Player Matchup

Ganesha
Ganesha
Gold III
 
Ganesha
Gold III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold II
DonThroWins
Sol
Gold II
Level 67
God Stats
12W - 1L
1,865 SR
Queue Stats
35W - 29L
1,529 MMR
Party 1
Shiva
Shiva
Platinum IV
ima_touch_ya
Shiva
Platinum IV
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 11L
2,000 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 89
1,622 SR
1,676 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,467 SR
1,504 MMR
Chang'e
Chang'e
Gold IV
ActuallyCandy17
Chang'e
Gold IV
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 137L
1,451 MMR
Solo
Artio
Artio
Gold IV
Aurexious-356
Artio
Gold IV
Level 123
God Stats
0W - 1L
1,336 SR
Queue Stats
59W - 68L
1,524 MMR
Solo
Vamana
Vamana
Silver III
KingJPowers
Vamana
Silver III
Level 125
God Stats
0W - 1L
1,564 SR
Queue Stats
12W - 21L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 2 / 13
9,057
823
2,929
12,143
12,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
9 / 3 / 5
9,852
896
20,805
11,046
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
7 / 4 / 9
9,620
875
15,218
12,848
11,026
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AtlasGilgameshBastetZeusPersephone

VS

Bans
HeraThothDa JiScyllaSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 7 / 3
8,939
813
8,398
13,378
4,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 5 / 4
8,397
763
5,048
17,818
17,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
12
1 / 4 / 5
7,517
683
9,549
14,327
11,229
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
16
Kills
9
9
Deaths
16
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
13
3.25
L
6
7
3
1.07
L
2
5
4
0.8
W
9
3
5
3.83
L
Vamana
1
4
5
0.88
W
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,952
Damage
22,995
36,037
Taken
45,523
28,084
Mitigated
33,200
10,676
Healing
15,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,929
247
0
2,153
12,143
12,599
109
4,386
7,552
11,801
0
L
8,398
1,800
2,141
4,624
13,378
4,630
0
5,817
7,561
28,559
0
L
5,048
314
1,697
3,330
17,818
17,341
0
9,047
8,771
16,656
0
W
20,805
7,417
0
5,437
11,046
4,459
1,830
5,280
5,663
44,732
4,252
L
Vamana
9,549
3,864
432
3,552
14,327
11,229
0
7,511
6,816
4,216
24,358
W
15,218
2,644
749
2,337
12,848
11,026
634
5,619
6,921
0
29,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,529
Gold Earned
24,853
92
Minions Killed
98
6
Camps Cleared
4
591,398
Distance Traveled
588,747
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,057
823
6
1
0
214,661
2
L
Chang'e
8,939
813
33
3
1
172,458
3
L
Artio
8,397
763
31
3
1
206,852
1
W
Sol
9,852
896
60
5
4
173,947
1
L
Vamana
7,517
683
34
3
2
209,437
2
W
Shiva
9,620
875
26
2
2
202,790
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role