Player Matchup

Thor
Thor
DANYMIX1
Thor
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 106L
1,449 Elo+
Solo
Nox
Nox
MoonGodArts
Nox
Level 160
God Stats
1W - 1L
1,656 SR
Queue Stats
34W - 11L
1,810 Elo+
Party 1
Hou Yi
Hou Yi
Toaksuna
Hou Yi
Level 160
God Stats
0W - 1L
1,662 SR
Queue Stats
8W - 3L
1,658 Elo+
Party 1
Team Averages
Level 139
1,606 SR
1,639 Elo+

VS

Team Averages
Level 85
1,538 SR
1,527 Elo+
Merlin
Merlin
ChemtrailAir
Merlin
Level 83
God Stats
1W - 2L
1,518 SR
Queue Stats
53W - 49L
1,455 Elo+
Solo
Jormungandr
Jormungandr
RagnarRocker
Jormungandr
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
cojimaru
Izanami
Level 125
God Stats
5W - 0L
1,595 SR
Queue Stats
80W - 54L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
6 / 5 / 2
9,876
705
6,518
10,936
3,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 5 / 6
8,970
641
7,072
10,128
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Toaksuna
Hou Yi
15
2 / 5 / 5
9,598
686
10,469
13,766
3,798
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
6 / 4 / 6
11,514
822
7,733
7,092
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
RagnarRocker
Jormungandr
16
5 / 3 / 8
11,836
845
8,829
14,906
12,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
cojimaru
Izanami
15
4 / 2 / 9
10,475
748
12,654
8,781
3,337
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
9
Kills
15
15
Deaths
9
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
4
6
2.25
L
Thor
6
5
2
1.4
L
1
5
6
0.8
W
Jormungandr
RagnarRocker
Jormungandr
5
3
8
3
L
Hou Yi
Toaksuna
Hou Yi
2
5
5
0.9
W
Izanami
cojimaru
Izanami
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,059
Damage
29,216
34,830
Taken
30,779
10,077
Mitigated
19,038
4,047
Healing
6,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
7,733
224
0
742
7,092
2,943
486
2,157
4,733
48,408
0
L
Thor
6,518
839
0
747
10,936
3,607
348
4,651
6,285
0
19,591
L
7,072
163
0
972
10,128
2,672
114
5,479
4,649
24,594
0
W
Jormungandr
RagnarRocker
Jormungandr
8,829
2,085
21
3,855
14,906
12,758
262
2,124
12,460
30,985
0
L
Hou Yi
Toaksuna
Hou Yi
10,469
5,692
0
2,328
13,766
3,798
430
6,751
7,015
0
46,078
W
Izanami
cojimaru
Izanami
12,654
7,307
0
1,832
8,781
3,337
2,617
2,964
5,627
0
36,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,444
Gold Earned
33,825
145
Minions Killed
182
4
Camps Cleared
9
773,711
Distance Traveled
792,399
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,514
822
86
6
5
258,876
2
L
Thor
9,876
705
31
2
3
253,747
3
L
Nox
8,970
641
41
3
1
275,451
4
W
Jormungandr
11,836
845
34
2
1
262,403
3
L
Hou Yi
9,598
686
73
5
0
244,513
3
W
Izanami
10,475
748
62
4
3
271,120
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role