Player Matchup

Gilgamesh
Gilgamesh
AstralOutlaw
Gilgamesh
Level 121
God Stats
7W - 8L
1,501 SR
Queue Stats
263W - 305L
1,421 Elo+
Solo
Cernunnos
Cernunnos
GingerChan93
Cernunnos
Level 65
God Stats
9W - 8L
1,445 SR
Queue Stats
145W - 154L
1,411 Elo+
Solo
Jormungandr
Jormungandr
Von_lord
Jormungandr
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 142L
1,446 Elo+
Solo
Nu Wa
Nu Wa
lasertech27
Nu Wa
Level 87
God Stats
0W - 2L
1,668 SR
Queue Stats
1W - 6L
1,425 Elo+
Solo
Horus
Horus
oked20999
Horus
Level 61
God Stats
7W - 16L
1,658 SR
Queue Stats
309W - 359L
1,384 Elo+
Solo
Team Averages
Level 83
1,554 SR
1,417 Elo+

VS

Team Averages
Level 76
1,503 SR
1,409 Elo+
Cerberus
Cerberus
Big_D_Lord
Cerberus
Level 62
God Stats
20W - 19L
1,340 SR
Queue Stats
235W - 259L
1,307 Elo+
Party 2
Guan Yu
Guan Yu
OhhhRodolfo
Guan Yu
Level 15
God Stats
2W - 1L
1,733 SR
Queue Stats
10W - 14L
1,431 Elo+
Party 1
Danzaburou
Danzaburou
Stevejr_98
Danzaburou
Level 92
God Stats
39W - 42L
1,494 SR
Queue Stats
148W - 177L
1,386 Elo+
Party 2
Janus
Janus
Venom-BiCMAC
Janus
Level 100
God Stats
4W - 3L
1,500 SR
Queue Stats
264W - 293L
1,405 Elo+
Party 2
Awilix
Awilix
curiel28293
Awilix
Level 109
God Stats
7W - 4L
1,445 SR
Queue Stats
34W - 25L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AstralOutlaw
Gilgamesh
13
0 / 2 / 5
8,886
444
5,423
17,854
14,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
GingerChan93
Cernunnos
14
4 / 6 / 4
8,873
444
13,866
14,214
4,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
Von_lord
Jormungandr
15
1 / 6 / 2
8,962
448
13,711
16,853
12,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
3 / 6 / 1
9,277
464
10,493
11,552
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
oked20999
Horus
14
3 / 3 / 3
8,738
437
8,115
13,285
4,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Big_D_Lord
Cerberus
14
4 / 3 / 7
9,064
453
7,344
13,604
12,800
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
OhhhRodolfo
Guan Yu
20
8 / 1 / 4
12,838
642
18,692
26,994
26,632
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
Stevejr_98
Danzaburou
16
4 / 1 / 2
10,650
533
5,890
11,940
4,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 1 / 3
10,635
532
10,164
10,074
2,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
15
2 / 5 / 3
9,526
476
8,777
15,705
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
11
Kills
22
23
Deaths
11
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AstralOutlaw
Gilgamesh
0
2
5
1.25
W
Cerberus
Big_D_Lord
Cerberus
4
3
7
2.5
L
Cernunnos
GingerChan93
Cernunnos
4
6
4
1
W
Guan Yu
OhhhRodolfo
Guan Yu
8
1
4
10
W
Danzaburou
Stevejr_98
Danzaburou
4
1
2
5
W
4
1
3
5.5
L
Jormungandr
Von_lord
Jormungandr
1
6
2
0.33
W
Awilix
2
5
3
0.7
L
3
6
1
0.58
L
Horus
oked20999
Horus
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,608
Damage
50,867
73,758
Taken
78,317
38,919
Mitigated
51,060
12,607
Healing
26,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AstralOutlaw
Gilgamesh
5,423
1,193
1,958
3,556
17,854
14,432
216
4,236
13,618
206
35,312
W
Cerberus
Big_D_Lord
Cerberus
7,344
557
717
1,908
13,604
12,800
0
3,460
10,144
22,859
0
L
Cernunnos
GingerChan93
Cernunnos
13,866
6,049
0
2,882
14,214
4,017
975
4,459
9,755
0
59,422
W
Guan Yu
OhhhRodolfo
Guan Yu
18,692
3,939
2,021
11,126
26,994
26,632
0
12,931
14,063
0
105,279
W
Danzaburou
Stevejr_98
Danzaburou
5,890
1,030
0
4,598
11,940
4,048
1,052
1,991
9,949
0
73,650
W
10,164
273
0
779
10,074
2,809
0
3,945
6,129
83,586
0
L
Jormungandr
Von_lord
Jormungandr
13,711
6,207
0
500
16,853
12,778
0
841
16,012
64,034
0
W
Awilix
8,777
2,979
0
5,663
15,705
4,771
0
2,083
13,622
0
64,699
L
10,493
2,139
0
440
11,552
3,116
896
4,746
6,806
62,184
0
L
Horus
oked20999
Horus
8,115
5,345
1,187
2,084
13,285
4,576
0
3,226
10,059
0
46,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,736
Gold Earned
52,713
426
Minions Killed
644
0
Camps Cleared
0
1,800,132
Distance Traveled
2,015,764
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,886
444
48
2
0
379,884
10
W
Cerberus
9,064
453
41
2
0
396,560
5
L
Cernunnos
8,873
444
100
5
0
366,077
5
W
Guan Yu
12,838
642
196
10
0
425,293
4
W
Danzaburou
10,650
533
134
7
0
317,781
3
W
Janus
10,635
532
165
8
0
446,328
4
L
Jormungandr
8,962
448
93
5
0
351,748
2
W
Awilix
9,526
476
108
5
0
429,802
3
L
Nu Wa
9,277
464
113
6
0
301,044
4
L
Horus
8,738
437
72
4
0
401,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role