Player Matchup

Xing Tian
Xing Tian
MeskaMooska
Xing Tian
Level 69
God Stats
11W - 10L
1,443 SR
Queue Stats
30W - 22L
1,356 Elo+
Party 3
Khepri
Khepri
Rhagarson
Khepri
Level 89
God Stats
117W - 79L
1,639 SR
Queue Stats
555W - 557L
1,432 Elo+
Party 1
Hel
Hel
godlysavageooome
Hel
Level 28
God Stats
3W - 3L
1,300 SR
Queue Stats
28W - 31L
1,389 Elo+
Party 3
Izanami
Izanami
magnet142
Izanami
Level 29
God Stats
9W - 8L
1,500 SR
Queue Stats
114W - 101L
1,485 Elo+
Party 1
Arachne
Arachne
xXCUDDLEbugXx
Arachne
Level 68
God Stats
129W - 106L
1,508 SR
Queue Stats
410W - 422L
1,419 Elo+
Party 1
Team Averages
Level 57
1,478 SR
1,416 Elo+

VS

Team Averages
Level 83
1,567 SR
1,505 Elo+
Neith
Neith
JKKillar
Neith
Level 126
God Stats
3W - 4L
1,500 SR
Queue Stats
107W - 84L
1,558 Elo+
Party 2
Fenrir
Fenrir
Jayaden
Fenrir
Level 28
God Stats
5W - 6L
1,802 SR
Queue Stats
158W - 150L
1,592 Elo+
Party 2
Merlin
Merlin
Xaphr
Merlin
Level 64
God Stats
80W - 100L
1,447 SR
Queue Stats
232W - 251L
1,421 Elo+
Solo
Athena
Athena
specific-gust7
Athena
Level 100
God Stats
125W - 105L
1,585 SR
Queue Stats
336W - 376L
1,423 Elo+
Solo
Arachne
Arachne
xXchikentigerXx
Arachne
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 42L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
MeskaMooska
Xing Tian
19
5 / 4 / 6
12,863
459
11,850
23,055
24,734
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Khepri
Rhagarson
Khepri
17
1 / 7 / 11
12,468
445
8,677
35,993
52,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
4 / 9 / 5
13,613
486
15,265
26,499
13,099
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
magnet142
Izanami
20
9 / 7 / 6
15,063
538
18,533
24,258
11,199
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
20
8 / 7 / 8
14,733
526
13,541
24,888
14,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JKKillar
Neith
20
1 / 8 / 14
14,578
521
17,015
15,818
7,068
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Jayaden
Fenrir
20
17 / 2 / 9
17,846
637
32,660
19,380
20,893
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Xaphr
Merlin
20
8 / 6 / 12
15,180
542
19,769
15,585
7,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
2 / 5 / 18
13,447
480
10,669
33,203
43,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
5 / 6 / 16
14,148
505
20,974
26,383
16,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
102
27
Kills
33
34
Deaths
27
36
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Neith
JKKillar
Neith
1
8
14
1
W
Fenrir
Jayaden
Fenrir
17
2
9
10.75
L
Xing Tian
MeskaMooska
Xing Tian
5
4
6
2
L
Khepri
Rhagarson
Khepri
1
7
11
0.93
W
Merlin
Xaphr
Merlin
8
6
12
2.33
L
4
9
5
0.72
L
Izanami
magnet142
Izanami
9
7
6
1.71
W
2
5
18
2.2
L
Arachne
8
7
8
1.71
W
5
6
16
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,866
Damage
101,087
134,693
Taken
110,369
116,036
Mitigated
94,741
30,263
Healing
28,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
JKKillar
Neith
17,015
5,381
0
3,434
15,818
7,068
2,514
4,768
11,050
0
122,781
W
Fenrir
Jayaden
Fenrir
32,660
9,591
0
6,503
19,380
20,893
2,445
5,940
13,440
0
120,059
L
Xing Tian
MeskaMooska
Xing Tian
11,850
378
57
802
23,055
24,734
554
5,675
17,380
48,519
0
L
Khepri
Rhagarson
Khepri
8,677
1,025
321
5,340
35,993
52,981
102
9,534
25,727
34,853
5,807
W
Merlin
Xaphr
Merlin
19,769
2,529
0
2,872
15,585
7,278
1,788
7,627
7,958
105,261
0
L
15,265
1,277
2,320
9,215
26,499
13,099
3,093
8,195
18,304
75,304
0
L
Izanami
magnet142
Izanami
18,533
14,927
0
2,702
24,258
11,199
2,588
3,240
20,710
0
131,382
W
10,669
2,042
897
6,598
33,203
43,020
711
10,681
22,522
49,004
0
L
Arachne
13,541
8,657
0
9,506
24,888
14,023
198
3,917
20,971
0
123,991
W
20,974
16,302
0
8,621
26,383
16,482
1,775
8,257
18,126
0
101,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,740
Gold Earned
75,199
598
Minions Killed
737
0
Camps Cleared
0
2,470,985
Distance Traveled
2,617,111
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,578
521
190
7
0
492,328
2
W
Fenrir
17,846
637
192
7
0
533,542
5
L
Xing Tian
12,863
459
45
2
0
494,187
2
L
Khepri
12,468
445
48
2
0
478,994
2
W
Merlin
15,180
542
173
6
0
468,601
4
L
Hel
13,613
486
115
4
0
472,498
0
L
Izanami
15,063
538
213
8
0
452,100
4
W
Athena
13,447
480
67
2
0
529,527
2
L
Arachne
14,733
526
177
6
0
573,206
1
W
Arachne
14,148
505
115
4
0
593,113
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role