Player Matchup

Achilles
Achilles
ClungeHunterrr
Achilles
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,501 Elo+
Party 1
Neith
Neith
KuchisabishiiCat
Neith
Level 63
God Stats
27W - 39L
1,369 SR
Queue Stats
94W - 98L
1,381 Elo+
Solo
Chiron
Chiron
SlasherNash
Chiron
Level 15
God Stats
2W - 6L
1,446 SR
Queue Stats
2W - 8L
1,126 Elo+
Party 1
Cthulhu
Cthulhu
TheXtreme_Ginger
Cthulhu
Level 7
God Stats
0W - 1L
1,678 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
Zakary_Sagna
Tiamat
Level 43
God Stats
8W - 7L
1,505 SR
Queue Stats
20W - 24L
1,403 Elo+
Party 1
Team Averages
Level 37
1,499 SR
1,382 Elo+

VS

Team Averages
Level 60
1,289 SR
1,353 Elo+
Vulcan
Vulcan
Lookatthatfox
Vulcan
Level 17
God Stats
3W - 1L
1,231 SR
Queue Stats
5W - 12L
1,189 Elo+
Party 2
Medusa
Medusa
No1Eye
Medusa
Level 95
God Stats
2W - 7L
1,192 SR
Queue Stats
192W - 230L
1,456 Elo+
Solo
Odin
Odin
PetiteCauchonne
Odin
Level 45
God Stats
35W - 26L
1,294 SR
Queue Stats
86W - 100L
1,388 Elo+
Solo
Loki
Loki
klapperelly
Loki
Level 28
God Stats
1W - 1L
1,231 SR
Queue Stats
5W - 12L
1,189 Elo+
Party 2
Cabrakan
Cabrakan
nattestaart
Cabrakan
Level 115
God Stats
4W - 2L
1,498 SR
Queue Stats
116W - 89L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
0 / 5 / 1
8,809
587
4,198
15,029
14,144
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
0 / 2 / 0
9,229
615
5,065
8,833
2,997
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
15
0 / 5 / 0
9,144
610
2,483
10,909
3,598
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 5 / 0
8,487
566
6,181
13,783
11,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
18
2 / 7 / 0
10,756
717
8,970
12,154
6,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 11
11,860
791
14,240
5,036
2,414
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
No1Eye
Medusa
18
3 / 0 / 4
11,534
769
6,107
11,087
4,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
3 / 0 / 12
11,001
733
6,511
9,714
9,268
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
6 / 1 / 10
11,834
789
9,334
10,014
5,037
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
nattestaart
Cabrakan
19
6 / 1 / 12
11,395
760
11,905
14,902
21,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
73
2
Kills
24
24
Deaths
2
1
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
5
1
0.1
L
0
2
0
0
W
6
0
11
11.5
W
Medusa
No1Eye
Medusa
3
0
4
5
W
3
0
12
9
L
Chiron
0
5
0
0
L
0
5
0
0
L
Tiamat
2
7
0
0.29
W
6
1
10
11
W
Cabrakan
nattestaart
Cabrakan
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,897
Damage
48,097
60,708
Taken
50,753
39,060
Mitigated
42,864
7,874
Healing
17,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
4,198
910
95
2,917
15,029
14,144
484
5,235
9,304
0
16,613
L
5,065
1,115
0
1,592
8,833
2,997
87
4,841
3,753
0
36,916
W
14,240
5,599
0
908
5,036
2,414
745
1,779
2,911
48,255
0
W
Medusa
No1Eye
Medusa
6,107
2,265
399
6,685
11,087
4,658
955
3,216
7,541
0
57,147
W
6,511
1,664
0
2,369
9,714
9,268
1,421
2,654
6,727
0
27,590
L
Chiron
2,483
440
415
1,338
10,909
3,598
0
5,245
5,415
0
19,424
L
6,181
0
0
480
13,783
11,904
0
6,197
7,287
12,694
0
L
Tiamat
8,970
634
0
1,037
12,154
6,417
0
3,456
8,425
48,124
0
W
9,334
2,359
0
4,083
10,014
5,037
3,381
2,491
7,242
0
41,347
W
Cabrakan
nattestaart
Cabrakan
11,905
2,019
0
2,909
14,902
21,487
1,162
3,646
10,688
22,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,425
Gold Earned
57,624
234
Minions Killed
280
0
Camps Cleared
0
1,394,723
Distance Traveled
1,609,846
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,809
587
15
1
0
282,164
2
L
Neith
9,229
615
67
4
0
279,374
1
W
Vulcan
11,860
791
87
6
0
380,253
2
W
Medusa
11,534
769
80
5
0
306,696
1
W
Odin
11,001
733
36
2
0
345,182
1
L
Chiron
9,144
610
46
3
0
274,716
1
L
Cthulhu
8,487
566
8
1
0
307,931
0
L
Tiamat
10,756
717
98
7
0
250,538
0
W
Loki
11,834
789
55
4
0
299,613
2
W
Cabrakan
11,395
760
22
1
0
278,102
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role