
537
9,707
9,383
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
ImADilpickle
Zhong Kui
14
5 / 0 / 6
8,590
537
7,944
9,997
6,668
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Orite
Erlang Shen
16
5 / 1 / 2
9,420
589
9,696
14,175
15,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Amantedelospeces
Baron Samedi
10
1 / 4 / 1
6,814
426
9,038
8,302
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
11
0 / 6 / 5
7,149
447
5,248
16,240
14,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shiva
12
2 / 2 / 0
7,918
495
7,620
12,248
10,472
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
SiIverDjinn
Charybdis
12
6 / 6 / 0
8,007
500
10,461
11,451
3,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 6 / 1
6,892
431
2,942
11,669
3,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
24
Kills
9
9
Deaths
24
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
3
11
2.83
L
Baron Samedi
Amantedelospeces
Baron Samedi
1
4
1
0.38
W
Ah Muzen Cab
BootyMuncher3000
Ah Muzen Cab
4
3
3
1.83
W
7
2
3
4.25
L
Ymir
0
6
5
0.42
W
Zhong Kui
ImADilpickle
Zhong Kui
5
0
6
8
W
Erlang Shen
Orite
Erlang Shen
5
1
2
6
L
Shiva
2
2
0
1
L
Charybdis
SiIverDjinn
Charybdis
6
6
0
1
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,645
Damage
35,309
60,913
Taken
59,910
36,263
Mitigated
35,855
26,247
Healing
11,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,435
2,883
2,326
3,042
16,568
8,327
72
6,467
9,845
0
32,663
L
Baron Samedi
Amantedelospeces
Baron Samedi
9,038
575
793
1,730
8,302
3,166
0
4,009
4,293
26,071
0
W
Ah Muzen Cab
BootyMuncher3000
Ah Muzen Cab
7,863
4,781
0
5,683
10,790
2,850
885
1,199
9,591
0
55,928
W
9,707
1,322
0
961
9,383
2,792
0
2,003
7,236
52,799
0
L
Ymir
5,248
984
100
1,993
16,240
14,901
219
4,399
11,841
24,458
0
W
Zhong Kui
ImADilpickle
Zhong Kui
7,944
1,224
0
6,655
9,997
6,668
0
3,804
5,780
50,335
0
W
Erlang Shen
Orite
Erlang Shen
9,696
6,166
0
7,580
14,175
15,626
348
0
14,175
0
62,385
L
Shiva
7,620
1,558
0
3,666
12,248
10,472
675
3,250
8,998
0
40,419
L
Charybdis
SiIverDjinn
Charybdis
10,461
5,743
0
2,706
11,451
3,529
615
1,913
9,538
0
43,186
L
2,942
664
0
672
11,669
3,787
496
4,080
7,589
0
35,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,713
Gold Earned
36,780
438
Minions Killed
345
0
Camps Cleared
0
1,566,348
Distance Traveled
1,320,399
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,791
549
36
2
0
333,691
3
L
Baron Samedi
6,814
426
62
4
0
217,987
6
W
Ah Muzen Cab
9,325
583
102
6
0
290,347
0
W
He Bo
8,587
537
75
5
0
316,409
2
L
Ymir
7,149
447
34
2
0
259,793
0
W
Zhong Kui
8,590
537
93
6
0
301,322
5
W
Erlang Shen
9,420
589
132
8
0
324,579
3
L
Shiva
7,918
495
81
5
0
293,786
0
L
Charybdis
8,007
500
99
6
0
255,838
0
L
Mercury
6,892
431
69
4
0
292,995
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role