Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DTMN13
Ah Muzen Cab
Level 125
God Stats
18W - 11L
1,612 SR
Queue Stats
83W - 63L
1,534 Elo+
Party 2
Hun Batz
Hun Batz
Hamez_the_Great
Hun Batz
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 64L
1,537 Elo+
Party 3
Sobek
Sobek
Xx-Drone3108
Sobek
Level 103
God Stats
65W - 56L
1,660 SR
Queue Stats
79W - 71L
1,601 Elo+
Party 3
Sun Wukong
Sun Wukong
epicnerf4
Sun Wukong
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 117L
1,556 Elo+
Party 3
Ah Puch
Ah Puch
x-Jorden-
Ah Puch
Level 148
God Stats
1W - 0L
1,751 SR
Queue Stats
39W - 40L
1,516 Elo+
Party 2
Team Averages
Level 122
1,605 SR
1,549 Elo+

VS

Team Averages
Level 153
1,558 SR
1,512 Elo+
Skadi
Skadi
 
Skadi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
 
Jing Wei
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Belastung
Erlang Shen
Level 147
God Stats
2W - 3L
2,018 SR
Queue Stats
256W - 251L
1,582 Elo+
Party 1
Yemoja
Yemoja
xDeoxis
Yemoja
Level 145
God Stats
0W - 3L
1,270 SR
Queue Stats
9W - 13L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DTMN13
Ah Muzen Cab
19
3 / 0 / 2
10,917
575
8,688
7,886
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
17
4 / 3 / 5
10,101
532
6,304
15,027
5,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
5 / 1 / 4
9,790
515
7,835
17,377
18,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
epicnerf4
Sun Wukong
15
1 / 3 / 4
9,692
510
11,672
19,150
16,406
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
x-Jorden-
Ah Puch
18
4 / 0 / 4
10,606
558
10,353
10,624
3,756
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
2 / 6 / 4
9,467
498
10,266
14,509
4,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
 
Zeus
15
4 / 4 / 0
9,416
496
10,684
8,676
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
 
Jing Wei
13
0 / 3 / 0
7,973
420
3,217
11,628
2,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Belastung
Erlang Shen
15
0 / 3 / 4
8,698
458
13,205
19,771
16,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
xDeoxis
Yemoja
13
1 / 1 / 3
8,306
437
5,500
7,409
7,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
17
Kills
7
7
Deaths
17
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
6
4
0.67
L
Zeus
 
Zeus
4
4
0
1
L
Jing Wei
 
Jing Wei
0
3
0
0
L
Erlang Shen
Belastung
Erlang Shen
0
3
4
0.67
W
Ah Muzen Cab
DTMN13
Ah Muzen Cab
3
0
2
4
W
Hun Batz
4
3
5
2.17
W
5
1
4
7
W
Sun Wukong
epicnerf4
Sun Wukong
1
3
4
1
W
Ah Puch
x-Jorden-
Ah Puch
4
0
4
6
L
Yemoja
xDeoxis
Yemoja
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,852
Damage
42,872
70,064
Taken
61,993
47,117
Mitigated
34,680
31,353
Healing
21,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
10,266
3,846
0
3,621
14,509
4,925
0
3,871
10,638
0
69,082
L
Zeus
 
Zeus
10,684
808
0
615
8,676
2,523
0
5,208
3,468
55,347
0
L
Jing Wei
 
Jing Wei
3,217
2,406
0
4,869
11,628
2,924
0
1,715
9,913
0
63,401
L
Erlang Shen
Belastung
Erlang Shen
13,205
6,769
0
10,090
19,771
16,439
0
3,638
16,133
0
69,561
W
Ah Muzen Cab
DTMN13
Ah Muzen Cab
8,688
2,924
0
5,188
7,886
3,241
1,216
1,106
6,780
0
99,465
W
Hun Batz
6,304
1,816
144
5,485
15,027
5,302
0
3,957
10,860
0
72,340
W
7,835
602
304
6,654
17,377
18,412
88
3,260
14,009
33,234
6,655
W
Sun Wukong
epicnerf4
Sun Wukong
11,672
2,998
0
6,039
19,150
16,406
64
3,145
15,909
0
64,249
W
Ah Puch
x-Jorden-
Ah Puch
10,353
460
16
7,523
10,624
3,756
0
3,972
6,322
77,241
0
L
Yemoja
xDeoxis
Yemoja
5,500
747
1,148
1,572
7,409
7,869
0
2,710
4,699
25,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,106
Gold Earned
43,860
620
Minions Killed
562
0
Camps Cleared
0
1,858,714
Distance Traveled
1,759,405
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,467
498
117
6
0
340,521
3
L
Zeus
9,416
496
120
6
0
326,824
4
L
Jing Wei
7,973
420
163
9
0
369,369
4
L
Erlang Shen
8,698
458
126
7
0
369,666
7
W
Ah Muzen Cab
10,917
575
187
10
0
373,863
6
W
Hun Batz
10,101
532
119
6
0
403,091
5
W
Sobek
9,790
515
49
3
0
370,451
6
W
Sun Wukong
9,692
510
126
7
0
335,716
0
W
Ah Puch
10,606
558
139
7
0
375,593
4
L
Yemoja
8,306
437
36
2
0
353,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role