Player Matchup

Arachne
Arachne
Silver V
 
Arachne
Silver V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
Iancasla15
Neith
Gold III
Level 148
God Stats
0W - 8L
1,240 SR
Queue Stats
447W - 475L
1,572 MMR
Solo
Sylvanus
Sylvanus
Gold IV
JuBurch
Sylvanus
Gold IV
Level 145
God Stats
1W - 3L
1,349 SR
Queue Stats
52W - 57L
1,541 MMR
Solo
Nu Wa
Nu Wa
Gold III
LoneWolf1122
Nu Wa
Gold III
Level 159
God Stats
19W - 13L
1,686 SR
Queue Stats
130W - 143L
1,546 MMR
Solo
Bellona
Bellona
Gold III
X_D_Spartan
Bellona
Gold III
Level 117
God Stats
77W - 68L
1,611 SR
Queue Stats
107W - 110L
1,578 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,477 SR
1,547 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,558 SR
1,557 MMR
Shiva
Shiva
Silver III
FaintSquire9490
Shiva
Silver III
Level 130
God Stats
3W - 3L
1,791 SR
Queue Stats
49W - 39L
1,527 MMR
Solo
Geb
Geb
Silver II
Fernandolhp11
Geb
Silver II
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,538 MMR
Solo
Xbalanque
Xbalanque
Gold III
Ralphtalia
Xbalanque
Gold III
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 78L
1,485 MMR
Party 1
Eset
Eset
Gold I
TheSquadOnPoint
Eset
Gold I
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 177L
1,611 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
ikeelu4cash
Ao Kuang
Platinum V
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 110L
1,624 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
1 / 5 / 2
9,358
425
8,125
20,157
6,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
18
3 / 5 / 0
11,100
505
13,325
14,471
4,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
JuBurch
Sylvanus
12
0 / 7 / 2
7,869
358
10,244
16,559
15,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 6 / 1
9,024
410
14,261
15,488
5,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
X_D_Spartan
Bellona
15
1 / 10 / 1
9,857
448
9,162
24,953
31,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ThothAtlasChang'eAthena

VS

Bans
Da JiCliodhnaCernunnosArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 15
13,059
594
16,599
21,334
29,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 0 / 15
11,101
505
5,519
20,272
23,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
Ralphtalia
Xbalanque
18
5 / 2 / 8
11,771
535
14,052
16,222
7,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
7 / 2 / 13
13,427
610
23,796
16,373
7,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ao Kuang
ikeelu4cash
Ao Kuang
20
13 / 1 / 7
13,412
610
13,275
21,375
9,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
91
5
Kills
33
33
Deaths
6
6
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
5
2
0.4
W
5
1
15
12.5
W
3
0
15
10.5
L
Neith
3
5
0
0.6
L
Sylvanus
JuBurch
Sylvanus
0
7
2
0.14
L
0
6
1
0.08
W
Xbalanque
Ralphtalia
Xbalanque
5
2
8
4.5
W
7
2
13
6.75
L
Bellona
X_D_Spartan
Bellona
1
10
1
0.15
W
Ao Kuang
ikeelu4cash
Ao Kuang
13
1
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,117
Damage
73,241
91,628
Taken
95,576
64,162
Mitigated
76,856
19,455
Healing
40,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
8,125
4,796
0
4,365
20,157
6,386
21
9,320
10,409
0
65,261
W
16,599
3,270
1,099
8,640
21,334
29,682
261
3,435
16,847
0
81,658
W
5,519
371
0
6,638
20,272
23,317
70
6,547
13,310
24,664
0
L
Neith
13,325
5,975
0
3,806
14,471
4,910
0
5,373
8,885
0
80,098
L
Sylvanus
JuBurch
Sylvanus
10,244
2,205
1,457
3,127
16,559
15,211
0
9,566
6,657
28,861
5,658
L
14,261
2,071
0
2,382
15,488
5,843
99
10,069
4,990
65,965
0
W
Xbalanque
Ralphtalia
Xbalanque
14,052
5,120
0
5,701
16,222
7,120
5,062
3,086
12,863
0
86,045
W
23,796
808
2,632
6,377
16,373
7,671
1,712
5,429
10,498
110,810
0
L
Bellona
X_D_Spartan
Bellona
9,162
3,373
0
4,318
24,953
31,812
0
7,321
16,398
0
56,183
W
Ao Kuang
ikeelu4cash
Ao Kuang
13,275
2,957
0
9,838
21,375
9,066
801
5,707
15,328
112,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,208
Gold Earned
62,770
551
Minions Killed
634
0
Camps Cleared
0
1,960,268
Distance Traveled
2,176,159
25
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,358
425
112
5
0
479,861
3
W
Shiva
13,059
594
140
6
0
446,008
1
W
Geb
11,101
505
32
1
0
463,501
9
L
Neith
11,100
505
134
6
0
370,860
7
L
Sylvanus
7,869
358
62
3
0
386,213
8
L
Nu Wa
9,024
410
121
6
0
343,444
4
W
Xbalanque
11,771
535
126
6
0
419,433
5
W
Eset
13,427
610
194
9
0
422,205
6
L
Bellona
9,857
448
122
6
0
379,890
3
W
Ao Kuang
13,412
610
142
6
0
425,012
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role