Player Matchup

Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Banoo
Geb
Level 105
God Stats
3W - 2L
1,544 SR
Queue Stats
87W - 90L
1,759 Elo+
Solo
Arachne
Arachne
Cime
Arachne
Level 136
God Stats
7W - 8L
1,557 SR
Queue Stats
120W - 119L
1,607 Elo+
Solo
Zeus
Zeus
The3k1ll3r1222
Zeus
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 195L
1,605 Elo+
Solo
Achilles
Achilles
anizokezob
Achilles
Level 118
God Stats
1W - 1L
1,712 SR
Queue Stats
177W - 157L
1,616 Elo+
Party 1
Team Averages
Level 127
1,563 SR
1,617 Elo+

VS

Team Averages
Level 131
1,661 SR
1,435 Elo+
Freya
Freya
 
Freya
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Caarter
Sun Wukong
Level 149
God Stats
3W - 1L
1,497 SR
Queue Stats
108W - 98L
1,409 Elo+
Party 2
Ne Zha
Ne Zha
Dayofevil
Ne Zha
Level 147
God Stats
14W - 4L
2,018 SR
Queue Stats
356W - 330L
1,516 Elo+
Solo
Sylvanus
Sylvanus
Finishhim
Sylvanus
Level 142
God Stats
2W - 0L
1,788 SR
Queue Stats
25W - 18L
1,566 Elo+
Solo
Tiamat
Tiamat
Naevy
Tiamat
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,185 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
6 / 4 / 1
10,422
521
16,623
15,649
5,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
Banoo
Geb
11
1 / 5 / 5
8,641
432
6,776
16,902
12,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
Cime
Arachne
15
2 / 1 / 3
9,532
477
5,420
17,017
5,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
7 / 4 / 1
12,184
609
13,129
9,989
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
anizokezob
Achilles
15
0 / 7 / 2
9,026
451
7,759
22,169
17,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
20
8 / 1 / 0
12,316
616
10,598
12,563
5,861
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Caarter
Sun Wukong
14
0 / 4 / 8
8,613
431
9,516
17,605
11,568
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
Dayofevil
Ne Zha
16
2 / 5 / 6
10,276
514
9,755
13,822
5,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Finishhim
Sylvanus
17
2 / 4 / 1
9,920
496
8,689
17,812
9,065
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiamat
Naevy
Tiamat
17
8 / 2 / 3
11,408
570
16,870
11,634
6,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
38
16
Kills
20
21
Deaths
16
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
6
4
1
1.63
W
Freya
 
Freya
8
1
0
8
L
Geb
Banoo
Geb
1
5
5
0.7
W
Sun Wukong
Caarter
Sun Wukong
0
4
8
1
L
Arachne
Cime
Arachne
2
1
3
3.5
W
Ne Zha
Dayofevil
Ne Zha
2
5
6
1
W
Sylvanus
Finishhim
Sylvanus
2
4
1
0.63
W
Tiamat
Naevy
Tiamat
8
2
3
4.75
L
7
4
1
1.88
L
Achilles
anizokezob
Achilles
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,707
Damage
55,428
81,726
Taken
73,436
43,526
Mitigated
38,501
21,304
Healing
27,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
16,623
8,531
0
4,972
15,649
5,206
474
7,941
7,708
0
69,149
W
Freya
 
Freya
10,598
3,466
0
7,310
12,563
5,861
0
897
10,947
101,555
0
L
Geb
Banoo
Geb
6,776
1,133
2,185
2,453
16,902
12,181
0
6,478
10,424
19,617
806
W
Sun Wukong
Caarter
Sun Wukong
9,516
1,876
0
3,400
17,605
11,568
168
6,952
10,612
3,413
44,588
L
Arachne
Cime
Arachne
5,420
3,198
0
6,370
17,017
5,805
0
4,079
12,938
0
72,675
W
Ne Zha
Dayofevil
Ne Zha
9,755
3,156
0
2,400
13,822
5,055
0
5,870
7,952
0
68,673
W
Sylvanus
Finishhim
Sylvanus
8,689
1,356
2,678
8,139
17,812
9,065
0
1,148
16,621
62,056
4,716
W
Tiamat
Naevy
Tiamat
16,870
1,274
137
3,368
11,634
6,952
256
4,613
7,003
80,915
0
L
13,129
1,207
0
1,804
9,989
3,174
550
4,582
5,407
90,175
0
L
Achilles
anizokezob
Achilles
7,759
1,395
0
3,520
22,169
17,160
0
13,330
8,839
0
53,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,805
Gold Earned
52,533
521
Minions Killed
592
0
Camps Cleared
0
1,750,029
Distance Traveled
1,909,204
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,422
521
117
6
0
334,585
7
W
Freya
12,316
616
170
9
0
376,202
2
L
Geb
8,641
432
24
1
0
357,927
5
W
Sun Wukong
8,613
431
54
3
0
402,548
2
L
Arachne
9,532
477
111
6
0
367,313
4
W
Ne Zha
10,276
514
109
5
0
394,485
8
W
Sylvanus
9,920
496
110
6
0
331,855
9
W
Tiamat
11,408
570
149
7
0
404,114
4
L
Zeus
12,184
609
176
9
0
357,524
5
L
Achilles
9,026
451
93
5
0
332,680
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role