Player Matchup

Neith
Neith
Baconnis
Neith
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 26L
1,436 Elo+
Party 2
Mulan
Mulan
Eitthvad11
Mulan
Level 24
God Stats
1W - 0L
1,472 SR
Queue Stats
18W - 29L
1,427 Elo+
Party 2
Ra
Ra
IuTy
Ra
Level 115
God Stats
1W - 0L
1,518 SR
Queue Stats
60W - 52L
1,558 Elo+
Solo
Ganesha
Ganesha
Sharpeshoota
Ganesha
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 26L
1,576 Elo+
Party 3
Anhur
Anhur
Smithyyy_92
Anhur
Level 25
God Stats
2W - 2L
1,715 SR
Queue Stats
107W - 128L
1,424 Elo+
Party 3
Team Averages
Level 66
1,541 SR
1,484 Elo+

VS

Team Averages
Level 60
1,612 SR
1,482 Elo+
Fenrir
Fenrir
HIIGHLAND3RR
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 117L
1,449 Elo+
Solo
Merlin
Merlin
MariKong21
Merlin
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 168L
1,396 Elo+
Party 1
Guan Yu
Guan Yu
QuantumCaliber
Guan Yu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 71L
1,426 Elo+
Party 1
Nox
Nox
SpreadThCheeks
Nox
Level 29
God Stats
2W - 1L
1,937 SR
Queue Stats
74W - 51L
1,588 Elo+
Solo
Hercules
Hercules
TheKoctopus
Hercules
Level 123
God Stats
4W - 5L
1,624 SR
Queue Stats
175W - 174L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Baconnis
Neith
16
7 / 3 / 16
9,933
764
21,267
12,475
5,017
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
15
1 / 2 / 19
9,103
700
8,591
17,090
16,983
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
IuTy
Ra
19
8 / 1 / 15
10,848
834
14,368
11,947
6,164
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Sharpeshoota
Ganesha
15
0 / 4 / 22
9,850
758
11,570
16,877
23,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

18
9 / 2 / 13
10,839
834
11,894
10,319
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 8 / 5
7,628
587
6,114
13,176
7,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
MariKong21
Merlin
17
2 / 2 / 7
8,972
690
22,178
9,455
3,793
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 6 / 5
7,716
594
3,249
15,649
15,323
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
8 / 5 / 3
11,128
856
18,598
13,207
5,352
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
TheKoctopus
Hercules
16
2 / 4 / 7
9,813
755
6,071
23,510
24,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
39
25
Kills
12
12
Deaths
25
85
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Neith
Baconnis
Neith
7
3
16
5
W
Mulan
1
2
19
5.25
L
Fenrir
0
8
5
0.31
W
Ra
IuTy
Ra
8
1
15
15.5
L
Merlin
MariKong21
Merlin
2
2
7
2.75
L
0
6
5
0.42
W
Ganesha
Sharpeshoota
Ganesha
0
4
22
2.75
W
9
2
13
7.75
L
8
5
3
1.9
L
Hercules
TheKoctopus
Hercules
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,690
Damage
56,210
68,708
Taken
74,997
55,617
Mitigated
56,673
29,259
Healing
27,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Baconnis
Neith
21,267
6,504
568
1,646
12,475
5,017
1,442
8,116
4,052
0
33,154
W
Mulan
8,591
1,226
2,053
3,320
17,090
16,983
175
9,194
7,487
1,092
13,785
L
Fenrir
6,114
1,695
209
847
13,176
7,895
788
5,969
7,207
0
8,674
W
Ra
IuTy
Ra
14,368
1,209
11,081
5,988
11,947
6,164
1,405
7,087
4,675
42,207
0
L
Merlin
MariKong21
Merlin
22,178
301
2,760
1,507
9,455
3,793
644
1,906
7,549
42,290
0
L
3,249
218
6,152
3,963
15,649
15,323
81
6,449
9,200
1,199
7,668
W
Ganesha
Sharpeshoota
Ganesha
11,570
1,576
1,753
1,869
16,877
23,766
0
8,188
8,316
20,282
0
W
11,894
6,711
195
786
10,319
3,687
1,976
7,568
2,604
0
24,377
L
18,598
1,593
768
1,141
13,207
5,352
443
3,361
9,846
31,939
0
L
Hercules
TheKoctopus
Hercules
6,071
1,229
1,155
8,581
23,510
24,310
139
8,716
14,794
0
12,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,573
Gold Earned
45,257
133
Minions Killed
108
0
Camps Cleared
0
1,214,015
Distance Traveled
1,153,342
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,933
764
20
2
0
228,661
1
W
Mulan
9,103
700
27
2
0
271,042
0
L
Fenrir
7,628
587
10
1
0
240,607
2
W
Ra
10,848
834
58
4
0
272,139
1
L
Merlin
8,972
690
35
3
0
242,108
1
L
Guan Yu
7,716
594
10
1
0
223,039
0
W
Ganesha
9,850
758
0
0
0
214,894
0
W
Anhur
10,839
834
28
2
0
227,279
1
L
Nox
11,128
856
38
3
0
203,312
4
L
Hercules
9,813
755
15
1
0
244,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role