Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
DragoTheRipper
Nu Wa
Level 57
God Stats
19W - 17L
1,777 SR
Queue Stats
95W - 117L
1,215 Elo+
Solo
Hachiman
Hachiman
Wolf_gangAmadeus
Hachiman
Level 57
God Stats
7W - 4L
1,844 SR
Queue Stats
50W - 61L
1,446 Elo+
Solo
Sobek
Sobek
Yonku_RH
Sobek
Level 123
God Stats
2W - 3L
1,301 SR
Queue Stats
198W - 181L
1,534 Elo+
Party 1
Fenrir
Fenrir
hugo2112004
Fenrir
Level 78
God Stats
8W - 9L
1,500 SR
Queue Stats
122W - 97L
1,531 Elo+
Party 1
Team Averages
Level 83
1,584 SR
1,445 Elo+

VS

Team Averages
Level 108
1,583 SR
1,519 Elo+
Merlin
Merlin
BullDog_VII
Merlin
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 102L
1,349 Elo+
Party 2
Ullr
Ullr
LeBloodz93
Ullr
Level 142
God Stats
3W - 4L
1,705 SR
Queue Stats
25W - 21L
1,469 Elo+
Solo
Tsukuyomi
Tsukuyomi
Unbound_Atlas_
Tsukuyomi
Level 117
God Stats
1W - 1L
1,898 SR
Queue Stats
2W - 3L
1,765 Elo+
Party 2
Arachne
Arachne
YASIS_ANDY
Arachne
Level 89
God Stats
3W - 5L
1,311 SR
Queue Stats
251W - 284L
1,366 Elo+
Solo
Freya
Freya
s_e_a_l_y_
Freya
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
20
6 / 2 / 7
13,409
559
26,252
29,105
33,355
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 5 / 11
11,819
492
14,435
14,479
6,072
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
7 / 3 / 4
12,672
528
10,821
17,148
7,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Yonku_RH
Sobek
18
4 / 0 / 13
12,101
504
15,213
26,014
37,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
20
4 / 1 / 8
13,194
550
14,469
22,845
11,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
3 / 5 / 1
11,505
479
19,654
13,406
4,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 3 / 2
11,315
471
10,328
25,428
20,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
Unbound_Atlas_
Tsukuyomi
18
1 / 4 / 4
11,520
480
23,839
26,465
20,024
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Arachne
YASIS_ANDY
Arachne
20
5 / 4 / 0
12,783
533
9,685
23,258
10,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Freya
15
1 / 8 / 2
10,262
428
6,645
16,779
5,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
20
24
Kills
11
11
Deaths
24
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
6
2
7
4.75
L
Merlin
3
5
1
0.7
W
3
5
11
1.7
L
1
3
2
0.67
L
Tsukuyomi
Unbound_Atlas_
Tsukuyomi
1
4
4
0.75
W
7
3
4
3
L
Arachne
YASIS_ANDY
Arachne
5
4
0
1.25
W
Sobek
Yonku_RH
Sobek
4
0
13
10.5
W
Fenrir
4
1
8
8
L
Freya
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,190
Damage
70,151
109,591
Taken
105,336
95,290
Mitigated
61,167
42,791
Healing
24,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
26,252
3,404
776
16,490
29,105
33,355
571
6,001
23,104
107,325
0
L
Merlin
19,654
432
0
1,551
13,406
4,903
490
9,993
3,413
80,813
0
W
14,435
2,002
402
2,071
14,479
6,072
2,500
5,237
9,242
70,460
0
L
10,328
2,799
2,504
5,642
25,428
20,371
294
10,804
14,624
0
60,192
L
Tsukuyomi
Unbound_Atlas_
Tsukuyomi
23,839
4,850
0
4,810
26,465
20,024
241
17,239
9,226
0
100,160
W
10,821
6,244
574
7,689
17,148
7,301
2,017
4,398
12,750
0
91,171
L
Arachne
YASIS_ANDY
Arachne
9,685
7,138
0
6,475
23,258
10,055
3,352
10,278
12,980
0
110,758
W
Sobek
Yonku_RH
Sobek
15,213
1,496
0
5,642
26,014
37,454
80
6,976
19,038
37,583
10,104
W
Fenrir
14,469
3,363
0
9,147
22,845
11,108
407
3,687
19,158
0
107,447
L
Freya
6,645
2,905
404
2,823
16,779
5,814
216
5,991
10,788
46,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,195
Gold Earned
57,385
643
Minions Killed
609
0
Camps Cleared
0
2,221,577
Distance Traveled
2,193,909
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,409
559
184
8
0
424,731
4
L
Merlin
11,505
479
122
5
0
441,503
4
W
Nu Wa
11,819
492
117
5
0
409,350
0
L
Ullr
11,315
471
96
4
0
406,702
4
L
Tsukuyomi
11,520
480
153
6
0
464,998
8
W
Hachiman
12,672
528
137
6
0
392,124
0
L
Arachne
12,783
533
160
7
0
477,863
3
W
Sobek
12,101
504
56
2
0
455,405
4
W
Fenrir
13,194
550
149
6
0
539,967
4
L
Freya
10,262
428
78
3
0
402,843
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role