Player Matchup

Yemoja
Yemoja
BeunS
Yemoja
Level 160
God Stats
7W - 9L
1,507 SR
Queue Stats
476W - 339L
1,669 Elo+
Party 1
Achilles
Achilles
SSEMPITERNALL
Achilles
Level 88
God Stats
4W - 2L
1,500 SR
Queue Stats
290W - 195L
1,650 Elo+
Party 2
Vulcan
Vulcan
Wellyx
Vulcan
Level 155
God Stats
4W - 5L
1,419 SR
Queue Stats
230W - 164L
1,647 Elo+
Party 1
Danzaburou
Danzaburou
iMLK6
Danzaburou
Level 160
God Stats
5W - 4L
1,517 SR
Queue Stats
421W - 262L
1,604 Elo+
Party 2
Persephone
Persephone
mytankdied
Persephone
Level 148
God Stats
3W - 5L
1,222 SR
Queue Stats
548W - 599L
1,582 Elo+
Solo
Team Averages
Level 142
1,433 SR
1,630 Elo+

VS

Team Averages
Level 156
1,441 SR
1,579 Elo+
Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Bennzyy
Hercules
Level 154
God Stats
11W - 6L
1,468 SR
Queue Stats
347W - 316L
1,530 Elo+
Solo
Yemoja
Yemoja
CynicalBirch
Yemoja
Level 156
God Stats
6W - 11L
1,463 SR
Queue Stats
614W - 589L
1,620 Elo+
Solo
Arachne
Arachne
MrAlFred_
Arachne
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 47L
1,609 Elo+
Solo
Zeus
Zeus
luuk1997
Zeus
Level 156
God Stats
2W - 1L
1,272 SR
Queue Stats
65W - 48L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BeunS
Yemoja
18
1 / 2 / 8
11,583
644
6,358
21,843
30,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
SSEMPITERNALL
Achilles
18
5 / 6 / 7
11,527
640
18,445
23,767
34,859
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
Wellyx
Vulcan
19
2 / 5 / 8
11,491
638
32,161
13,746
7,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
iMLK6
Danzaburou
19
3 / 4 / 9
12,030
668
34,515
21,502
10,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Persephone
mytankdied
Persephone
19
4 / 5 / 9
12,553
697
26,589
14,903
6,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
6 / 4 / 10
12,417
690
19,265
16,918
9,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hercules
Bennzyy
Hercules
19
4 / 3 / 13
11,873
660
10,941
46,475
53,455
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
19
2 / 1 / 15
12,485
694
4,787
23,049
30,384
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
MrAlFred_
Arachne
19
3 / 2 / 15
11,454
636
15,266
27,662
38,097
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
19
5 / 5 / 10
12,298
683
30,941
17,431
9,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
83
15
Kills
20
22
Deaths
15
41
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
4
10
2.75
W
Hercules
Bennzyy
Hercules
4
3
13
3.5
L
Yemoja
BeunS
Yemoja
1
2
8
2.5
W
Yemoja
2
1
15
9.5
W
Arachne
MrAlFred_
Arachne
3
2
15
5.25
L
Achilles
SSEMPITERNALL
Achilles
5
6
7
1.42
L
Vulcan
Wellyx
Vulcan
2
5
8
1.2
L
Danzaburou
iMLK6
Danzaburou
3
4
9
1.88
W
Zeus
5
5
10
2
L
Persephone
mytankdied
Persephone
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,068
Damage
81,200
95,761
Taken
131,535
90,302
Mitigated
140,789
45,227
Healing
67,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
19,265
10,414
2,594
1,801
16,918
9,080
2,788
8,571
8,121
0
54,554
W
Hercules
Bennzyy
Hercules
10,941
3,436
2,559
20,885
46,475
53,455
504
21,819
24,070
0
19,468
L
Yemoja
BeunS
Yemoja
6,358
2,113
18,822
8,071
21,843
30,450
428
8,055
13,788
14,798
0
W
Yemoja
4,787
1,447
19,816
7,467
23,049
30,384
878
10,413
12,386
20,284
0
W
Arachne
MrAlFred_
Arachne
15,266
10,590
3,217
7,540
27,662
38,097
481
15,524
11,768
0
21,798
L
Achilles
SSEMPITERNALL
Achilles
18,445
2,634
923
4,030
23,767
34,859
114
7,259
16,508
0
31,529
L
Vulcan
Wellyx
Vulcan
32,161
8,798
1,039
57
13,746
7,231
1,141
5,789
7,957
55,224
0
L
Danzaburou
iMLK6
Danzaburou
34,515
15,417
927
7,065
21,502
10,901
1,192
8,638
12,864
0
74,186
W
Zeus
30,941
3,015
1,199
675
17,431
9,773
1,287
8,781
8,510
63,460
0
L
Persephone
mytankdied
Persephone
26,589
1,945
1,983
2,310
14,903
6,861
663
5,986
8,913
59,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,184
Gold Earned
60,527
268
Minions Killed
227
0
Camps Cleared
0
1,643,197
Distance Traveled
1,624,293
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,417
690
77
4
0
288,130
0
W
Hercules
11,873
660
25
1
0
346,757
4
L
Yemoja
11,583
644
28
2
0
286,057
2
W
Yemoja
12,485
694
27
2
0
318,539
3
W
Arachne
11,454
636
17
1
0
370,763
1
L
Achilles
11,527
640
19
1
0
332,813
6
L
Vulcan
11,491
638
61
3
0
368,860
0
L
Danzaburou
12,030
668
99
6
0
311,288
0
W
Zeus
12,298
683
81
5
0
300,104
0
L
Persephone
12,553
697
61
3
0
344,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role