Player Matchup

Terra
Terra
 
Terra
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
DAVID_SRL
Ravana
Level 155
God Stats
10W - 25L
1,115 SR
Queue Stats
452W - 439L
1,537 Elo+
Party 3
Ra
Ra
izam_cloud
Ra
Level 146
God Stats
54W - 42L
1,598 SR
Queue Stats
438W - 433L
1,506 Elo+
Party 3
Da Ji
Da Ji
joeeyash
Da Ji
Level 160
God Stats
4W - 0L
1,591 SR
Queue Stats
252W - 261L
1,561 Elo+
Solo
Neith
Neith
someonetokmyname
Neith
Level 119
God Stats
35W - 21L
1,603 SR
Queue Stats
446W - 443L
1,488 Elo+
Solo
Team Averages
Level 134
1,481 SR
1,518 Elo+

VS

Team Averages
Level 89
1,591 SR
1,503 Elo+
Loki
Loki
 
Loki
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
ALPHA_FORCE-RED
Shiva
Level 148
God Stats
68W - 40L
1,593 SR
Queue Stats
360W - 331L
1,525 Elo+
Party 2
Xing Tian
Xing Tian
I-came_ANHUR
Xing Tian
Level 26
God Stats
2W - 3L
1,733 SR
Queue Stats
12W - 19L
1,442 Elo+
Party 2
Hades
Hades
KKRFL
Hades
Level 106
God Stats
204W - 161L
1,629 SR
Queue Stats
588W - 541L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
2 / 0 / 6
5,684
568
3,279
5,721
3,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ravana
DAVID_SRL
Ravana
10
5 / 0 / 8
6,382
638
4,639
5,661
1,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 2 / 7
6,434
643
5,747
4,360
1,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
joeeyash
Da Ji
12
8 / 1 / 3
6,965
697
5,579
7,236
2,359
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 2 / 5
5,669
567
3,583
4,868
1,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
0 / 4 / 2
5,134
513
2,996
6,818
1,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
 
Tsukuyomi
4
0 / 4 / 1
4,107
411
1,572
3,801
1,200
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 1
5,227
523
4,042
7,049
2,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Xing Tian
I-came_ANHUR
Xing Tian
7
2 / 2 / 0
4,946
495
4,138
9,406
3,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
KKRFL
Hades
10
3 / 4 / 0
5,940
594
4,678
7,251
3,078
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
19
Kills
5
5
Deaths
19
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
0
6
5
L
Loki
 
Loki
0
4
2
0.25
L
Tsukuyomi
 
Tsukuyomi
0
4
1
0.13
L
0
5
1
0.1
W
Ravana
DAVID_SRL
Ravana
5
0
8
9
L
Xing Tian
I-came_ANHUR
Xing Tian
2
2
0
1
L
Hades
KKRFL
Hades
3
4
0
0.75
W
3
2
7
3.25
W
Da Ji
joeeyash
Da Ji
8
1
3
9.5
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,827
Damage
17,426
27,846
Taken
34,325
10,894
Mitigated
11,755
13,844
Healing
8,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,279
895
1,129
3,077
5,721
3,574
0
2,210
3,511
13,063
0
L
Loki
 
Loki
2,996
735
0
2,263
6,818
1,475
0
2,112
4,652
0
26,022
L
Tsukuyomi
 
Tsukuyomi
1,572
397
0
394
3,801
1,200
0
0
3,801
0
8,514
L
4,042
1,491
308
482
7,049
2,315
0
1,326
5,613
0
28,383
W
Ravana
DAVID_SRL
Ravana
4,639
1,782
0
3,209
5,661
1,968
0
2,089
3,572
0
22,680
L
Xing Tian
I-came_ANHUR
Xing Tian
4,138
469
202
2,399
9,406
3,687
0
2,456
6,914
15,139
0
L
Hades
KKRFL
Hades
4,678
407
41
2,908
7,251
3,078
0
2,797
4,319
30,366
0
W
5,747
1,009
908
1,796
4,360
1,433
440
2,582
1,778
36,072
0
W
Da Ji
joeeyash
Da Ji
5,579
678
0
1,943
7,236
2,359
0
279
6,957
0
29,666
W
3,583
1,174
0
1,782
4,868
1,560
406
1,656
3,212
0
34,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,134
Gold Earned
25,354
277
Minions Killed
222
0
Camps Cleared
0
978,556
Distance Traveled
884,587
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,684
568
18
2
0
199,090
5
L
Loki
5,134
513
61
6
0
195,946
0
L
Tsukuyomi
4,107
411
17
2
0
101,280
0
L
Shiva
5,227
523
56
6
0
219,192
2
W
Ravana
6,382
638
39
4
0
219,010
3
L
Xing Tian
4,946
495
19
2
0
190,978
0
L
Hades
5,940
594
69
7
0
177,191
1
W
Ra
6,434
643
77
8
0
196,673
1
W
Da Ji
6,965
697
66
7
0
187,449
1
W
Neith
5,669
567
77
8
0
176,334
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role