Player Matchup

Achilles
Achilles
BroodjesUnox
Achilles
Level 69
God Stats
9W - 8L
1,760 SR
Queue Stats
167W - 155L
1,489 Elo+
Party 1
Cthulhu
Cthulhu
Cthumlu
Cthulhu
Level 120
God Stats
7W - 9L
1,605 SR
Queue Stats
131W - 144L
1,461 Elo+
Party 1
Apollo
Apollo
GewoonMilan0416
Apollo
Level 44
God Stats
8W - 6L
1,650 SR
Queue Stats
17W - 13L
1,542 Elo+
Party 1
Fenrir
Fenrir
Mellonyy
Fenrir
Level 49
God Stats
2W - 4L
1,480 SR
Queue Stats
108W - 85L
1,501 Elo+
Solo
Agni
Agni
willumenowen
Agni
Level 99
God Stats
8W - 10L
1,528 SR
Queue Stats
98W - 98L
1,471 Elo+
Party 1
Team Averages
Level 76
1,605 SR
1,493 Elo+

VS

Team Averages
Level 53
1,489 SR
1,459 Elo+
Bacchus
Bacchus
Hesher420228
Bacchus
Level 46
God Stats
64W - 47L
1,540 SR
Queue Stats
171W - 209L
1,417 Elo+
Solo
Thoth
Thoth
L2W_Zadzu
Thoth
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 27L
1,489 Elo+
Party 3
Chiron
Chiron
LJ_2005_
Chiron
Level 60
God Stats
4W - 4L
1,482 SR
Queue Stats
51W - 54L
1,400 Elo+
Party 3
Hun Batz
Hun Batz
Nostradamus_sk
Hun Batz
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 53L
1,523 Elo+
Party 2
Chaac
Chaac
dado255sk
Chaac
Level 25
God Stats
2W - 3L
1,421 SR
Queue Stats
22W - 26L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BroodjesUnox
Achilles
10
0 / 2 / 0
5,500
611
4,025
6,421
5,111
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Cthumlu
Cthulhu
8
1 / 2 / 0
4,987
554
3,958
6,460
2,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 4 / 0
4,821
536
1,834
5,839
1,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Mellonyy
Fenrir
9
2 / 0 / 1
5,437
604
2,599
5,069
1,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 2 / 3
5,294
588
3,814
4,775
1,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hesher420228
Bacchus
7
0 / 2 / 6
5,044
560
2,386
6,840
5,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
L2W_Zadzu
Thoth
10
3 / 2 / 0
5,518
613
2,697
5,447
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
LJ_2005_
Chiron
10
4 / 0 / 3
5,732
637
5,750
3,955
1,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
10
1 / 1 / 2
5,718
635
3,600
6,622
1,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
dado255sk
Chaac
10
2 / 0 / 0
5,761
640
3,888
6,831
3,867
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
10
10
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
BroodjesUnox
Achilles
0
2
0
0
L
Cthulhu
Cthumlu
Cthulhu
1
2
0
0.5
L
0
4
0
0
W
Bacchus
Hesher420228
Bacchus
0
2
6
1.5
W
Thoth
L2W_Zadzu
Thoth
3
2
0
1.5
W
Chiron
LJ_2005_
Chiron
4
0
3
5.5
L
Fenrir
Mellonyy
Fenrir
2
0
1
2.5
W
Hun Batz
1
1
2
2
W
Chaac
dado255sk
Chaac
2
0
0
2
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,230
Damage
18,321
28,564
Taken
29,695
11,809
Mitigated
13,597
6,411
Healing
7,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BroodjesUnox
Achilles
4,025
782
0
1,402
6,421
5,111
0
0
6,421
0
31,303
L
Cthulhu
Cthumlu
Cthulhu
3,958
427
108
1,937
6,460
2,746
0
1,217
5,243
16,742
0
L
1,834
530
0
1,190
5,839
1,242
0
980
4,859
0
23,235
W
Bacchus
Hesher420228
Bacchus
2,386
274
170
1,152
6,840
5,096
42
1,516
5,260
6,932
0
W
Thoth
L2W_Zadzu
Thoth
2,697
438
0
1,717
5,447
1,524
225
2,784
2,369
24,298
0
W
Chiron
LJ_2005_
Chiron
5,750
2,488
512
1,821
3,955
1,157
865
1,417
2,492
0
30,742
L
Fenrir
Mellonyy
Fenrir
2,599
707
0
1,260
5,069
1,518
0
1,068
4,001
0
23,780
W
Hun Batz
3,600
1,286
0
500
6,622
1,953
0
1,575
4,971
0
35,763
W
Chaac
dado255sk
Chaac
3,888
405
0
2,047
6,831
3,867
211
0
6,831
0
26,497
L
3,814
139
0
514
4,775
1,192
786
1,818
2,957
22,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,039
Gold Earned
27,773
241
Minions Killed
238
0
Camps Cleared
0
900,997
Distance Traveled
941,987
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,500
611
61
7
0
172,859
0
L
Cthulhu
4,987
554
25
3
0
187,675
2
L
Apollo
4,821
536
56
6
0
186,584
0
W
Bacchus
5,044
560
6
1
0
172,315
2
W
Thoth
5,518
613
48
5
0
191,823
3
W
Chiron
5,732
637
62
7
0
154,463
3
L
Fenrir
5,437
604
48
5
0
184,124
1
W
Hun Batz
5,718
635
66
7
0
211,109
1
W
Chaac
5,761
640
56
6
0
212,277
2
L
Agni
5,294
588
51
6
0
169,755
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role