Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Kun9572
Chiron
Level 68
God Stats
2W - 1L
1,153 SR
Queue Stats
42W - 54L
1,315 Elo+
Party 1
Yemoja
Yemoja
lanetrotro93
Yemoja
Level 9
God Stats
4W - 5L
1,272 SR
Queue Stats
33W - 42L
1,287 Elo+
Party 1
Team Averages
Level 66
1,308 SR
1,367 Elo+

VS

Team Averages
Level 95
1,592 SR
1,335 Elo+
Izanami
Izanami
Kaos507
Izanami
Level 97
God Stats
9W - 17L
1,344 SR
Queue Stats
33W - 45L
1,313 Elo+
Party 2
Chaac
Chaac
SakuraOnSwitch
Chaac
Level 102
God Stats
6W - 0L
1,932 SR
Queue Stats
40W - 56L
1,338 Elo+
Party 2
Raijin
Raijin
ThE_KUniNGaS_22
Raijin
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 128L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
3 / 2 / 6
10,598
662
13,277
10,412
4,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Kun9572
Chiron
16
2 / 3 / 6
10,223
639
10,381
16,962
7,219
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
17
6 / 1 / 4
10,892
681
5,011
7,009
7,717
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kaos507
Izanami
15
3 / 4 / 3
10,393
650
13,215
12,189
4,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 2 / 3
10,459
654
7,015
7,690
7,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
0 / 5 / 3
9,273
580
11,235
13,184
3,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
11
Kills
6
6
Deaths
11
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
3
2
6
3
W
Izanami
Kaos507
Izanami
3
4
3
1.13
L
Chiron
Kun9572
Chiron
2
3
6
1.67
W
3
2
3
2.25
W
0
5
3
0.3
L
Yemoja
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,669
Damage
31,465
34,383
Taken
33,063
19,596
Mitigated
14,742
12,089
Healing
4,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
13,277
103
0
1,658
10,412
4,660
0
3,415
6,886
45,715
0
W
Izanami
Kaos507
Izanami
13,215
7,251
0
764
12,189
4,021
48
7,230
4,959
0
45,023
L
Chiron
Kun9572
Chiron
10,381
2,796
839
5,297
16,962
7,219
0
5,273
11,308
0
45,227
W
7,015
721
119
3,478
7,690
7,216
0
4,292
3,398
0
26,570
W
11,235
608
19
232
13,184
3,505
0
7,558
5,626
42,692
0
L
Yemoja
5,011
107
2,723
1,572
7,009
7,717
0
2,830
3,929
17,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,713
Gold Earned
30,125
188
Minions Killed
207
7
Camps Cleared
7
795,327
Distance Traveled
741,588
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,598
662
82
5
3
230,238
4
W
Izanami
10,393
650
100
6
1
249,875
3
L
Chiron
10,223
639
85
5
4
305,071
2
W
Chaac
10,459
654
46
3
3
266,834
2
W
Raijin
9,273
580
61
4
3
224,879
1
L
Yemoja
10,892
681
21
1
0
260,018
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role