Player Matchup

Mulan
Mulan
 
Mulan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Baby-Y0DA_013
Nu Wa
Level 108
God Stats
2W - 0L
1,668 SR
Queue Stats
16W - 20L
1,557 Elo+
Solo
Ao Kuang
Ao Kuang
DingleChalk9169
Ao Kuang
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 41L
1,509 Elo+
Party 1
Jing Wei
Jing Wei
Sawyurp
Jing Wei
Level 127
God Stats
7W - 4L
1,890 SR
Queue Stats
110W - 100L
1,553 Elo+
Party 1
King Arthur
King Arthur
estybawn
King Arthur
Level 157
God Stats
5W - 0L
1,783 SR
Queue Stats
69W - 52L
1,695 Elo+
Party 1
Team Averages
Level 126
1,668 SR
1,563 Elo+

VS

Team Averages
Level 158
1,510 SR
1,591 Elo+
Poseidon
Poseidon
 
Poseidon
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Efeliat
Hachiman
Level 158
God Stats
2W - 4L
1,666 SR
Queue Stats
440W - 451L
1,563 Elo+
Party 3
Hun Batz
Hun Batz
FrazzzyDaddy
Hun Batz
Level 155
God Stats
0W - 1L
1,216 SR
Queue Stats
140W - 107L
1,682 Elo+
Party 2
Shiva
Shiva
Zelumaron
Shiva
Level 160
God Stats
16W - 17L
1,609 SR
Queue Stats
398W - 323L
1,697 Elo+
Party 2
Fafnir
Fafnir
iiNinjutsu
Fafnir
Level 158
God Stats
2W - 4L
1,558 SR
Queue Stats
102W - 97L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
4 / 5 / 2
9,053
533
7,060
13,874
6,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
3 / 2 / 8
10,064
592
12,734
8,923
3,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
16
6 / 2 / 1
9,991
588
5,801
12,636
4,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
Sawyurp
Jing Wei
18
2 / 2 / 3
10,922
642
7,295
12,235
3,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
estybawn
King Arthur
15
1 / 2 / 1
9,562
562
7,189
13,246
12,909
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
2 / 7 / 3
8,479
499
8,176
10,809
3,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Efeliat
Hachiman
16
6 / 3 / 0
9,609
565
9,071
10,497
3,451
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
FrazzzyDaddy
Hun Batz
15
1 / 3 / 3
8,809
518
5,975
11,653
4,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
Zelumaron
Shiva
12
2 / 3 / 1
8,341
491
7,112
12,344
8,379
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fafnir
iiNinjutsu
Fafnir
14
2 / 0 / 5
9,285
546
4,842
12,676
18,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
25
16
Kills
13
13
Deaths
16
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
5
2
1
L
Poseidon
 
Poseidon
2
7
3
0.5
W
3
2
8
3.5
W
Ao Kuang
6
2
1
3.25
L
Hachiman
Efeliat
Hachiman
6
3
0
2
L
Hun Batz
FrazzzyDaddy
Hun Batz
1
3
3
0.83
W
Jing Wei
Sawyurp
Jing Wei
2
2
3
1.75
L
Shiva
Zelumaron
Shiva
2
3
1
0.83
W
King Arthur
estybawn
King Arthur
1
2
1
0.75
L
Fafnir
iiNinjutsu
Fafnir
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,079
Damage
35,176
60,914
Taken
57,979
30,416
Mitigated
37,395
19,703
Healing
17,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,060
1,071
0
3,407
13,874
6,903
0
4,382
9,492
0
39,688
L
Poseidon
 
Poseidon
8,176
918
0
1,029
10,809
3,035
296
5,454
5,188
58,942
0
W
12,734
2,338
0
2,333
8,923
3,074
0
3,773
5,150
76,856
0
W
Ao Kuang
5,801
1,242
0
5,177
12,636
4,473
0
2,021
10,615
68,309
0
L
Hachiman
Efeliat
Hachiman
9,071
3,579
0
4,094
10,497
3,451
0
1,461
8,946
0
68,274
L
Hun Batz
FrazzzyDaddy
Hun Batz
5,975
1,392
0
4,793
11,653
4,237
888
4,441
7,176
0
64,890
W
Jing Wei
Sawyurp
Jing Wei
7,295
5,405
0
5,421
12,235
3,057
0
2,295
9,940
0
83,874
L
Shiva
Zelumaron
Shiva
7,112
1,326
200
4,125
12,344
8,379
0
2,451
9,852
0
44,541
W
King Arthur
estybawn
King Arthur
7,189
586
0
3,365
13,246
12,909
52
547
12,699
0
64,865
L
Fafnir
iiNinjutsu
Fafnir
4,842
1,148
0
3,528
12,676
18,293
0
4,728
7,760
34,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,592
Gold Earned
44,523
585
Minions Killed
497
0
Camps Cleared
0
1,703,359
Distance Traveled
1,537,091
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,053
533
60
4
0
332,445
2
L
Poseidon
8,479
499
107
6
0
293,850
2
W
Nu Wa
10,064
592
139
8
0
335,999
3
W
Ao Kuang
9,991
588
101
6
0
367,568
3
L
Hachiman
9,609
565
134
8
0
298,902
3
L
Hun Batz
8,809
518
119
7
0
342,644
4
W
Jing Wei
10,922
642
151
9
0
320,636
8
L
Shiva
8,341
491
91
5
0
258,112
4
W
King Arthur
9,562
562
134
8
0
346,711
3
L
Fafnir
9,285
546
46
3
0
343,583
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role