Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamond III
Acorn101
Morgan Le Fay
Diamond III
Level 147
God Stats
100W - 93L
1,682 SR
Queue Stats
496W - 491L
2,123 MMR
Solo
Fenrir
Fenrir
Diamond III
Kourend
Fenrir
Diamond III
Level 160
God Stats
18W - 10L
1,783 SR
Queue Stats
274W - 253L
2,145 MMR
Solo
Horus
Horus
Platinum II
Vixxive
Horus
Platinum II
Level 102
God Stats
1W - 1L
1,392 SR
Queue Stats
37W - 25L
2,065 MMR
Solo
Apollo
Apollo
Platinum III
nadrooJ
Apollo
Platinum III
Level 109
God Stats
5W - 1L
1,914 SR
Queue Stats
35W - 21L
2,091 MMR
Solo
Athena
Athena
Diamond II
zerrrissen
Athena
Diamond II
Level 160
God Stats
4W - 2L
1,687 SR
Queue Stats
68W - 49L
2,309 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,692 SR
2,147 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 156
1,520 SR
1,875 MMR
Osiris
Osiris
Diamond IV
 
Osiris
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Diamond III
 
Shiva
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Diamond IV
Fearcy
He Bo
Diamond IV
Level 157
God Stats
4W - 2L
1,734 SR
Queue Stats
185W - 162L
2,196 MMR
Solo
Charybdis
Charybdis
Diamond IV
Paradoxgk
Charybdis
Diamond IV
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 89L
2,219 MMR
Solo
Cabrakan
Cabrakan
Diamond V
vmsfroggy
Cabrakan
Diamond V
Level 156
God Stats
5W - 7L
1,365 SR
Queue Stats
464W - 446L
1,962 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Acorn101
Morgan Le Fay
17
7 / 1 / 7
10,941
684
9,973
6,950
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Kourend
Fenrir
18
10 / 2 / 4
11,082
693
10,742
11,779
4,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Horus
Vixxive
Horus
15
1 / 4 / 2
9,636
602
9,345
13,954
10,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Apollo
nadrooJ
Apollo
16
9 / 3 / 2
10,353
647
13,239
12,901
4,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
zerrrissen
Athena
14
1 / 0 / 10
9,099
569
4,317
13,331
11,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
AtlasErlang ShenBastetGilgamesh

VS

Bans
CliodhnaThothJing WeiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
2 / 2 / 3
9,373
586
9,261
16,867
17,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
 
Shiva
15
5 / 4 / 1
9,145
572
5,919
12,258
7,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
Fearcy
He Bo
12
1 / 10 / 2
7,621
476
3,952
11,970
2,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Paradoxgk
Charybdis
11
1 / 6 / 0
7,104
444
5,354
9,879
2,066
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
vmsfroggy
Cabrakan
9
0 / 6 / 1
6,389
399
2,537
12,124
8,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
28
Kills
9
10
Deaths
28
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
2
3
1.75
L
Shiva
 
Shiva
5
4
1
1.38
W
Morgan Le Fay
Acorn101
Morgan Le Fay
7
1
7
10.5
L
He Bo
Fearcy
He Bo
1
10
2
0.2
W
Fenrir
Kourend
Fenrir
10
2
4
6
L
Charybdis
Paradoxgk
Charybdis
1
6
0
0.17
W
Horus
Vixxive
Horus
1
4
2
0.5
W
Apollo
nadrooJ
Apollo
9
3
2
3.33
L
Cabrakan
vmsfroggy
Cabrakan
0
6
1
0.08
W
Athena
zerrrissen
Athena
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,616
Damage
27,023
58,915
Taken
63,098
34,366
Mitigated
36,899
19,976
Healing
14,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,261
3,937
0
7,926
16,867
17,109
592
825
15,310
0
66,848
L
Shiva
 
Shiva
5,919
2,042
0
1,122
12,258
7,210
0
2,848
9,355
0
64,379
W
Morgan Le Fay
Acorn101
Morgan Le Fay
9,973
1,105
102
2,302
6,950
3,133
2,172
1,117
5,833
80,047
0
L
He Bo
Fearcy
He Bo
3,952
183
0
1,228
11,970
2,320
0
2,067
9,903
43,967
0
W
Fenrir
Kourend
Fenrir
10,742
2,969
0
4,440
11,779
4,863
0
1,240
10,539
0
91,760
L
Charybdis
Paradoxgk
Charybdis
5,354
3,498
0
2,679
9,879
2,066
1,080
2,581
7,298
0
39,949
W
Horus
Vixxive
Horus
9,345
4,363
46
5,526
13,954
10,024
0
0
13,954
0
58,413
W
Apollo
nadrooJ
Apollo
13,239
7,963
0
5,087
12,901
4,549
5,597
3,306
9,595
0
66,142
L
Cabrakan
vmsfroggy
Cabrakan
2,537
461
0
1,606
12,124
8,194
0
5,969
6,155
11,558
0
W
Athena
zerrrissen
Athena
4,317
1,472
0
2,473
13,331
11,797
360
826
11,632
20,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,111
Gold Earned
39,632
513
Minions Killed
464
0
Camps Cleared
0
1,758,355
Distance Traveled
1,457,269
33
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,373
586
143
9
0
320,573
4
L
Shiva
9,145
572
120
8
0
370,923
3
W
Morgan Le Fay
10,941
684
132
8
0
353,170
14
L
He Bo
7,621
476
95
6
0
263,760
5
W
Fenrir
11,082
693
125
8
0
380,222
7
L
Charybdis
7,104
444
79
5
0
259,074
1
W
Horus
9,636
602
121
8
0
336,694
4
W
Apollo
10,353
647
110
7
0
318,630
1
L
Cabrakan
6,389
399
27
2
0
242,939
4
W
Athena
9,099
569
25
2
0
369,639
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role