Player Matchup

Izanami
Izanami
 
Izanami
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
AceZinho8906
Cliodhna
Level 125
God Stats
9W - 12L
1,424 SR
Queue Stats
372W - 444L
1,428 Elo+
Solo
Athena
Athena
TheFrog6969
Athena
Level 105
God Stats
9W - 9L
1,322 SR
Queue Stats
779W - 778L
1,419 Elo+
Solo
Tiamat
Tiamat
Twitch_EdgarRaiz
Tiamat
Level 126
God Stats
0W - 4L
1,500 SR
Queue Stats
465W - 648L
1,415 Elo+
Solo
Sol
Sol
odecam7k
Sol
Level 66
God Stats
8W - 8L
1,512 SR
Queue Stats
51W - 64L
1,381 Elo+
Solo
Team Averages
Level 97
1,452 SR
1,429 Elo+

VS

Team Averages
Level 60
1,437 SR
1,606 Elo+
Nox
Nox
Emedezada
Nox
Level 108
God Stats
7W - 5L
1,198 SR
Queue Stats
328W - 213L
1,625 Elo+
Party 1
Ullr
Ullr
PabloZERAA
Ullr
Level 66
God Stats
6W - 6L
1,487 SR
Queue Stats
93W - 46L
1,679 Elo+
Party 1
Fenrir
Fenrir
SPARK762
Fenrir
Level 62
God Stats
17W - 7L
1,500 SR
Queue Stats
210W - 129L
1,598 Elo+
Party 1
Ravana
Ravana
pabspedrinho
Ravana
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
159W - 63L
1,616 Elo+
Party 1
Nu Wa
Nu Wa
the_brother99
Nu Wa
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 7 / 1
4,776
434
1,530
6,490
1,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
AceZinho8906
Cliodhna
10
2 / 6 / 1
5,723
520
5,885
8,567
2,915
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
7
0 / 2 / 1
4,721
429
1,902
9,191
4,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 4 / 0
5,600
509
1,779
5,620
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 5 / 0
5,284
480
2,371
6,311
2,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 8
5,918
538
3,361
4,740
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
8 / 1 / 3
7,074
643
9,550
5,344
1,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
SPARK762
Fenrir
12
9 / 0 / 1
7,503
682
4,905
8,674
3,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
11
4 / 1 / 1
6,728
612
3,163
4,179
2,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 2 / 9
6,230
566
3,692
4,863
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
4
Kills
24
24
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
7
1
0.07
L
Cliodhna
AceZinho8906
Cliodhna
2
6
1
0.42
W
3
1
8
7
W
8
1
3
9.5
W
Fenrir
SPARK762
Fenrir
9
0
1
9.5
L
Athena
0
2
1
0.25
L
1
4
0
0.25
L
1
5
0
0.2
W
Ravana
4
1
1
4.5
W
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,467
Damage
24,671
36,179
Taken
27,800
11,821
Mitigated
12,217
4,254
Healing
7,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,530
965
0
190
6,490
1,442
0
811
5,679
0
17,929
L
Cliodhna
AceZinho8906
Cliodhna
5,885
883
0
369
8,567
2,915
0
1,571
6,996
0
32,016
W
3,361
332
0
750
4,740
3,819
941
1,025
3,715
20,931
0
W
9,550
2,844
0
1,660
5,344
1,698
790
1,011
4,333
0
37,072
W
Fenrir
SPARK762
Fenrir
4,905
2,157
0
2,057
8,674
3,450
0
962
7,712
0
38,462
L
Athena
1,902
564
0
1,704
9,191
4,018
0
2,467
6,724
14,128
0
L
1,779
235
0
962
5,620
1,350
0
711
4,909
18,931
0
L
2,371
469
0
1,029
6,311
2,096
0
1,493
4,818
24,045
2,212
W
Ravana
3,163
1,088
0
1,817
4,179
2,004
430
1,322
2,857
0
29,128
W
3,692
987
0
1,445
4,863
1,246
450
1,592
3,271
24,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,104
Gold Earned
33,453
209
Minions Killed
289
0
Camps Cleared
0
978,412
Distance Traveled
1,061,059
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,776
434
36
3
0
178,675
0
L
Cliodhna
5,723
520
56
5
0
207,260
0
W
Nox
5,918
538
33
3
0
219,440
2
W
Ullr
7,074
643
70
6
0
204,553
3
W
Fenrir
7,503
682
71
6
0
238,099
0
L
Athena
4,721
429
22
2
0
211,076
0
L
Tiamat
5,600
509
39
4
0
182,589
1
L
Sol
5,284
480
56
5
0
198,812
1
W
Ravana
6,728
612
65
6
0
200,860
1
W
Nu Wa
6,230
566
50
5
0
198,107
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role