Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AMWkiller1
Horus
Level 85
God Stats
3W - 3L
1,482 SR
Queue Stats
89W - 101L
1,400 Elo+
Party 2
Janus
Janus
AMWmoonster
Janus
Level 66
God Stats
2W - 3L
1,238 SR
Queue Stats
42W - 52L
1,410 Elo+
Party 2
Atlas
Atlas
DARK-SHADOW-QZ
Atlas
Level 81
God Stats
6W - 12L
1,519 SR
Queue Stats
80W - 93L
1,436 Elo+
Party 2
Mercury
Mercury
Mir1AL
Mercury
Level 69
God Stats
1W - 0L
1,369 SR
Queue Stats
20W - 24L
1,499 Elo+
Party 2
Team Averages
Level 86
1,422 SR
1,449 Elo+

VS

Team Averages
Level 108
1,465 SR
1,392 Elo+
Nu Wa
Nu Wa
LazyShiron
Nu Wa
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 46L
1,383 Elo+
Party 1
Bakasura
Bakasura
LoVe D3MON
Bakasura
Level 120
God Stats
10W - 4L
1,498 SR
Queue Stats
179W - 183L
1,396 Elo+
Solo
Bellona
Bellona
MiguelTR95
Bellona
Level 126
God Stats
8W - 11L
1,272 SR
Queue Stats
149W - 147L
1,408 Elo+
Party 3
Yu Huang
Yu Huang
NauzetK
Yu Huang
Level 128
God Stats
11W - 8L
1,556 SR
Queue Stats
116W - 101L
1,470 Elo+
Party 3
Danzaburou
Danzaburou
Twitch_Guinas44
Danzaburou
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 44L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
1 / 0 / 0
6,759
563
2,457
4,583
1,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Horus
9
2 / 3 / 3
6,018
502
4,119
9,091
4,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 0 / 5
5,776
481
5,781
4,201
1,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 0 / 2
6,640
553
3,968
8,989
7,402
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Mir1AL
Mercury
9
3 / 2 / 2
5,636
470
2,172
5,000
1,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
2 / 2 / 1
6,621
552
3,215
6,686
2,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
LoVe D3MON
Bakasura
10
1 / 1 / 1
5,895
491
3,320
8,017
3,015
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bellona
MiguelTR95
Bellona
11
1 / 2 / 0
6,635
553
5,442
8,641
6,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yu Huang
NauzetK
Yu Huang
10
1 / 2 / 3
6,075
506
3,374
4,354
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Twitch_Guinas44
Danzaburou
6
0 / 0 / 1
5,113
426
2,954
3,718
735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
7
Kills
5
5
Deaths
7
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
0
0
1
W
Horus
2
3
3
1.17
W
0
0
5
2.5
W
1
0
2
2
L
Nu Wa
2
2
1
1.25
L
Bakasura
LoVe D3MON
Bakasura
1
1
1
1.5
L
Bellona
MiguelTR95
Bellona
1
2
0
0.5
W
Mercury
Mir1AL
Mercury
3
2
2
2
L
Yu Huang
NauzetK
Yu Huang
1
2
3
1.25
L
Danzaburou
Twitch_Guinas44
Danzaburou
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,497
Damage
18,305
31,864
Taken
31,416
15,279
Mitigated
13,892
11,733
Healing
11,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
2,457
352
0
2,695
4,583
1,296
728
639
3,944
0
53,104
W
Horus
4,119
1,799
426
3,340
9,091
4,307
23
2,653
6,386
0
15,986
W
5,781
96
0
913
4,201
1,065
394
1,307
2,630
36,966
0
W
3,968
1,383
0
4,179
8,989
7,402
622
389
8,570
40,109
0
L
Nu Wa
3,215
999
183
2,417
6,686
2,173
0
1,900
4,786
24,496
0
L
Bakasura
LoVe D3MON
Bakasura
3,320
2,144
0
2,335
8,017
3,015
0
2,269
5,748
0
21,467
L
Bellona
MiguelTR95
Bellona
5,442
1,574
0
3,770
8,641
6,421
0
3,352
5,289
0
42,449
W
Mercury
Mir1AL
Mercury
2,172
892
0
180
5,000
1,209
66
1,231
3,625
0
19,836
L
Yu Huang
NauzetK
Yu Huang
3,374
212
0
750
4,354
1,548
0
2,228
2,126
31,964
0
L
Danzaburou
Twitch_Guinas44
Danzaburou
2,954
1,581
0
1,796
3,718
735
0
0
3,718
0
19,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,829
Gold Earned
30,339
312
Minions Killed
313
0
Camps Cleared
0
1,257,839
Distance Traveled
1,097,209
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,759
563
100
8
0
239,538
0
W
Horus
6,018
502
24
2
0
234,743
0
W
Janus
5,776
481
68
6
0
250,131
2
W
Atlas
6,640
553
88
7
0
231,286
1
L
Nu Wa
6,621
552
48
4
0
209,106
1
L
Bakasura
5,895
491
66
6
0
285,585
2
L
Bellona
6,635
553
94
8
0
256,631
4
W
Mercury
5,636
470
32
3
0
302,141
0
L
Yu Huang
6,075
506
63
5
0
233,578
3
L
Danzaburou
5,113
426
42
4
0
112,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role