Player Matchup

Tsukuyomi
Tsukuyomi
Gold III
 
Tsukuyomi
Gold III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum V
GetMyCamp
Thoth
Platinum V
Level 126
God Stats
14W - 19L
1,497 SR
Queue Stats
439W - 438L
1,634 MMR
Solo
Artio
Artio
Platinum V
N4shyFlexTh4Face
Artio
Platinum V
Level 156
God Stats
5W - 3L
1,464 SR
Queue Stats
93W - 77L
1,638 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Wayando
Ah Muzen Cab
Gold IV
Level 39
God Stats
6W - 3L
1,718 SR
Queue Stats
109W - 93L
1,729 MMR
Party 2
Horus
Horus
Gold V
haydenv2
Horus
Gold V
Level 122
God Stats
24W - 10L
1,775 SR
Queue Stats
76W - 58L
1,683 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,591 SR
1,637 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 119
1,654 SR
1,660 MMR
Chiron
Chiron
Gold I
Ibbthebib
Chiron
Gold I
Level 122
God Stats
37W - 26L
1,661 SR
Queue Stats
69W - 76L
1,703 MMR
Party 1
Hun Batz
Hun Batz
Gold III
MrLuqa
Hun Batz
Gold III
Level 98
God Stats
17W - 6L
1,793 SR
Queue Stats
75W - 82L
1,613 MMR
Party 1
Guan Yu
Guan Yu
Gold I
PotatoesTV
Guan Yu
Gold I
Level 107
God Stats
2W - 3L
1,484 SR
Queue Stats
65W - 61L
1,688 MMR
Solo
Hercules
Hercules
Gold III
RSchx007
Hercules
Gold III
Level 138
God Stats
2W - 3L
1,300 SR
Queue Stats
314W - 308L
1,589 MMR
Solo
Nu Wa
Nu Wa
Platinum III
c4_Jontas
Nu Wa
Platinum III
Level 129
God Stats
1W - 1L
2,034 SR
Queue Stats
185W - 177L
1,705 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
18
6 / 4 / 10
12,625
601
14,808
20,136
8,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thoth
GetMyCamp
Thoth
19
5 / 1 / 7
13,052
622
9,275
10,682
3,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
3 / 1 / 11
13,186
628
10,308
23,093
27,940
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
Wayando
Ah Muzen Cab
20
12 / 2 / 14
14,000
667
28,925
21,549
9,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
haydenv2
Horus
17
6 / 0 / 16
12,529
597
5,669
20,422
26,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ArachneLokiCliodhnaGilgamesh

VS

Bans
AwilixShivaBastetAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Ibbthebib
Chiron
18
3 / 11 / 0
11,546
550
9,067
19,394
4,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
MrLuqa
Hun Batz
16
2 / 7 / 3
9,823
468
8,504
17,829
4,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
PotatoesTV
Guan Yu
17
1 / 3 / 2
10,043
478
8,565
21,165
12,977
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
RSchx007
Hercules
14
1 / 6 / 2
9,250
440
4,896
20,009
14,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nu Wa
c4_Jontas
Nu Wa
18
1 / 5 / 4
11,121
530
17,496
11,167
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
19
32
Kills
8
8
Deaths
32
58
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
6
4
10
2.75
W
Thoth
GetMyCamp
Thoth
5
1
7
8.5
L
Chiron
Ibbthebib
Chiron
3
11
0
0.27
L
Hun Batz
MrLuqa
Hun Batz
2
7
3
0.5
W
3
1
11
8.5
L
Guan Yu
PotatoesTV
Guan Yu
1
3
2
0.67
L
Hercules
RSchx007
Hercules
1
6
2
0.33
W
Ah Muzen Cab
Wayando
Ah Muzen Cab
12
2
14
9.5
L
Nu Wa
c4_Jontas
Nu Wa
1
5
4
0.6
W
Horus
haydenv2
Horus
6
0
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,985
Damage
48,528
95,882
Taken
89,564
75,407
Mitigated
39,258
52,491
Healing
14,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
14,808
2,841
0
8,779
20,136
8,025
2,278
4,724
15,412
0
87,397
W
Thoth
GetMyCamp
Thoth
9,275
133
0
4,688
10,682
3,673
1,640
3,490
7,192
97,496
0
L
Chiron
Ibbthebib
Chiron
9,067
3,337
299
4,106
19,394
4,086
859
1,061
18,330
0
67,492
L
Hun Batz
MrLuqa
Hun Batz
8,504
1,870
0
500
17,829
4,511
0
3,223
14,606
0
67,018
W
10,308
1,073
1,049
13,841
23,093
27,940
319
6,556
16,537
81,465
0
L
Guan Yu
PotatoesTV
Guan Yu
8,565
630
576
4,580
21,165
12,977
0
7,527
13,638
0
64,081
L
Hercules
RSchx007
Hercules
4,896
1,277
0
3,236
20,009
14,922
262
5,302
14,707
463
35,876
W
Ah Muzen Cab
Wayando
Ah Muzen Cab
28,925
10,789
0
7,523
21,549
9,304
7,781
4,252
17,297
0
133,945
L
Nu Wa
c4_Jontas
Nu Wa
17,496
3,376
0
1,491
11,167
2,762
0
2,470
8,697
99,782
0
W
Horus
haydenv2
Horus
5,669
1,961
5,047
11,564
20,422
26,465
1,658
4,053
16,369
0
26,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,392
Gold Earned
51,783
633
Minions Killed
622
0
Camps Cleared
0
2,226,413
Distance Traveled
1,893,717
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,625
601
116
6
0
446,251
11
W
Thoth
13,052
622
172
8
0
464,150
7
L
Chiron
11,546
550
130
6
0
364,133
3
L
Hun Batz
9,823
468
120
6
0
415,120
3
W
Artio
13,186
628
151
7
0
466,949
1
L
Guan Yu
10,043
478
138
7
0
416,950
4
L
Hercules
9,250
440
48
2
0
326,107
2
W
Ah Muzen Cab
14,000
667
165
8
0
415,139
3
L
Nu Wa
11,121
530
186
9
0
371,407
9
W
Horus
12,529
597
29
1
0
433,924
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role